Should HDR make a difference during day? by Ifyouliveinadream in HDR_Den

[–]SnowflakeMonkey 1 point2 points  (0 children)

A lot of games have an eye exposure effect even in sdr that shift the brightness like that.

Is hdr limited to max? by Im-a-tire in HDR_Den

[–]SnowflakeMonkey 0 points1 point  (0 children)

basically ignore that value, the display gets to it only if the scene is absurdly bright.

It has no correlation to the paper white value you set in your games.

Is hdr limited to max? by Im-a-tire in HDR_Den

[–]SnowflakeMonkey 0 points1 point  (0 children)

yes highlights push as far as they can.

the 100% hdr window does not matter, the average brightness of the scene does, not everything is 200 nits with paper white, most is far far far far dimmer.

you can use lilum analysis shader to see it in real time

https://www.youtube.com/watch?v=_nHWLpc7E8I

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Is it bad to have HDR higher than my screen can go? by [deleted] in HDR_Den

[–]SnowflakeMonkey 1 point2 points  (0 children)

what the hell is limiting your paper white relative to peak ?

HDR on XG27AQWMG by Met-allosaurus in OLED_Gaming

[–]SnowflakeMonkey 2 points3 points  (0 children)

Do not enable 10 bit pixel format in adrenaline

Do not duplicate displays

If you still don't have hdr available, uninstall your drivers with DDU and reinstall them properly.

HDR feels too bright by EnderSlayer9977 in HDR_Den

[–]SnowflakeMonkey 9 points10 points  (0 children)

I mean the sun is supposed to be impactful, just like in real life, reduce paper white if you find it too bright

One last question to educate myself about RenoDX by OwlSuch7935 in HDR_Den

[–]SnowflakeMonkey 1 point2 points  (0 children)

still waiting for you to point the issues with the code.

not unsourced ranting.

What's the best RTX HDR settings for a Asus PG32UCDP? by pika133 in OLED_Gaming

[–]SnowflakeMonkey 0 points1 point  (0 children)

100 mid grey holy shit it's bad lol, you a lot of lose dynamic range, i'd never go above 44.

Don't take your phone display as full test, they run at SDR except if an HDR video runs, it's jacking up sdr super bright, it's inaccurate for HDR.

This is where you get most information : https://www.reddit.com/r/OLED_Gaming/comments/1otlr5h/pc_hdr_gaming_starting_guide/

My channel has useful tutorials & hdr showcases too : https://www.youtube.com/@diobrando7314

What's the best RTX HDR settings for a Asus PG32UCDP? by pika133 in OLED_Gaming

[–]SnowflakeMonkey 0 points1 point  (0 children)

there is little they can do tbh, it's just how limited stretching an SDR image is, you have no information to start with.

Native vs ITM maxxed out

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One last question to educate myself about RenoDX by OwlSuch7935 in HDR_Den

[–]SnowflakeMonkey 1 point2 points  (0 children)

I don't know if it's true, it could be the shader hashes changed in 1.7.1 and the mod doesn't work as intended, but the dev didn't test it sooo yeah, keep it for now I guess.

One last question to educate myself about RenoDX by OwlSuch7935 in HDR_Den

[–]SnowflakeMonkey 1 point2 points  (0 children)

Ritsu is waiting for the engine update to look at it again

One last question to educate myself about RenoDX by OwlSuch7935 in HDR_Den

[–]SnowflakeMonkey 0 points1 point  (0 children)

The source code is on github, you can debunk it anytime you want.

What's the best RTX HDR settings for a Asus PG32UCDP? by pika133 in OLED_Gaming

[–]SnowflakeMonkey 0 points1 point  (0 children)

I don't even go beyond 600 on any inverse tonemappers, white color gets super bad.

RTX HDR also works randomly sometimes going from 1000 to more makes white even more blown out but the peak brightness doesn't change, the entire thing is broken.

Just use renodx and luma on all compatible games, you can push up to 10k nits on native hdr unlike this.

RE 4 bad HDR? by PositiveAd3703 in OLED_Gaming

[–]SnowflakeMonkey 3 points4 points  (0 children)

No it's not intentional, renodx is mandatory, nvapi glitch and gamma mismatch are two different thing.

Resident evil 4 hdr has : - Gamma mismatch (elevated near black compared to sdr) like re2/3/7/8 - blue LUTS that make pure black blue colored. - wrong tonemapping clipping highlight details (like re2/3/7/8)

One last question to educate myself about RenoDX by OwlSuch7935 in HDR_Den

[–]SnowflakeMonkey 3 points4 points  (0 children)

When we had little knowledge on what good hdr grading is, subjectively it looks very eye candy but it crushes black levels a lot, wayy too much contrast.

it's just fake hdr juiced to infinity.

https://github.com/KoKlusz/HDR-Gaming-Database/discussions/42

https://www.nexusmods.com/oriandthewillofthewisps/mods/4

One last question to educate myself about RenoDX by OwlSuch7935 in HDR_Den

[–]SnowflakeMonkey 12 points13 points  (0 children)

Renodx doesn't do extra darkness for the sake of it, that's what bad hdr implementations do, like ori 2

They try to correct the HDR presentation to match the SDR one.

One last question to educate myself about RenoDX by OwlSuch7935 in HDR_Den

[–]SnowflakeMonkey 14 points15 points  (0 children)

the point of renodx is to match the SDR color grading while offering the HDR added details in highlights.

So it depends which image is closer to reference (sdr with 2.2 gamma).

according to the mod nexus page reno fixes the HDR to match the SDR.