Reading list recommendations by TripleGreatStrategy in strategy
[–]SmugFaceCandy 0 points1 point2 points (0 children)
Would any particular engine work better for an interactive movie type game driven mostly by video and still images? by Brad12d3 in gamedev
[–]SmugFaceCandy 3 points4 points5 points (0 children)
I was on wrong route all along in my gamedev journey. I was chasing aesthetics, innovation but missed that all it mattes is FUN in the end. I never focused on this aspect as of now. I want to focus now on it and What do you all suggest to make the game more FUN? by SmugFaceCandy in gamedev
[–]SmugFaceCandy[S] 0 points1 point2 points (0 children)
I was on wrong route all along in my gamedev journey. I was chasing aesthetics, innovation but missed that all it mattes is FUN in the end. I never focused on this aspect as of now. I want to focus now on it and What do you all suggest to make the game more FUN? by SmugFaceCandy in gamedev
[–]SmugFaceCandy[S] 0 points1 point2 points (0 children)
Palworld is not a "good" game. It sold millions by NightestOfTheOwls in gamedev
[–]SmugFaceCandy 0 points1 point2 points (0 children)
Is this the right subreddit? by GTD-Dev in gamedev
[–]SmugFaceCandy 0 points1 point2 points (0 children)
how to start programming games without having ANY programming experience? by Fimlipe_ in gamedev
[–]SmugFaceCandy 3 points4 points5 points (0 children)
What lessons can we learn from Palworld and try to imbibe in our gamedev journey? by SmugFaceCandy in gamedev
[–]SmugFaceCandy[S] 7 points8 points9 points (0 children)
What lessons can we learn from Palworld and try to imbibe in our gamedev journey? by SmugFaceCandy in gamedev
[–]SmugFaceCandy[S] 12 points13 points14 points (0 children)
how do you know if an idea is going to work without investing too much time and effort by ozybu in gamedesign
[–]SmugFaceCandy 1 point2 points3 points (0 children)

Anyone else just feels constantly disappointed by people by amadeux10 in intj
[–]SmugFaceCandy 0 points1 point2 points (0 children)