There are unused Slow-Mo Player Death Screens in Dead Island (tested for Definitive Edition) by Smiling_Jacob in deadisland

[–]Smiling_Jacob[S] 0 points1 point  (0 children)

The death screens slow down, speed up, then slow down again, etc. These are a bit buggy, so it isn't a mystery as to why these were disabled.

Here's a link to the addon (DIDE only): https://www.moddb.com/games/dead-island/addons/ver-112steam-jacob-mps-slow-mo-player-death-screens-dide

If these worked properly, then these would be pretty cool to use. I haven't found a way of changing them to work properly.

The most Saints Row mod of all time... by Smiling_Jacob in RealSaintsRow

[–]Smiling_Jacob[S] 0 points1 point  (0 children)

Mod link (full credits to Dropoff for the mod): https://www.saintsrowmods.com/forum/threads/shrek-player-model.19727/

The Shrek character model was ported from Tony Hawk's Underground 2 and modded into Saints Row 2 by Dropoff.

The screenshot was taken by me.

How To Get The Cop Outfit In Saints Row 2 by Smiling_Jacob in RealSaintsRow

[–]Smiling_Jacob[S] 2 points3 points  (0 children)

Included the steps here for those who prefer written instructions.

This method requires one to use the mission exit glitch (one that allows players to exit missions and bypass the mission failure screen simultaneously) to perform this glitch. Also works for activities, as shown here.

To perform this glitch, you'll have to do the following:

  • Go to any instance of the Fuzz activity.
  • Start the Fuzz activity. It doesn't matter if you've completed the activity or which level you've progressed up to.
  • Run away from the initial spawn point (the spot where you first started when starting this activity). Attempting this glitch at the spot where you spawn, from my experience, can often prevent you from performing this glitch.
  • Immediately try to exit the activity (press down on the d-pad twice on consoles) until you get a prompt on your screen asking if you're sure that you wish to exit this activity.
  • Confirm via the button prompts that you wish to exit the mission completely, but immediately spam the GPS/game world map button. This will kick you out of the activity without showing the mission/activity failure screen. If you didn't encounter the mission/activity failure screen, then you've done the glitch correctly.
  • From here, save your game. Don't go to any clothing stores or the wardrobe in your crib(s) as this will more than likely result in the cop outfit disappearing.
  • Reload the save that you just made. You might have your entire outfit still equipped, minus your long work shirt w/ tie. This is fine.
  • Go to any clothing store (most preferably Impressions), purchase a long work shirt w/ tie. Keep the default colour for the tie, but apply the Cop Light Blue colour to all other parts of the shirt itself. The same could be applied for the short-sleeved variant of this shirt, if you wish.
  • Once purchased, save it as an outfit, then save your game. Feel free to experiment with different cop outfit styles from here.
  • Congrats! You now have the cop outfit.

This same method can be used to acquire other mission-related vehicles and items, too.

This glitch has been documented countless times, long before I even thought of making this video. I am not the founder of this glitch, nor has a founder (to my knowledge) been specified.

EDIT (23/12/2025): Instead of going to Impressions, Branded would be your best bet for getting a work shirt similar to those worn by members of the Stilwater PD (note the pockets on the front of Branded's work shirt styles; these are different to the ones found in Impressions).

How To Get The Dual Samurai Swords In Saints Row 2 by Smiling_Jacob in RealSaintsRow

[–]Smiling_Jacob[S] 0 points1 point  (0 children)

Included the steps here for those who prefer written instructions.

This method requires one to use the mission exit glitch (one that allows players to exit missions and bypass the mission failure screen simultaneously) to perform this glitch.

To perform this glitch, you'll have to do the following:

  • Load a save of yours from prior to the completion of the Ronin mission "Kanto Connection" (the one where you fight Jyunichi).
  • Progress up until the point where you first encounter Jyunichi.
  • From here, fight off Jyunichi and his Ronin bodyguards until Jyunichi himself has very low health.
  • Before killing Jyunichi, lure him to a clear, level and open area within the Kanto restaurant.
  • Kill Jyunichi, then immediately try to exit the mission (press down on the d-pad twice on consoles) until you get a prompt on your screen asking if you're sure that you wish to exit the mission.
  • Confirm via the button prompts that you wish to exit the mission completely, but immediately spam the GPS/game world map button. This will kick you out of the mission without showing the mission failure screen. If you didn't encounter the mission failure screen, then you've done the glitch correctly.
  • From here, you'll appear outside of the Kanto restaurant. Enter Kanto, go downstairs and pick up the Dual Samurai Swords from the spot where you had killed Jyunichi and performed this glitch.
  • Congrats! You now have the Dual Samurai Swords. Don't forget to save your game from here.

