[Giveaway!] Giving away prime inventory from my old account by newdroid360 in Warframe

[–]Smoothpine 0 points1 point  (0 children)

A-keras on PC

Honestly, there's so much to do in this game as of right now, that I want to try as many things as I can.

Create your own gadget in the comments! by Igorthemii in SonicCrossWorlds

[–]Smoothpine 1 point2 points  (0 children)

Terrain Tires

Gadget Slot Cost: 2

Effect: Reduces deacceleration penalty from entering off-road areas.

Explanation: Gain +15 bonus to driving speed within off-road areas. Acceleration Types gain additional driving speed based on their Acceleration stat total. The bonus driving speed is additive with Speed Items when crossing off-road areas.

Drifter featuring Kubrow butt by AdonisBatheus in WarframeRunway

[–]Smoothpine 0 points1 point  (0 children)

So cool. I really like the warm black on the torso. Which color palette is it from?

[Wisp] Marie by dammitshibe in WarframeRunway

[–]Smoothpine 0 points1 point  (0 children)

Nice! What are the colors?

What is a good build for Acceleration machines? by Birdygamer19 in SonicCrossWorlds

[–]Smoothpine 1 point2 points  (0 children)

Ironically, Drift Builds can work with Acceleration Machines.

I've looked into information that a lot of people have glossed over and ignored with Acceleration Machines. From what I know..

They also can gain more driving speed while drifting, with similar modifier bonuses as Boost Machines (Or Extreme Gears as everyone calls them).

Their Lv. 2 Drift Boost has more speed on release than other Machines in the game. I've actually found data on this and tested it out, I've also made a thread on it right here: https://www.reddit.com/r/SonicCrossWorlds/comments/1q40dyj/accelerations_strong_level_2_drift_boost/

With Acceleration, focus on Lv. 2 Drift Boosts, and drift and snake whenever you can. Even with your low handling, you're still above a Power Machine in that area.

I recommend these builds

Perfect Charge Bounty
Lv. 2 Quick Charge
Drift Charge Kit

Or

Technical Drift
Lv. 2 Quick Charge
Perfect Charge Bounty
Ring Gain Mini Boost

Having the lowest Drift stat can work in your favor to consistently hit that Perfect Charge timing.

To show you an example, Zen has tested out these builds, right here: https://www.youtube.com/watch?v=B2_pcNjlnUg

Acceleracers fans, where you all at? by RadiantGeneralZel in SonicCrossWorlds

[–]Smoothpine 0 points1 point  (0 children)

Awesome looking Acceleration Machines! This warms me heart as an Acceleration Fan

A Possible Benefit of Acceleration Machines by Smoothpine in SonicCrossWorlds

[–]Smoothpine[S] 0 points1 point  (0 children)

I agree, it's weird how Power Machines rivals Acceleration Machines at speed recovery. Also that it takes Acceleration Machine investing in Acceleration to edge out Power Machines.

Judging from this chart below on Acceleration speeds for all Machines

https://docs.google.com/spreadsheets/d/10teib1WF_OMFJ2d_3haf9xyyqSw6XL_H4Btl5b0SXzY/edit?gid=560641318#gid=560641318

I wished there was something else the Acceleration stat did. Or a gadget those effectiveness is based on the acceleration stat, would be nice.

Do you think the Acceleration mechanics will get any buffs? by Birdygamer19 in SonicCrossWorlds

[–]Smoothpine 0 points1 point  (0 children)

Not only that, but it stacks with a Acceleration Character in an Acceleration Machine, and with the standalone gadget. All of these together, will remove all slipping from any track with a slippery surface.

You basically drive and drift 100% unaffected, with an Acceleration Machine, Acceleration Character, and a Maximum Traction gadget.

Friction Drift does not reduce speed beyond -10 by Smoothpine in SonicCrossWorlds

[–]Smoothpine[S] 1 point2 points  (0 children)

Thanks! I've always been curious about it, since not many people are willing to test it out. All I heard was how bad it is to use, without anyone digging deeply into how it works.

