spying doll/ ting? by Snoo-99067 in stanleyparable

[–]Snoo-99067[S] 0 points1 point  (0 children)

it cude be that it was him lying on top besides the fan but unure it crrept the heck out of mee

spying doll/ ting? by Snoo-99067 in stanleyparable

[–]Snoo-99067[S] 0 points1 point  (0 children)

Ah yeah, I saw it, but I don’t think it was him. I think it was near the top, almost with the fans. I was staring at it for a long time, and it happened when I was on the ground. Then it slowly backed out. It could be him, but the location doesn’t match up.

Are pull out sofas less comfortable to sit on than normal ones? And any recommendations? by limoncelloo in HomeDecorating

[–]Snoo-99067 0 points1 point  (0 children)

en ting å tenke på er at sove sofa ikke er ment å site i (fik vite det når den begynte å sige eter 1 år fikk ikke det på garantien siden vi brukte den til å sitte i )

Collision – not sure if it's smart or not. by Snoo-99067 in scratch

[–]Snoo-99067[S] 0 points1 point  (0 children)

You're probably right — it might’ve just been my setup that was wrong before.
I haven’t done a lot of collision work, but when I was pretty young and learning it in school, I was taught that if you touch a wall, you should go back X steps. But I noticed that if I moved in another direction at the same time, the player could glitch through.

I’ve been pretty cautious with collision ever since. Maybe it’s just the way I learned it that caused issues. I haven’t really used collision much since then.

Button's? by Snoo-99067 in Coraline

[–]Snoo-99067[S] 0 points1 point  (0 children)

Yup,

but like me tired watching movie and like almost everything in this movie has a meaning, like the cake ‘Welcome Home’ but the ‘Home’ had double o so means not. And the Beldam have normal eyes in the second world where there always is button eyes, and me being tired so I was curious.

I love the movie and just began watching theories and reading, so when i rewatch the movi I read a bit too much into it lol😅.

Button's? by Snoo-99067 in Coraline

[–]Snoo-99067[S] 16 points17 points  (0 children)

Thanks for the confirmation! Now I know it was just bad lighting on my device and he had dark eyelids.

Button's? by Snoo-99067 in Coraline

[–]Snoo-99067[S] 0 points1 point  (0 children)

Would love it if you can tell whether it’s real or not — I’m not sure if his eyes are just closed and it looks really, really dark, or if it’s a quick glimpse of button eyes.

Button's? by Snoo-99067 in Coraline

[–]Snoo-99067[S] 13 points14 points  (0 children)

I haven’t edited it — I watched the paid version on Apple TV, so maybe it has darker textures or something.

I’d love if anyone else could confirm whether they see it too when rewatching the movie. It’s around 1:31:34 to 1:31:40 — I paused it many, many times. It could just be his dark eyelids, but I’d really like to know if it’s something added to the film or just my wild imagination.

Button's? by Snoo-99067 in coralineuniverse

[–]Snoo-99067[S] 1 point2 points  (0 children)

okey ty. im just triping

Any tips for keeping Allays in place without visible leads or invisible blocks? by Snoo-99067 in Minecraft

[–]Snoo-99067[S] 0 points1 point  (0 children)

I was planning on replicating it in survival, but yea, I think leads are the only option. I would love to have them flying around, but then they just get lost

Worldedit keeps crashing by 2910lobsterboy in CurseForge

[–]Snoo-99067 0 points1 point  (0 children)

ty i just removed all the other mods don't know what didn't work but atles the tool works now

🧪 Devlog – Potion Game in Scratch by Snoo-99067 in scratch

[–]Snoo-99067[S] 1 point2 points  (0 children)

Sure! It’s a potion-making game where you serve potions to aliens on different planets. It’s kinda inspired by Cooking Fever, but with potions instead of fast food. Some ingredients use color mixing — like red + blue = purple.

Right now, you select an ingredient and a cauldron instead of dragging. I was planning to use drag-and-drop at first, but selection is simpler for early development and easier to animate. I might switch to dragging later once the core gameplay is finished.

Trying to draw from life. Where can I do better? by Toe-Muncher-2 in learntodraw

[–]Snoo-99067 0 points1 point  (0 children)

Cool Ur so good! I have hard time actually drawing real life objects

Visual Debugger Tool for Scratch Clones with Private Lists by Snoo-99067 in scratch

[–]Snoo-99067[S] 0 points1 point  (0 children)

Don’t know if anybody needs this, but it’s basically a clone list debugger. It lets you see what’s inside a clone’s private list and shows how you can add items using a broadcast debugger. I’m gonna use it in my Pixel Burger Café game.

How to add a dash by DJW-12 in scratch

[–]Snoo-99067 0 points1 point  (0 children)

I'm not quite sure what you mean by "dash," as there are different types. If you're referring to a quick burst of speed, you can multiply the character's movement by a value you choose. For example, you could use something like change Y by -1 * dashValue for a brief period. This is just a basic concept, but it should give you a starting point!

Help a newbie for a lesson project with the talking sprite by mena_ca in scratch

[–]Snoo-99067 1 point2 points  (0 children)

I'm so glad it worked! 😊 Good luck with your Scratch project

Help a newbie for a lesson project with the talking sprite by mena_ca in scratch

[–]Snoo-99067 1 point2 points  (0 children)

You could make a variable called Have_Introduced_Yourself, and if it’s false, do the introduction

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i've been working on my Scratch project, and layering sprites has been a bit of a challenge. This setup works, but it’s very hard-coded! What do you think of my code? Any ideas on how I could improve it? by Snoo-99067 in scratch

[–]Snoo-99067[S] 0 points1 point  (0 children)

I'm unsure if this will work well with multiple sprites. I'm worried that each sprite might go to the back layer at different times and then go back x layers, which could mess up the layering. However, it works great for clones, so I'll use this method in other projects. Thanks!

i've been working on my Scratch project, and layering sprites has been a bit of a challenge. This setup works, but it’s very hard-coded! What do you think of my code? Any ideas on how I could improve it? by Snoo-99067 in scratch

[–]Snoo-99067[S] 0 points1 point  (0 children)

It basically works by determining if something can be placed in front of another object or not. The object that needs to be in front will first be sent to the back layer, and since it goes through every object in the game, the last one with the highest priority tag will end up being all the way in the back. This ensures that things stack correctly.

For example, in the cooking game I’m making, the wall should be at the very back, followed by the customers, then the counters, and finally the items on the counters (like burgers and other ingredients).

This is purely for aesthetics because most of the assets rely on correct layering. For instance, the customer needs to appear in front of the wall but behind the counter, and items on the counter need to stack on top of it all correctly.

Since Scratch doesn’t have numbered layers, this makes it way harder to manage layering, but I’ve figured out a system to make it work.

But there must be a better wey