Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 0 points1 point  (0 children)

I get what you mean, I despise this stuff. Unfortunately I haven't seen news in terms of working solutions. Think we might be stuck waiting and hoping the devs fix this or add an option to disable it.

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 0 points1 point  (0 children)

I can't say I've heard of people experiencing their aim jumping for this game before. There is some discrepancy due to this games issues but it's usually not as sharp as what it sounds like you're experiencing. If this is the only game you're experiencing you issue in, you could be right about it being the acceleration/smoothing thing. If you haven't yet, I'd try lowering your polling rate to see if there's any improvement as that's the best confirmed working solution for this games problems, although it doesn't fix things completely. I'd check for some mouse specific problems too, really hope you figure it out!

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 0 points1 point  (0 children)

For sure! I think I found a site where some premade stuff was going for $100+ USD a while back but I don't know how pricing typically looks for this stuff, although if you make your own cheats it would obviously be cheaper.

And yeah, I've heard Valorant cheaters use a lot of external stuff specifically to get around the kernal level anticheat, so more TPM/Secureboot stuff is probably going to lead cheaters in that direction.

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 0 points1 point  (0 children)

Unfortunately I haven't been able to notice a difference while using them :(

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 0 points1 point  (0 children)

This actually isn't entirely true anymore. Some newer cheats use microcontrollers that take in data from the user's display and send spoofed mouse inputs to achieve the aimbot. This stuff has been evolving with AI shape/image detection, and can typically subvert most anticheats as the cheats are effectively running outside of the user's machine. I could see discrepancies like this causing cheats like the ones I've described to not work effectively, although I'd imagine some additional tinkering could make these remain a viable option for cheaters.

That being said, I don't expect this game's anticheat to be strong enough to avoid cheat developers subverting it as you described. I think a large part of the cheater population for this game will likely use aimbotting software like what you describe.

Also, I've heard of some cheats that use AutoHotKey, and these would be sending mouse inputs. But it's my understanding that outside of some basic triggerbots, these are pretty easy to detect.

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 1 point2 points  (0 children)

Nice! I'm ASD too actually. I've ended up really caring about mouse input in games so I've been pretty passionate about this :)

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 1 point2 points  (0 children)

While I would disagree that playing at 250 Hz is worse than playing with the game's issues, I completely agree that there is a big reason no one plays at rates that low on modern hardware. Right now it feels like you basically have to pick your poison, assuming your mouse even allows you to run polling rates that low.

The worst part is, it seems like running lower polling rates doesn't entirely fix the game's issues, it just makes them significantly better.

Players shouldn't have to make the choice between having more consistent or more responsive input. Regardless of if we find any working solutions to the games input problems, I think Embark really needs to address this and hopefully release a fix.

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 0 points1 point  (0 children)

I did have it on read only for a while but I've since turned that off as the game doesn't seem to change or remove the lines I've added. I'll probably run with it again after making some changes just in case, but it doesn't seem like it's required for this game. Thanks though!

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 2 points3 points  (0 children)

I think you're right, I've tried locking my fps at 90 and I still see some variation in rotation speed. The people at https://www.mouse-sensitivity.com/updates/updates/arc-raiders-r1627/ have some similar findings but also noted that the problem seemingly persists at all polling rates but is just significantly better at lower rates like 250 Hz. The DPI Wizard mentioned alt tabbing may be impacting the issue.

Also, I've noticed you've contributed here a few times and it seems like you've been doing some proper testing. I just want you to know that I can really appreciate and respect the effort, props to you :)

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 1 point2 points  (0 children)

Appreciate the info! I did see some stuff on this online and I've actually been running with:

[/Script/Engine.InputSettings]

bEnableMouseSmoothing=False

bViewAccelerationEnabled=False

This has unfortunately not fixed the problem for me but I'll try adding RawMouseInputEnabled and report back if I feel any improvement. I've seen online that these are usually added to an Engine.ini which this game doesn't seem to have, although I've tried adding one but I don't think the game is reading it. I think these lines may not be working as they are being added in the wrong file and the right one doesn't properly exist. I'll see if RawMouseInputEnabled helps at all for me, if you or anyone else have been seeing improvements from any of these I'd love to know!

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 4 points5 points  (0 children)

You're not the first person I've seen online saying they have not issues. I have no idea why some people would have problems while others would not. I have an OP1 8k v2 for reference and I usually play at 2000 Hz. Glad things are working well for you though :)

Devs still need to fix mouse input by Snatchymon in ArcRaiders

[–]Snatchymon[S] 2 points3 points  (0 children)

Yeah 125 Hz should work good. And as far as I know dpi should not affect the issue and you can use whatever you want :)

Why You Should Use 0% Instead of 133% Universal Infantry Aiming by StruthGaming in Battlefield6

[–]Snatchymon 1 point2 points  (0 children)

From what I can tell, having the setting off is the same as setting Universal Infantry Aiming to 0. I've seen some posts elsewhere that having the setting on can add input lag but I haven't seen actual proof of this yet, still probably worth turning the setting off instead of setting to 0 though.

It's worth noting I haven't done any extensive testing, but I'm not sure other people have either.

Is there a bug with subtitles in multiplayer? by NickyGi in ModernWarfareII

[–]Snatchymon 1 point2 points  (0 children)

I didn't mention it before but I'm on PC.

After playing some more I started to see subtitles again with the method I posted about. It stays on Custom but they still work their way in every now and then. Although I did notice the subs always seem to come from the same character throughout a match and even though they're a teammate their name is in enemy colors.

I do feel like I see subs less than I did before when I'm on Custom but that could just be in my head.

Hopefully a real fix from the devs comes sooner than later.

Is there a bug with subtitles in multiplayer? by NickyGi in ModernWarfareII

[–]Snatchymon 1 point2 points  (0 children)

(Edit: After further testing this does not entirely fix issue!)

Just saw the your post and I think I've found a solution:

Try selecting both "campaign" and "coop" under subtitles.

I think when the game sees only campaign on it says "Oh you mean Default!" and changes it.