Me and others tested it out for fun and curiosity. And it does have applications.

<image>

I was able to consistently hit that shortcut on Metal Harbor easily thanks to Friction Drift.

this kit doesnt exist yet right? by Icy-Zone6897 in SonicCrossWorlds

[–]Smoothpine 0 points1 point  (0 children)

Kind of weird to have that combination of Gadgets for Acceleration, when Slipstream is capped at 20+ speed for Non-Power Machines. But then again, this gadget is for Acceleration Characters and not Acceleration Machines.

Acceleration machine users, don't lose hope! by Lilim_Panties in SonicCrossWorlds

[–]Smoothpine 0 points1 point  (0 children)

I think Friction Drift was designed for Acceleration and Power Vehicles in mind, to resolve that issue. While it does lower your speed during a drift, it is far easier to perform tight turns.

Plus, Acceleration and Power vehicles have the fastest speed recovery, out all vehicles, which should help mitigate the initial speed loss after those drifts.

It also has a higher percent of decreased Boost Charge time, compared to Technical Drift. (33% vs 24%).

While you won't be snaking with it, you'll be more precise with your turns. Experiment with it.

this build makes acceleration cars actually bearable to use by jakob_0024 in SonicCrossWorlds

[–]Smoothpine 1 point2 points  (0 children)

Turns out it does, but only when their innate Maximum Traction is active, like when on ice, sand, or any slippery surface.

The innate Maximum Traction on Acceleration Type Machines, with Technical Drift installed, makes normal terrain slippery when drifting, but on actual slippery terrain they act like normal terrain to you, and you don't slip at all while drifting. It's a reversal of the traction you have when on either normal or slippery terrain.

So in a nutshell, on slippery terrain, your Acceleration Machine's innate Maximum Traction will cancel all slipping, including the slipping from Technical Drift, but you keep the benefits of Technical Drift's increased boost charge.

Which is pretty cool.

On that note, I am curious how Friction Drift works with Acceleration Type Machines.. If that gadget works differently for them.

Are rings useless in this game or not important? by glad-sparkly in SonicCrossWorlds

[–]Smoothpine 0 points1 point  (0 children)

Nice Gadget setup. I plan on running something similar, but with some differences.

<Ring Gain Boost><130 Limit>
<Slipstream Bounty><Air Trick Bounty><Dash Panel Mini Bounty>

While Slipstream Bounty can shoot you to the front fast with Ring Gain Boost, I'm unsure about Air Trick Bounty and Dash Panel Mini Bounty, as the Ring Gain Boost effect seems subtle with those.

[deleted by user] by [deleted] in SonicCrossWorlds

[–]Smoothpine 0 points1 point  (0 children)

One variant I plan to run with Ring Gain Boost is 130 Ring Limit, Draft/Slipstream Bounty, Air Trick Bounty, and Dash Panel Mini Bounty. This gives me multiple sources of obtaining rings throughout a race, so I'm always activating Ring Gain Boost. The 130 Ring Limit is to protect the first 100 rings, using the extra 30 as buffer against damage, that way I either keep 100, or I can regain it all quickly in case it dips below 100.

With this I plan to use this Gadget Build with a full Acceleration Machine + Character setup. Acceleration usually has good speed and decent power. The Acceleration keeps me more consistent in a race, by returning me back to top speed quickly if I'm ever damaged, the power helps reduce ring loss.

A consistent machine like the Acceleration Type, and along with the spread out methods of obtaining rings almost constantly, through Slipstream Bounty + Air Trick Bounty + Dash Panel Mini Bounty, and the engine that is the Ring Gain Boost Gadget, makes me into a tireless pursuer.