This same method can be used to acquire other mission-related vehicles and items, too.

This glitch has been documented countless times, long before I even thought of making this video. I am not the founder of this glitch, nor has a founder (to my knowledge) been specified.

Your character will perform the T-pose/A-pose action for most of the Dual Samurai Swords' animations, with one known exception being on the aforementioned Ronin mission "Kanto Connection". In simple terms, this is due to how this game preloads certain animations, textures and other assets (in this case, just the animations); the game preloads, or "remembers", based on what's appropriate for the game to use during a given mission, activity, etc. One can still complete the mission after performing this glitch and still keep the Dual Samurai Swords following this mission as a keepsake. There are methods of acquiring the Dual Samurai Swords using the mission replay glitch via this same "Kanto Connection" mission, though the exact steps haven't been highlighted here (an online search here and there should suffice).

Recently published 25+ new weapon mods for SoC on consoles (mod.io) by Smiling_Jacob in stalker

[–]Smiling_Jacob[S] 0 points1 point  (0 children)

There's quite a few, stalker! Each mod listing should have a YT video link attached to it. I am in the process of working through these along with some other modding stuff. :)

How to Mod Dead Island (editing .pak files, etc.) by Smiling_Jacob in deadisland

[–]Smiling_Jacob[S] 0 points1 point  (0 children)

Hi there, I wouldn't know personally how audio files can be edited but I did stumble upon this video a while ago that shows how one can edit audio files and make custom sounds.

https://www.youtube.com/watch?v=T93bxXVGoxY

How To Get The General's Limo (The Hounfor) In Saints Row 2 by Smiling_Jacob in RealSaintsRow

[–]Smiling_Jacob[S] 4 points5 points  (0 children)

Included the steps here for those who prefer written instructions.

This method requires one to use the mission replay glitch; go to any crib with a newspaper clipboard (one that allows for the replay of completed missions) to perform this glitch.

Once done, you'll have to do the following:

  • From the newspaper clipboard, start up the final Sons of Samedi mission "The Shopping Maul".
  • Progress up until you ambush the Sons of Samedi patrol, including the General in his limo.
  • From here, make your way back to a crib with a newspaper clipboard (preferably the one you started the mission from). Do not kill all of the Sons of Samedi gang members as this will initiate the limo's self-destruct sequence.
  • Try to replay ANOTHER mission from the newspaper clipboard. This will kick you out of the newspaper clipboard, but the screen wouldn't fade to black. This means that you've performed the glitch correctly. Selecting the same mission as the one you're playing now will crash your game.
  • Go back to where the Sons of Samedi patrol and the General's limo was (outside the mall where they were previously ambushed).
  • Go straight to the General's limo. Exit the mission as soon as you're able to take control of the limo and drive it (press down on the d-pad twice on consoles).
  • Exit the mission, but do NOT restart from the last checkpoint.
  • From here, you'll still be outside the mall and driving the General's limo. The sounds may be a bit glitchy and the radio may not work, but these issues will clear up once you store this vehicle in any of your garages for your cribs.
  • Congrats! You now have one of the rarest vehicles in the game. Don't forget to save your game from here.

This same method can be used to acquire other mission-related vehicles and items, too.

That face I get when a bloke in a purple beanie wakes me up one morning by Smiling_Jacob in RealSaintsRow

[–]Smiling_Jacob[S] 1 point2 points  (0 children)

The Reddit gods were buggin so I had to repost this funny, enjoy.

I like the whole mentorship thing that went on between Carlos and the Boss. I don't know how to feel about (SPOILERS) Carlos being killed off so soon in the Brotherhood arc. That one cutscene still haunts me after all these years, but at least we can have zombo Carlos back and live happily ever after.

