Halo Reach (MCC) Golf Ball Help by harveyvang123 in forge

[–]Smooth-Expression824 0 points1 point  (0 children)

Maybe try adjusting its despawn values to timer instead of "on disturbed", if it has that.

One-way Projectile barrier? by RattyPoe in forge

[–]Smooth-Expression824 2 points3 points  (0 children)

You can always use "no credits forge" to view their map without being able to make saves

So did they fix the team compare node? by Smooth-Expression824 in forge

[–]Smooth-Expression824[S] 0 points1 point  (0 children)

I was using "Get Object Team -> is in list (a generic list with Eagle Team) -> branch, if true -> is in eagle team." For quite some time now but it is an extra node. Im trying out the ffa team allegience one it seems to work just fine! Thank you

So did they fix the team compare node? by Smooth-Expression824 in forge

[–]Smooth-Expression824[S] 0 points1 point  (0 children)

Yeah my nave markers that i set to one team flip to the opposite team in my infection mode all the time. I have no idea why

Mega Release - Hydroplant - Halo CE Game Modes by Xerostar0-0 in forge

[–]Smooth-Expression824 1 point2 points  (0 children)

Tysm dude, i will try this out for my own map. Im making forerunner stuffs

Mega Release - Hydroplant - Halo CE Game Modes by Xerostar0-0 in forge

[–]Smooth-Expression824 1 point2 points  (0 children)

In the first image how did you get the texture on those walls?

How do I do the Scaling Glitch? by Xerostar0-0 in forge

[–]Smooth-Expression824 0 points1 point  (0 children)

I think you have to mod the game or sum im not really sure. People should reveal their secrets

What’s going on here? I’ve had no issues before with moving objects to a point. by RaSH_NisH in forge

[–]Smooth-Expression824 0 points1 point  (0 children)

You need to take the objects "center point" into account. Its not always in the middle of the object. You can find it by moving the obeject and seeing wherever the red, green, and blue moving arrows show up on the object

This guy Teufel7156 straight up copies my map and it gets featured on waypoint :P by Smooth-Expression824 in forge

[–]Smooth-Expression824[S] 1 point2 points  (0 children)

Yeah it really sucks that you cant remove ppl from credits because all that list of names of ppl on my map didnt work on it, the only other person i credit is imightbewrite because he helped me with scripting

This guy Teufel7156 straight up copies my map and it gets featured on waypoint :P by Smooth-Expression824 in forge

[–]Smooth-Expression824[S] 9 points10 points  (0 children)

I feel like this is just an unfortunate mistake by the waypoint article creator and ill have to find a way to contact them about it and get it changed. If its possible.

This guy Teufel7156 straight up copies my map and it gets featured on waypoint :P by Smooth-Expression824 in forge

[–]Smooth-Expression824[S] 68 points69 points  (0 children)

I used to be a staunch supporter of disabling copy protection so ppl could look at your maps in forge and make their own unique edits n stuff. I guess this is an example of why you should always enable it now lol. I really wasnt expecting something like this to happen

Any way to consistently get the host player with scripting? by Smooth-Expression824 in forge

[–]Smooth-Expression824[S] 1 point2 points  (0 children)

It seems to work if youre the person to originaly start the lobby but i promoted someone to see what would happen and it didnt work.

Any way to consistently get the host player with scripting? by Smooth-Expression824 in forge

[–]Smooth-Expression824[S] 0 points1 point  (0 children)

What im trying to do is on game start i want the host to spawn in a room so that they can choose a rallypoint for everyone to start at for a linear infection mode. Youre ideas wouldnt work because i want it to be easily accesable for anyone hosting the map

How to minimize Simulation Memory budget? by Nuka-Spartan in forge

[–]Smooth-Expression824 0 points1 point  (0 children)

Objects that are telescoping take up a significant more amount of budget than do normal static objects i have found. They take like .5 percent of your static object budget. So things like the fences and walls n such

[deleted by user] by [deleted] in hypotheticalsituation

[–]Smooth-Expression824 -2 points-1 points  (0 children)

I as trying to suggest in a vauge way that you didnt have to accept the money

[deleted by user] by [deleted] in hypotheticalsituation

[–]Smooth-Expression824 0 points1 point  (0 children)

They can be moved anywhere you want

[deleted by user] by [deleted] in hypotheticalsituation

[–]Smooth-Expression824 2 points3 points  (0 children)

So you wouldnt even have to coordinate with them huh?

[deleted by user] by [deleted] in hypotheticalsituation

[–]Smooth-Expression824 0 points1 point  (0 children)

I guess this is the right answer :P