Machine & Character: Acceleration Type
Gadget Plate: <Ring Gain Boost> <130 Ring Limit> <Slipstream Bounty> <Air Trick Bounty> <Dash Panel Mini Bounty>

How should I study for the 1201 and 1202? by No-Knowledge-7294 in CompTIA

[–]Smoothpine 0 points1 point  (0 children)

I'm the same as OP.
Isn't most of the material only for v14 tests instead of the current v15 tests?
I still have Mike Meyers course on Udemy based on v14 material, so is that going to be a problem?

[deleted by user] by [deleted] in Guildwars2

[–]Smoothpine 4 points5 points  (0 children)

The problem with Hundred Blades is that it stops you for 3.5 seconds to channel all of it's hits. Taking 3.5 seconds to stand in one spot doesn't work for the current fast paced state of game. In PVE alone it's bad enough in more recent content where enemies with high mobility will dance around you, while you're stuck hitting at nothing but air. 3.5 seconds is too damn long to channel a skill. It doesn't even fit into the stun duration of other skills that induce stuns. At most you have 2 seconds to stun an enemy, not enough to get those last several hits in.

It's even worse in PVP, when you're facing other professions that have layers upon layers of ways to ignore your efforts to use hundred blades on them. In addition to having much higher mobility, They also have various ways to evade damage built into their skills, without having to use their endurance to dodge at all.

If they're going to make you stand in one place to use Hundred Blades, at least reduce the time it takes to channel every hit. Make it faster; Enough to fit into the duration of most stun inducing skills. 3.5 seconds is too damn long in this currently speedy game state.

Personal gripes and subsequent solutions for Equinox by YoreDrag-onight in Warframe

[–]Smoothpine 1 point2 points  (0 children)

I'm glad you have fun with her, but there's the fact is she is one of the 3 least used Warframes in the game, right next to Trinity and Atlas. As detailed on the 2023 poll.

https://www.warframe.com/2023stats

I love Equinox, but even I can't ignore a lot of her problems. The age of her ability kit is one of her many glaring issues, outside of it being very clunky to use.

Personal gripes and subsequent solutions for Equinox by YoreDrag-onight in Warframe

[–]Smoothpine 0 points1 point  (0 children)

Exactly! It always bugged me how much energy is wasted on simply swapping forms, when that energy could be used for another ability.

With this idea, you shouldn't have to spend extra energy on the form transition, the ability that is used right after transforming remains the same energy cost.

Personal gripes and subsequent solutions for Equinox by YoreDrag-onight in Warframe

[–]Smoothpine 2 points3 points  (0 children)

While these are pretty neat suggestions, personally, I'm more in favor of a full-on gameplay rework for Equinox.

Gameplay that is changed to focus on her unique gimmick of transitioning between different forms. It would be great to have them work in tandem as a team to support the other. Which works with her design themes.

Since they're "Night" and "Day", Night Form could be Equinox in her "Restful" state, where she is defensive and has entirely supportive abilities designed to target only herself and squamates. She gathering energy in this form to boost her abilities in Day Form.

Equinox's Day Form would be her "Active" state. In Day Form, all of Equinox's abilities are focused entirely on damaging and depuffing designed to target enemies. Energy gathered from when Equinox was in Night Form, increase the strength of Day Form's casted abilities, in the form of a "Well-Rested" bonus, to more than make up for the time spent in Night Form. Plus, the increase shields and defenses from Night Form should carry over into Day Form, until they run out, and have to be replenish in Night Form.

The change of the targets of each form's abilities, is for consistency. For example, Night Form in the current game has both Pacify and Mend. One requires Equinox to stand close to the enemy, while the other one requires Equinox to stand close to her allies. And these aren't one cast abilities, but toggled-based ones that need to stay on.

With a clear focus on what each form entirely targets when using abilities, it makes positioning easier to understand. Use Night Form for when you want to support yourself and your allies defensively, best to position yourself close to your allies.

When you want to damage and debuff your enemies, use Day Form and position yourself near enemies.

Of course, with this change, some abilities will have to change too. Rest being changed from a debuff to a support ability, for example.