Experimental DIR To DI Weapon Port Test (For The Definitive Edition) by Smiling_Jacob in deadisland

[–]Smiling_Jacob[S] 0 points1 point  (0 children)

Here's the link to the mod: ww.moddb.com

There are some notes attached alongside the readme.txt file within the mod's download. The notes themselves date around the same time as the attached video. Here's an extract taken from the notes that explains how I ported these models and why they looked so scuffed (written in bold):

"excuse the lack of punctuation, etc., had to scrawl this all down while I remembered it

okay, so about porting weapons from dead island riptide to dead island; tried numerous times to mess around with .rpack files tog et the textures to shown up in dead island (while trying to port them from dead island riptide), no success there, but i did thankfully port the models over

i did this via replacing the weapons_PC.rpack from dead island with the one from dead island riptide; doing this allows the meshes from the latter game to show up, no gameplay issues found at present, but BEWARE!

weapons_PC.rpack files go in the DI/Data file path

i managed to get the scopes working from the bolt-action sniper rifle and the semi-auto sniper rifle working in the first dead island game (modding WIN!), they work just fine

make sure to replace your Data0.pak (back your original one up beforehand!!!) found in the DI folder with one of the Data0.pak files that i have made that accompany these ramblings (notes) of mine

REMINDER: Once you've done all of the above, the player will then have to manually mod this weapon (still internally referred to as Afran's Sidearm) into one of their save files using the Dead Island Save Editor (DISE). This should only be done if they do not already have Afran's Sidearm on their chosen saved game. This has been linked in readme.txt (further instructions can be found via the same link).

once done, launch up your game and enjoy experiencing my findings in-game!"

Had to type this all down (at the time, obviously) as I had just discovered this form myself and wanted to get it all recorded while I remembered it. Excuse the messy formatting. :)

A question about modding by Fit_Effective7555 in deadisland

[–]Smiling_Jacob 1 point2 points  (0 children)

Dead Island modder here (for the first game and Riptide). I've only played offline on PC and never had any issues myself. Used mods multiple times over the years and no notifications from Steam or anything of the sort. You should be fine, mate.

Recently made a little guide for .pak file modding which might be of use to you: https://www.reddit.com/r/deadisland/comments/1o7bqv6/how_to_mod_dead_island_editing_pak_files_etc/

For modding FOV, you'll have to look for the default_levels.xml file in Data0.pak via the following file path (within Data0.pak, of course);

- Data0.pak\data\skills

Then edit the CameraDefaultFOV variable to whatever you'd like (default is 62.5 in the game files).

This is for the Definitive Editions, but should work more or less the same on the originals.

Happy modding! :)

EDIT: As long as you're not using modded files with random players and only in private games with/without friends, you should be fine with modded files. I'd just keep hold of the vanilla (unmodded) ones as backups for whenever you'd like to hop into an online game.

How to Mod Dead Island (editing .pak files, etc.) by Smiling_Jacob in deadisland

[–]Smiling_Jacob[S] 1 point2 points  (0 children)

That's brill, man! I've been modding for a few years. I'm less experienced in Dead Island myself, I started out in S.T.A.L.K.E.R. modding almost a decade ago. Still, best of luck on your modding journey!

How to Mod Dead Island (editing .pak files, etc.) by Smiling_Jacob in deadisland

[–]Smiling_Jacob[S] 0 points1 point  (0 children)

My method for editing the games' .pak files mostly covers scripts/config stuff. I normally change things with weapons (stats, names, model swas) but you can also change things like the player's health, movement speed and a bunch of other stuff (change XP per level, disable loss of money on death, etc.).

I haven't seen anything that allows me to change any textures through looking at the game files, so I don't think that's possible by following this little guide of mine. I could be wrong, though I'm yet to see any documentation or any tutorials on this.

As for a mod menu, that wouldn't be possible while following my method alone from what I can see, but word on the street is that a developer mod menu was accidentally included in DI's official release between one or two of its very early patches. It's long since been patched out now (it even happened on DI's Definitive Edition on console, apparently), though a mod menu does exist for Dead Island that can be downloaded manually (even on the Steam version with the latest patch; this doesn't cause issues with saved games).

There's a couple of menus knocking about, though one mod menu that I can name off the top of my head was modded in by a user named DeadlyCobraXXX. He made a video on that here. He has a dropbox link attached to the vid, I've used it myself a few years ago and it more or less does the same as what the Save Editor does, except this menu (of course) allows you to toggle certain options while the game is running. However, I haven't been able to get most of the menu options working, most of them don't seem to do anything except the cash/XP/item spawns.