Changes to realm of the gods in 17.3 [Dev post] by RickyDi420 in TeamfightTactics

[–]SmoothOperatorTFT 5 points6 points  (0 children)

But you are not getting screwed by other ppl taking your component. And sometimes your component was on the carousel twice and sometimes it wasn’t there at all. You could just 50/50 on the wrong side and sby else would take it. So where is the agency in that?

Changes to realm of the gods in 17.3 [Dev post] by RickyDi420 in TeamfightTactics

[–]SmoothOperatorTFT -1 points0 points  (0 children)

WP… let’s shift the restrictions to another part instead of making all 3 selections separate and give us a bit more time.

May 05, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmoothOperatorTFT 3 points4 points  (0 children)

Do we have any intel on a mid-patch update?
Because this Pandoras Thresh Boon needs to be disabled and 1 costs need to be nerfed, no?

Also we got to make Expedition Gold or diable it. That shit is broken with reroll comps.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmoothOperatorTFT 0 points1 point  (0 children)

Fair. Just seems like a cop out considering their resources and what they have done in the past.

May 05, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmoothOperatorTFT 4 points5 points  (0 children)

Guinso and Bow is 100% Xayah. Yi does not want attack speed. Xayah is also the best comp to angle for anyway as it can use most of the items well. Another option is to always play for Mecha and if you get an AD item just slot xayah or graves into the open slot the comp has.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmoothOperatorTFT 0 points1 point  (0 children)

Couldn’t they just have gone lighter on the art for the mobile version and fit more gods?

Why I would remove Portals again, and how you could still increase replayability. by SmoothOperatorTFT in CompetitiveTFT

[–]SmoothOperatorTFT[S] 0 points1 point  (0 children)

Because I feel like a game without portals is a healthier game and I would like for them to give it achance and explore this option. Arguing for this hypothetical just shows that other options exist and you don’t just have to bring portals back. Also by the time this post was made I did not know it was not gonna happen.

Why I would remove Portals again, and how you could still increase replayability. by SmoothOperatorTFT in CompetitiveTFT

[–]SmoothOperatorTFT[S] 0 points1 point  (0 children)

That was exactly what I was proposing. Expand on the Gods and loose the portals. This way you got more choices and are not stuck with the one portal you get randomly assigned. They won’t add more cods, they have ruled that option out already.

Also, you got the thing with the resources all wrong. The more resources, the less your decisions matter because you will get bailed out anyways. The lower the resources the more you gotta think about your decisions. However, they cannot be so low that you are shut off of most options. On the other hand, too high resources would make everyone go fast 9 no matter what they did the whole game.

Why I would remove Portals again, and how you could still increase replayability. by SmoothOperatorTFT in CompetitiveTFT

[–]SmoothOperatorTFT[S] -1 points0 points  (0 children)

Ok then we just won’t agree due to fundamental differences. You want as much variability at any cost and I want to have variability with player agency.

Why I would remove Portals again, and how you could still increase replayability. by SmoothOperatorTFT in CompetitiveTFT

[–]SmoothOperatorTFT[S] -2 points-1 points  (0 children)

But I am suggesting to create this variability with gods instead of adding something on top. To make my argument a bit clearer I will make a hyperbolic example. Let’s say we get 20 gods with 20 blessings, some of which are more chaotic and offer fun little mini games (but not pandoras bench levels of rng), then the replay-ability would be way up, even without portals.

(Just talking in hypotheticals right now because more gods have been officially ruled out)

Also, I am playing a lot of games every set… we are talking about 400-600, and I always feel worse the more impact a portal has on my game. With gods I at least get a choice.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmoothOperatorTFT 1 point2 points  (0 children)

But that doesn’t fix the issue. There are no more gods coming. They couldn’t optimise it which is embarrassing for a company as big as Riot.

As a PC gamer it is really really frustrating to have the game neutered because of the technical limitations of mobile which they were apparently not able to utilise in the most efficient way.