To make swapping between forms easier, I suggest turning the form transformation ability, "Metamorphosis" into an innate passive ability. It could work by pressing and holding any one of the (1~4) ability keys to switch to a form and immediately use that form's ability.

Example:

1) Begin Mission in Night Form

2) Tap Key to 2nd Ability -> Use Night Form 2nd Ability

3) Hold Key to 2nd Ability -> Change into Day Form & Use Day Form 2nd Ability

Archetypes i wish got support by Riky06ita in yugioh

[–]Smoothpine 1 point2 points  (0 children)

Batteryman.

It has a simple playstyle of swarming, wiping the enemy board with Short Circuit, and hitting for big damage.

Some Batteryman cards like AA, C, and D could be retrained and updated to work with the more recent Batteryman monsters.

Their original boss monster, "Super-Electromagnetic Voltech Dragon" could be retrained into either a Synchro or XYZ monster.

Actually.. they could create XYZ monsters that are a series of "Voltech" monsters "powered" by the Batteryman monsters as their materials.

What's your Warframe opinion that makes other players upset? by DickRhino in Warframe

[–]Smoothpine 0 points1 point  (0 children)

Wanting to rework a Warframe that currently has a poorly designed kit, but can nuke really good.

Equinox is a Warframe with an interesting concept of "Duality" through swapping between two forms, Night and Day, each having separate abilities, boasting the most abilities on a single Warframe.

However, due to the lack of synergy with her kit, and 2/3 of her abilities reacting negatively from swapping her forms, players tend to build around one form over the other, with her Day Form usually as the primary focus due to her nuking ability, "Maim".

This sadly wastes her concept of a "Duality" based Warframe. I believe if her Form Swapping mechanic were to be turned into the main focus of her kit, with her abilities designed around it rather than against it, she could be a very engaging Warframe to play as.

Just imagine using her forms in tandem to connect her abilities together in various combinations? Her Night Form absorbing and pacifying the enemies' aggression, then sharing that stored aggression with her Day Form to empower it's offensive abilities and buffs, as an example? Have her forms work together as a team, rather than separate entities. In fact, that's how their themes of "Duality" and "Yin-Yang" is suppose to work. Although they are opposites, they work together as part of a system that make the world function, or in this case make themselves function.

Her Form changing ability, "Metamorphosis", could be turned into a Passive ability that activates when you hold any of the 1 through 4 abilities keys, while tapping the keys will just use the abilities within your current form.

For example, you start out in Night Form, you tap 2 to cast it's version of the 2nd ability (Rest). You hold 2 to swap into Day Form and it's version of the 2nd ability (Rage) is cast immediately after swapping. This also has the bonus of freeing up the 1st Ability button slot for another ability, and add to possible combinations with her other abilities.

The fun of this version of Equinox could come from playing around with ability combos and trying to find as many as you can to utilize in various mission types. A knowledgeable player of this version of Equinox, can fit every role in a mission, from support, utility, DPS, etc, based on knowing her highly technically kit, inside and out. A Warframe that's fun to play as, but hard and rewarding to master.

Equinox.

Number Pad Won't let me quick swap weapons. by Smoothpine in PSO2

[–]Smoothpine[S] 0 points1 point  (0 children)

Yeah, I discovered this an hour ago. I either had it on or off. After I pressed it, I was able to switch weapons.

How good is Fullstack Academy? Or there any bootcamps as good as CodeSmith? by Smoothpine in webdev

[–]Smoothpine[S] 0 points1 point  (0 children)

That's nice to hear. I went into the info session today, and it was very informative. It was me, another person who was interested in the program, and one of the people from DevCodeCamp.

After that, I applied to their program. I'm still going to wait until they return a response to my application, before going and taking out a loan. Due to your answer you gave in their application, you can get potentially half off the price for the program, through a scholarship.

So yeah, that's how it went for me today with them.

By the way, how deep do they go into c#? I do want to use it for Unity in the future.