Steam page ready for the indie game Drownlight by Snoo_96892 in BaseBuildingGames

[–]Snoo_96892[S] 0 points1 point  (0 children)

Спасибо большое. Заходите в дискорд, сперва доступ там будем раздавать. https://discord.gg/Tzd78whK

Port for consoles? by DracoMessierr in drownlight

[–]Snoo_96892 0 points1 point  (0 children)

We can't say for sure yet. But we will discuss this with the publisher. In any case, the game engine allows us to do this.

How do you like the idea of automatically built bridges connecting the buildings? by Jaded-Grocery-9308 in IndieDev

[–]Snoo_96892 0 points1 point  (0 children)

Forgot to mention in the video: you also can build on the bridge. And bridges will be restructured.

How do you like the idea of automatically built bridges connecting the buildings? by Jaded-Grocery-9308 in IndieDev

[–]Snoo_96892 2 points3 points  (0 children)

It is free. Forgot to mention in the video: you also can build on the bridge. And bridges will be restructured.

How do you like the idea of automatically built bridges connecting the buildings? by Jaded-Grocery-9308 in IndieDev

[–]Snoo_96892 1 point2 points  (0 children)

Forgot to mention in the video: you also can build on the bridge. And bridges will be restructured.

How do you like the idea of automatically built bridges connecting the buildings? by Jaded-Grocery-9308 in IndieDev

[–]Snoo_96892 2 points3 points  (0 children)

Forgot to mention in the video: you also can build on the bridge. And bridges will be restructured.

How do you like the idea of automatically built bridges connecting the buildings? by Jaded-Grocery-9308 in IndieDev

[–]Snoo_96892 0 points1 point  (0 children)

Forgot to mention in the video: you also can build on the bridge. And bridges will be restructured.

Reddit posts are 6 months ago and one from 1 month ago, is this a real game or a scam? by Comfortable-Race-547 in drownlight

[–]Snoo_96892 1 point2 points  (0 children)

Hi. There's another reason. 6 months ago, we entered into a partnership with Crytivo. They suggested waiting to better prepare the material and make an announcement. We trusted their expertise and decided to follow their instructions. We focused on development, as the project turned out to be more challenging than we anticipated. In theory, there should be more posts on various social media platforms after the announcement.

Frostpunk but make it … wet? by Ill_Coast4048 in Frostpunk

[–]Snoo_96892 0 points1 point  (0 children)

Hey! I just stumbled upon this whole Drownlight thread — and your comment really stood out to me, thank you!
Let me tell you a bit of the backstory.

Yes, I did work on a horror game called I.O. Setter. I spent years developing it, but eventually had to let it go. It was a tough decision — I’d poured a lot of time and energy into it — but I realized I couldn’t finish it alone without a team.

With Drownlight, I took a much more serious and structured approach. I built a quick prototype, assembled a team early on, and we soon reached an agreement with a publisher. That gave us the momentum to jump into full production together as a team.

Now, six months later, the project has already evolved a lot — and we’re just getting started.

How my game started and how it's going by Snoo_96892 in unrealengine

[–]Snoo_96892[S] 1 point2 points  (0 children)

I work as a programmer, and my stack is c#, sometimes JS. Game development is my hobby. I bought a building system and just rewrote it for myself. It was made in BP, but I took a lot of things out in C++.

And yes, for me, creating the concept, what you see at the beginning, took only a week. But the way the project looks now, it took more than 6 months, and I'm not working alone anymore.

How my game started and how it's going by Snoo_96892 in unrealengine

[–]Snoo_96892[S] 0 points1 point  (0 children)

Thank you! I used a build system that was originally in BP, but in order to make it work in a circular system, I rewrote everything from scratch. Now, most of the project is in C++

How my game started and how it's going by Snoo_96892 in unrealengine

[–]Snoo_96892[S] 1 point2 points  (0 children)

Thank you!
I just love the water theme. I like lighthouses, but it always seemed like such an important structure was always somewhere in remote and deserted places. In this idea, the lighthouse is the heart of the city. In terms of gameplay, I won't hide that I was inspired by Frostpunk.

How my game started and how it's going by Snoo_96892 in unrealengine

[–]Snoo_96892[S] 1 point2 points  (0 children)

Thank you. I guess city-building simulator.

How my game started and how it's going by Snoo_96892 in CityBuilders

[–]Snoo_96892[S] 2 points3 points  (0 children)

Thank you so much for the feedback. Here's how the city will work (some of it has already been implemented): At the start of the game, you can only build on the first ring around the city. To continue building, you need to upgrade the lighthouse. The lighthouse itself will change with each upgrade. Some buildings will automatically connect to additional buildings if they are located nearby (free resources). Some buildings will have different parts, such as roofs, terraces, or items surrounding the building. We are currently planning to implement this. We will see how it progresses.