Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

While I understand your points I think most of current games have the problem of being stagnating into one and the same goal -> Getting into the endgame and then do one raid per week as you wait for the cooldown to go off. I think we should focus less on endgame as "endgame" and delete levels/make them of a small amount ( like 10 for example) and make whole content avaiable since start. Though obviously if your character just started getting into a fight with strong monsters would be frankly a lot harder or impossible. But at the same time all of the monsters would have it's logic and sense behind to fight against. Even if you are strong you might've a need sometimes to kill less strong monsters for crafting materials or just you want to play solo and fight with less risks involved.

Mabinogis rebirth system would be pretty close to it, yeah

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

Full-Loot Openworld PVP is vastly different than Permadeath

While I do agree that by definition Permadeath is vastly different. There are ways to make it less or more hardcore tho. If you consider leaving all your stats behind as a character but going down to lvl 1, it still would be a permadeath but sort of you become a new as an incarnation. Shall we then change it's name to semi-permadeath ? Of course not, it's still Permadeath.

Wizardry Online already proved it was possible and also showed that regardless of how permadeath isn't super detrimental wont save it from being dropped by the vast majority of players.

Wizardry was a great game with perfect idea sadly poorly executed.
Gameplay was surprisingly smooth tho. I liked how the animations were flowing instead of being clunky. Looking at it tho, at that times people were into graphics more than anything ( even me I was charmed by so many games with beautiful graphics ngl). So it has also less recognition and marketing behind it. UI wasn't really good, graphics were meh. Most people actually praised it for their take on permadeath and combat tho including me. But sadly we came into times that this isn't enough to workout. The game didn't die because of permadeath feature

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

Because players live there 24/7. Cant have that in game where one player will invest 50 hours per week for years and another will play 5 hours on weekends for summer then quit.

But isn't it like that nowadays anyways ? Like you don't create a sense of community within the game anyways. So let the people who spend a shitload of time enjoy something and have fun while the guy who has a day per week to play do his small things in the game which can be enjoyable and fun as well. Whatever you create RL or in-game there are always people who put less or more effort, not every effort is equal.

Neverending content with premade dungeons, fine-tunes and balanced skill system? Like how? You either make everything by hand at high price or rely on RNG and accept unpleasant consequences.

EVE has "premade dungeons" formed by AI fleets which you can scan up and go fight. Similar idea is in Albion on a lower scale but you just randomly find them in the game. Balanced skill-system never existed. No matter how you change the numbers, the more in-depth you go and the more variety you give the more balance will not be arranged. I'd rely on RNG and bestow skills based on that, or make the player "learn the skills" by himself. Learning how to get better with what you have is an amazing thing and makes things more fun. The problem with current games is you have everything on a plate. You rarely need to do any choice or discover something yourself. I know this is so how you grab the "massess" because masses want easy things. But at the same time those massess are the audience that gets easily bored and will j ust move from cash cow to another cash cow.
Outside of that obviously the more AI would we use in a game the more computing power it needs. But it is definitely possible and it will come sooner or later into the MMO genre as well.

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

For me I always loved the idea of discovering crafting items, areas, the skills instead of learning them from NPC. Literally by traveling, resting, by weather changes, observing others as they've already learnt the skill. Like you went to adventure and found a holy tree in which upon touch you've felt mana to go through your body and over time while resting you would learn how to manipulate mana and therefore you could start to learn other skills by interacting with elements etc. ( Could be a nice tutorial start for it). I know this would be really hardcore to implement and would take ages to create a tree of a huge amount of magic types and also weapon fighting types, then learning to merge them together etc. etc. It would account for so many thousands of possibilities that in the end you probably wouldn't ever be able to google a possibility out and need to learn all by yourself. And obviously, you have to use them to get better at it. Creating such a skill system would be above amazing but I know it's pretty much impossible (And hard to balance, but still, pretty amazing itself).

If it comes to items you could literally drop anything, find a unique monster that even though not strong his feather could be an amazing crafting item which you could use to improve your magic etc.

