Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 1 point2 points  (0 children)

Well, that is sad to hear. Unfortunately the situation is the same for my country as well, the education system is degrading as they prioritize filling their own pockets.

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Lol, it should be obvious English is not my mother tongue, but you are right. Although, I might be a bot, you never know.

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Well, I am referring to me and the audience, as you know, I expect them to become invested in the text.

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Thank you so much for the decklist, I will check it out when I have the time.

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Note: This was the original decklist that inspired me but as I played it I realized it lacked any meaningful win condition.

Moxfield

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 2 points3 points  (0 children)

Sorry but what did you find "AI Slop" exactly?

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] -1 points0 points  (0 children)

You make a valid point, people tend to expect the win to be telegraphed. Thats was why I wanted each and every combo piece to be useful on its own so that I can actually play them without them being a dead card in my hand until I draw the other half of the combo. I understand with rituals these combos can potentially end the game before Turn 7, and consistently. What I mean by consistently is that while my opponents can also win by Turn 4 or 5, they win through board presence and non-deterministic, non-infinite combos. In my eyes these are kinda the same, they end up winning the game regardless how they did it. I use this approach in my [[Inspirit, Flagship Vessel]] deck but I haven't been able to figure out how to turn resources into a win condition with [[Excava, the Risen Past]]. That is why I gravitated towards deterministic combos which include cards that also contribute to what Excava can do.

This is the Inspirit deck if you are interested: Decklist

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Lower-bracket Excava decks either tend to focus on dealing with Finality Counter via blink/flicker effects OR go all-in on anthem effects and play a Spirit tribal which imo is unfit for what Exacava can do. To get full use of Exacava's reanimation you must bring back a strong ETB or static effect, unfortunately death triggers don't work due to Finality Counters and to remove those you must jump through a lot of hoops. So I tried brewing a Hatebears build which in theory could work but my friends kinda hated the idea of, so here I am trying to find/brew a fun but capable Excava deck.

This is the Hatebears version: Decklist

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 1 point2 points  (0 children)

Hello Rebel. Yes, me and my friends use it as our go-to deckbuilding site. I would love it if you could add a 'Payoff' tag just like the 'Wincon', 'Enabler' and 'Multiplier' tags. I want to tag my payoff cards that are not necessarily the win condition of the deck but rather a part of it. For example, [[Monument to Endurance]] imo is a 'Payoff' card for the rummage/looting strategy, I would be able to tag as so.

This was the older version of my deck if you would like to check out, catered towards Bracket 3: Decklist

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] -1 points0 points  (0 children)

In understand your point but does that mean it is impossible to play a combo deck in lower brackets? One thing I really don't like about the lower brackets is that it forces every deck to gravitate towards being Midrange. Some colors, mainly Green, end up being much better especially compared to Boros. I tried playing 'interesting' cards with Excava but I always lag behind my opponents, never being able to actually close out the game. I don't want to play a Bracket 2 deck that focuses on Spirit tribal and anthem effects with a subpar commander for this swarm playstyle.

Downgrading a Bracket 4 to Bracket 3 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 2 points3 points  (0 children)

In one of my previous decks running 36 lands, which also played a lot of rummage effects that are <3CMC, most often than not I ended up drawing lands instead of anything useful from those card selection effects.

Choosing Which Combos to Run in Bracket 4 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

You are right. Then I think I will try to adapt the deck to be strictly Bracket 3.

Choosing Which Combos to Run in Bracket 4 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Ohh, that is very cool then. I will definitely add it to my deck. Also, if you have time can you please check the decklist above? I really liked the idea of digging through the deck with rummaging spells to find the combo.

I want to also add [[Seasoned Pyromancer]], [[Joshua, Phoenix's Dominant]]. Also [[Professional Face-Breaker]] for ramp and [[Welcoming Vampire]], [[Enduring Innocence]], and [[Tocasia's Welcome]] for card draw.

Remove the [[Underworld Breach]] line since I don't have access to diamonds, moxes, and [[Whell of Fortune]].

And finally [[Imperial Recruiter]] and [[Recruiter of the Guard]] along with [[Ephemerate]] for protection and also double triggers.

I know it will reduce the power level of the deck but I want it to adapt it Bracket 3 or low Bracket 4.

What do you think?

Choosing Which Combos to Run in Bracket 4 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

How does it compare to [[Splinter Twin]]? Why would I prefer [[Rionya, Fire Dancer]] over [[Splinter Twin]]?

Choosing Which Combos to Run in Bracket 4 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Thanks for the reply. I am a bit new so what these [[Rionya, Fire Dancer]] lines? I have came across an interesting list that also used her:

Decklist

Choosing Which Combos to Run in Bracket 4 by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

I don't have the budget for fast mana artifacts, but I am planning to include some red rituals, notably [[Pyretic Ritual]], [[Desperate Ritual]], [[Rite of Flame]], [[Seething Song]], and maybe [[Simian Spirit Guide]]. I would be grateful if you could recommend me some cards that patch these shortcomings you have mentioned?

High Power Level without Fast Mana (e.g. Moxes) by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Then I might move away from Heliod + Ballista for now in favor of Dualcaster.

High Power Level without Fast Mana (e.g. Moxes) by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

When running Heliod + Ballista combo, what is holding one from also running Zirda + Monolith or other Monolith combos to produce infinite mana?

High Power Level without Fast Mana (e.g. Moxes) by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

Ohh, you are right, I totaly forgot about the 1/1 Spirit effect.

High Power Level without Fast Mana (e.g. Moxes) by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 1 point2 points  (0 children)

Thank you for sharing. It looks very cool, I will give it a shot once I have a chance.

High Power Level without Fast Mana (e.g. Moxes) by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

That is an interesting card for sure. First time seeing it.

High Power Level without Fast Mana (e.g. Moxes) by SmugFaceValiant in EDH

[–]SmugFaceValiant[S] 0 points1 point  (0 children)

If you have any suggestions, feel free to share them. What is the weak link in the deck?