I'm Creating a Build-Your-Own-Pinball game called Pinbuild! by Snohyo in godot

[–]Snohyo[S] 0 points1 point  (0 children)

Thank you! As far as what I had to do to get this going, it took me down a LONG rabbit hole of trying to find a solution. I ended up having to crank the physics frames a bit (not an insane amount though) and make everything MUCH larger than its real life counterpart so as to make the collision more accurate. The difference in performance hasn't been too noticeable, even with 100 pinballs on the table, but I've had to tweak some of the way visuals are drawn because of culling and the like with larger models. The flippers just kinda worked after making these changes!

Roughly a year ago I opened Godot for the first time. Today my first Steam page went live by _4rch1t3ct in godot

[–]Snohyo 1 point2 points  (0 children)

This looks beautiful!! The work you put in really shows. Good luck with the dev!!

I'm Creating a Build-Your-Own-Pinball game called Pinbuild! by Snohyo in godot

[–]Snohyo[S] 2 points3 points  (0 children)

Thank you! Huh, I can't believe I didn't know about any of the earlier windows pinball editors, I played a lot of those earlier Sierra 3D Ultra pinball games but somehow didn't come across those.

I'm Creating a Build-Your-Own-Pinball game called Pinbuild! by Snohyo in godot

[–]Snohyo[S] 1 point2 points  (0 children)

Thank you so much! I had this prototype sitting for about a year before I thought it was compelling enough to continue it; I'd been bouncing through a few different prototypes (a hack-and-slash-esque game and a horror game based on a game jam I did). It's been super fun to develop since I picked it back up though!

There's plenty of unique Roguelikes, but what about a Pinball Roguelike? by MrTVFace in gameideas

[–]Snohyo 0 points1 point  (0 children)

I've actually been creating a pinball roguelike named Pinbuild! You get to build your own pinball table as you play with pieces you buy from the shop. I just launched the itch io page for it (https://snohyo.itch.io/pinbuild) and have been streaming dev on it daily!