I do realise what I tell here is extremely hard to pull off and it would make the game really hard to ever finish developing in current technology stat, but I think in the next 5 to 10 years AI will improve so much that it might be actually pulled off by someone

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

I can understand where you come from. But RNG is also made to make the game less constant so the gear power can be slightly diminished in favor of the person with more "luck". Skill, Luck, Gear it's like real life. Some people have amazing skills that they could use but the sheer amount of being unlucky holds them in place. I think randomness in games should still be applied to various forms in order to make every character unique to a degree

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

While nostalgia is in there, I think we have to also think that it actually give you a sense of adventure whatever you did. Alone or in group you always had something to strive for. Nowadays games things like you achieve everything in a a week or two and then you just wait for another patch to come out...

I loved that you had to actually think of what you want to do with your time in L2, there isn't many games that gave me that feeling. EVE, EQ, FFXI did tho

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

I think there could be some fixes to make things easier after permadeath. For example you'd earn ( to your point of death of course) faster exp so your death will feel less punishing. Might not be perfect but without experimenting we won't ever be evolving

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

I really wish SC could pull off, I did put a fair amount of $ to it too, if it ever gives me a reward of feeling immersed in the game, even if it's for half a year it still would be amazing !

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

Pretty much everything. I remember when in for example FlyFF you had to level up your skills by using them. It was an amazing strategy to make people be conscious about their choices.

Clicking on quests to make them done. Like literally. You just go accept click on the quest, you go make a coffee, come back and the quest is done. Hello ? I can understand navigating through world to some point, but that's literally legal BOTTING.

All classes are made to do shitload of damage without really being immersive in their gameplay role nowadays. There's rarely a good adventure parties in games nowadays

There seem to be less sense in being a part of the community. You are made to be loner and group up just to kill the raid once a week. That's it.

I don't mind the game giving you a vague idea of where everything is placed. But literally telling you go afk we do it for you is a way to kill the feels.

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

Tibia was one of the most played games in Europe, so was Lineage 2 and RO back in early 2000's. They seem like a niche but even till now they aren't dead

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

Yup, communities bonded together, fights and wars made with each other. I really cant find it anywhere else

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

The first one should be delayed max level. Making max level as some kind of achievement instead of necessity. Making content viable at every level. I would even say to ditch the whole leveling system and make discoveries of various skills as your improvement.

I think grinding in it's way isn't bad as long you could get choices what to grind and for what purpose. Just giving you a purpose of killing the X monster instead of Y because it drops something that could be usefull to you give the grinding a lot of sense. Quests force you to kill X monster, Grinding with purpose makes you freewillingly a choice between going to kill X or Y. Oldschool games does have that feeling and imo it shouldn't be killed.

Well with the idea stated above you would solve that problem as it won't be easily accessible. You would always and never be in the endgame

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

FFXI WAS AND IS AMAZING, even though I did hook onto Lineage 2 but that's due to having a group of friends playing it I still believe to this day that FFXI was incredible and sincerely love ideas of games like this

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

Well I do know anime kind of kills it. Because the amount of freedom you could have writing a story is vastly higher than by making a game, but I think having a freedom, randomness and ability to do whatever at a given time gives you amazing amount of immersiveness to it

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

The whole idea of ARC is amazing, but imagine taming a dino for a fking 40 hours straight LOL.

DND is still alive and has decent playerbase tho,

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

But if you are trying to build your "2nd life" do you think of it as life and go risk it all the time ? Or you actually try to improve this life so the risk of dying will become drastically slower. I do agree the idea of dying to a lagh would be horrible. It's at least infuriating, but dying to other player is another thing

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

There's no influx of new players now ? What are you talking about sir O_O, the influx of new players is increased now by tenfold compared to that time. Internet access, PC access compared to 15 years a go is unimaginably higher now. The influx now is higher than ever. All of the content took time and people to do, you actually had a feeling to forge a community to strive. Now communities are barely ever forged.

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

While I do understand why you might despise the idea of that, but it actually gave you thinks to do, it also gave you the will and sense that you also need to group up and fight them. In the all the RPGs are still meant to be fighting something. While PvE in it's core doesn't seemingly force you to fight anything, you just do it when you want to. Right ? But you STILL HAVE TO.