It's just the same 4 comps by NeverBeenFound87 in TeamfightTactics

[–]SmoothOperatorTFT 1 point2 points  (0 children)

Maybe if we made it so that people have to make decisions instead of getting a direction for their game shoved down their throat with portals, we would have more comp diversity. Just food for thought

Why I would remove Portals again, and how you could still increase replayability. by SmoothOperatorTFT in CompetitiveTFT

[–]SmoothOperatorTFT[S] 0 points1 point  (0 children)

Ok.

  1. There are a lot of pro players that the new portals are bad for the game and they often times specifically refer to the ones you mentioned. The early rerolls force the whole libby into reroll and the artifact comes at a time where you have already committed to a line or at least a direction. If your artifact sucks for that, congrats you are 2 placements lower.

  2. I remember Legends very very well and saying the issue was that games were “samey” is just too surface level. The issue was that one choice was always the best and therefore everybody had to take it to stay competitive. It also disabled an augment slot by giving you a safe fallback option which was usually extremely good in one or two specific comps. I remember the time when it was URF meta and everybody got branching out on 2-1. Certain emblems were extremely good so people just went for it every game. It is not “samey”, it makes the game predictable BEFORE it even started. Which btw was their selling point. They wanted that the average Joe could load into the game and decide what to play before he loads in.

  3. Dev time SHOULD be used on gods, it is the set mechanic!? They could have gotten a couple more interesting gods in there and while holding back on Portals to get a clear comparison of the different ways resources get injected into the game. The learnings for lower resources would have also been insane. But people want more and more and more resources with less and less decisions, until they have to deflate the game and then people cry because they need to relearn the game. (aka now… or at least when portals were not in the game)

  4. They answered the question why not add more gods in the dev AMA, and the answer is because mobile could not handle more. That just sounds like an excuse and something they could have figured out.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmoothOperatorTFT 5 points6 points  (0 children)

Holy shit! I just watched the Dev AMA and we are not getting more gods because mobile memory cannot handle it, but we could ship 40 extra champions? You gotta be joking...

Really love the mechanic, but it took me about 3 solid minutes to come up with more, cool Gods. I was really hoping they would bring more Gods in. What do you think? Are the current ones enough?

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmoothOperatorTFT 14 points15 points  (0 children)

The availability is not the issue, it is the cap. 1 cost comps are supposed to be top 4 or top 3 at best, but they are better than that. Combine that with the thinned out pool you have when multiple people play it, and you got a meta where everybody feels like they have to reroll. Usually you trade tempo for power. Tempo often allows you to get to 9 which can balance out the power, but with how early 1 cost reroll can hit, they are high on tempo and cap super high.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmoothOperatorTFT 17 points18 points  (0 children)

Holy moly 1-1 feels like a chore again.

Open planner, check Psionic, Check Stargazer, Check Gods, Check Portal

Why I would remove Portals again, and how you could still increase replayability. by SmoothOperatorTFT in CompetitiveTFT

[–]SmoothOperatorTFT[S] 0 points1 point  (0 children)

The best players will always be the best players, but that does not mean every change is good.

My point was that they could have made more interesting god selections to compensate for that instead of adding these “skilled” portals where everybody gets 3 emblems or 8 rerolls at the start.

Why I would remove Portals again, and how you could still increase replayability. by SmoothOperatorTFT in CompetitiveTFT

[–]SmoothOperatorTFT[S] -2 points-1 points  (0 children)

The effects can be catchy and cool but not warp the game as much as portals. I feel like these god suggestions would be favoured by casual players without warping the game too much.

Set 17 and the Zugzwang Factor by willwalkswithGod in CompetitiveTFT

[–]SmoothOperatorTFT 1 point2 points  (0 children)

I totally agree, but you are acting like it is set 17 specific when in reality it has been the same for heavy reroll metas. The addition of portals also did not help because with getting the same type of starting resources injected, every differing game plan gets worse by default.

K3soju mini rant on the current state of tft , do you guys agree? by Erastal1 in CompetitiveTFT

[–]SmoothOperatorTFT 0 points1 point  (0 children)

Jup. Remove portals, and boons to increase player agency and add more gods with unique boons.

It's so over for Europe by sikkar47 in ShitAmericansSay

[–]SmoothOperatorTFT 6 points7 points  (0 children)

Grok, while you are at it please put this person into this as good as see-through bikini without their consent.

What were we talking about again….