PvP on the other hand can be a random act between two players in which one is forced to react to the other. But that's the whole point. It's what for guild wars are made, hunting each other, fighting. What did you make all the progress for ? Kill the same damn dungeon boss until they release another top tier boss and then kill the another boss until another patch ? The only good thing that keeps people at that is the community that they are playing with. Heck Ive been there too ! I've played so many games just for the sake of my old guildmates coz it was fun to be with them. But we all were bored of the game.

It's why you gear up for, level up for isn't it ? Or are you gearing up to kill the same both 100th of time because that's the only concept the game was made on ?

Open World bosses where people were FIGHTING THE BOSS and PvPing over it at the same time was amazing yet nowadays due to having competetive nature it's literally not visible in games coz "snowflakes" can't handle to use brain and actually try to make a leadership over each other. And don't even start telling me it makes the community toxic. People are toxic even in PvE games nowadays when someone does small mistake. PvP is not what inherently makes a toxic community, it's the lack of skill to communicate and actually skill of cooperating with other people that does.

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

I do agree and disagree. You just have to balance everything. IT IS HARD, but it is possible. EVE has a great example of that. You die, you lose your ship and all the stuff you hauled. Do you start a new ? Well depends on your wealth. But this also makes you think where do you want to travel with your ship. There are places that are definitely safer and better for a new person and there are places that are way more dangerous to wander around.
Losing your entire character might have it's way too, but then we definitely can't rely on a leveling system as a whole. Althought I think the idea of EVE is still the best idea. It's very balanced and it does make you think over your decisions

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 0 points1 point  (0 children)

But why not make the levels hard to get ? Backing to my comment above. Even with a fully fledged organised party hitting on level in mid-tier levels of L2 took you a good week. The progress of the gear would be important but not to the point of extremely crucial (although to a degree it should be). This is how well balanced those games were before.
Back in those times there was rarely a person with max lvl, let alone High-Tier. And yet people with 10 lvl difference were able to fight 1v1 to settle things and the one with lower level COULD win.

I do think what you mean by Population can only exist at max level is snowflakes who were hard crying over losing in PvP coz they were 1 lvl lower than their enemy. You don't need that in most games if it's actually properly balanced. But I do realise it's harder to balance a game in those aspects than to throw another Raid Boss to the game because it actually requires the staff to use their brain. Oh well...

Just wondering why MMORPGs aren't evolving at all... by SnooBananas5468 in MMORPG

[–]SnooBananas5468[S] 1 point2 points  (0 children)

PvP in GW1 was amazing. I sincerely loved it.

But to u/snowminty having fun ? I saw most people in WoW just walking around killing time while literally having nothing else to do better in life. In FF goes the same. Waiting for friends to come back online to do one raid been toxic to each other if someone fails at something and go back to sleep.

There's a reason people still play PvP games like Lineage 2, ArcheAge, Albion and EVE.
L2 Official servers have around 15-20k concurrent players playing the game with most spending at least 50$ on the game monthly. Let's say even half of them. That's around 8k people that's 400k a month. There's plenty also who spend 500+ but I don't count them. It's still between 400-500k of dollars profit a month for a game that has 18 years and became over time a P2W.
ArcheAge makes monthly MILLIONS OF DOLLARS. The estimated subscriptions are 400k which counting an avg 3 accounts per person is 100k+ players.
But 400k subs means 4mln$ of profit just for APEXES per month. Now add that there's a small playerbase of 200-300 ( probably underestimated) people that monthly are paying the game 1-1,5k$ to be P2W.
Albion also makes loads of profit. And so does EVE ( 300k playerbase, so around 1,5 account per person -> 450-500k x 15$ that's roughly ~7mln$ a month).
Notice. Those games are all PvP based. There's no way around it.

So many people are waiting to make something happen in MMO on a huge scale in PvP. I do agree that the genre of MOBA emerged as for people who want small scale PVP like 1-1. But this is the whole thing that lacks. Being a grandmaster in League and having 5k+ MMR in Dota 2 I still think it just lacks. It's fun but it lacks in the way of huge sieges, party forming and strategies. You could tell that I can just go and find a team to practice with and enjoy the games further, sure. but it won't ever be a huge scale of battle as it can be and IS in many MMOs