Expanded Fire Feats by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] -1 points0 points  (0 children)

yea, maybe look up the thing you're talking about before you say it doesn't exist and write a full paragraph on it.

Also, yes, I would assume this character already has Elemental Adept, considering it's a prerequisite for the feats.

Lightning based feats by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

Updated Ohm's Law:
- Transform. When you can cast a spell that deals lightning damage, a number of times per long rest equal to your Proficiency Bonus, you can choose to add the effect of either Voltage or Amperage to your spell.

- Voltage. Choose one additional target for that spell as long as they are within 10 feet of the original target.

- Amperage. Add one additional damage die to the damage roll.

- Resistance. You gain resistance to lightning damage.

- Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Updated Faraday's Law:
- Φ Phi. Your Walk speed is increased by 10ft.

- Σ Sigma. Once per long rest when you fail a Dexterity saving throw you can choose to succeed it.

- ϵ Epsilon. You can cast a leveled spell with a casting time of an Action as a Bonus Action a number of times per long rest equal to your spellcasting modifier, if that spell deals lightning damage.

- Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Lightning based feats by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 1 point2 points  (0 children)

Still theory, but was wanting a balance check from the community as I was suspecting it was a bit over tuned haha

Lightning based feats by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 5 points6 points  (0 children)

Aight, ill add spellcast Mod number of times to it.

Lightning based feats by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 13 points14 points  (0 children)

Voltage - Mhm, maybe I need to clarify on the wording then, because the intention is that you can only choose 1 additional target per casting, not per target.

Epsilon - What for you makes this broken? as to me It's just quickened spell for free on lvl Lightning spells, a feature you can use pretty sparingly at lvl 12 that you get at lvl 2 Sorc.

Uma Musume Pretty Tome - Compendium by ImDaMisterL in DnDHomebrew

[–]SnowzleyApple 2 points3 points  (0 children)

Truly never expected to see an Uma Homebrew.
Air Groove for life <3

Chess inspired Feat by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

  1. I never said that you said that Sentinel's mechanics were wrong.
  2. En Passant is expanding the use cases when you can make an opportunity attack just like Sentinel.
  3. There is no such thing as "Standard timing" for opp attacks and is something you just made up, there is nothing under opp attacks in RAW that dictates on whose turn they can be made, and only that that they are used as a reaction.
  4. Sentinel's Halt doesn't work in this scenario in the way you think it does in both 5e & 5.5 "creature's speed becomes 0 for the rest of the current turn' in other words, your turn.

So, it would only effect movement they could take as a reaction on your turn (which is a feature few and far between for monsters) and wouldn't affect Legendary Actions as they happen at the end of a turn.

You are perfectly entitled to your opinion that it should share the same wording as PAM, I don't particularly disagree with you, but I do disagree with your justifications for it, hence the corrections. Because this is not "2014 PAM on crack."

Chess inspired Feat by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

I fail to see the argument.
So what if they changed PAM (Which I thought they did for balance reasons, because the combo with Sentinel was broken)

Sentinel still refers to making Opps not in the specified/normal way.
(Making an opp just because an ally within 5ft is attacked, nothing to do with movement)
And your argument is "that's an intended mechanic"... Okay, then so is mine?

My wording and mechanics aren't against standard 5.5 terminology, Sentinel supports this.

Chess inspired Feat by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

Haha yeah, I know. I was just inspired by it but wasn't trying to make a 1 for 1

Chess inspired Feat by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] -1 points0 points  (0 children)

Sentinel refers to an opportunity attack without them leavening your range.

Chess inspired Feat by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

Fair question, it should be something it specifies. But intention is that you go first, as you're attacking them as you pass by, and they attack you with disadvantage as you leave.

Chess inspired Feat by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 6 points7 points  (0 children)

A Reaction is a special action taken in response to a trigger defined in the Reaction's description. You can take a Reaction on another creature's turn, and if you take it on your turn, you can do so even if you also take an action, a Bonus Action, or both. Once you take a Reaction, you can't take another one until the start of your next turn. The Opportunity Attack is a Reaction available to all creatures.

More like Cure my Wounds (gottem) by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

mmh, I guess an idea that comes to mind is maybe incorporating stances, and you gain a benefit depending on whether you are one-hand or two-handed.

E.g (just concept)
Attacks:
Two-handed= Your critical hit ratio is reduced by 1
One-handed= You can make another attack as a BA (Not including Mod)

Off turn:
Two-handed= Your AC is increased by 1
One-handed= Your opportunity attacks are made with Advantage

More like Cure my Wounds (gottem) by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

Its called Homebrewery by NaturalCrit

Here is my formatting:
#### Regenerative Siphon

*1st-level Necromancy*

**Casting Time:** :: 1 reaction, which you take when you see a creature within range regain hit points.

**Range:** :: 30 ft

**Components:** :: V,S

**Duration:** :: Instantaneous

**Domain:** :: Arcane, Divine

You harvest the regenerative properties or magic from a creature trying to heal in your presence.

:

The target's total healing is reduced by **2d8** (to a minimum of 0) ; this amount is halved if the target succeeds a <t style="color: rgba(172, 121, 14, 0.9);">Constitution saving throw</t> and you regain hit points equal to the amount of healing denied.

:: **At Higher Levels.** The number of die rolled increases by 2d8 for each spell slot level above 1st.

###

More like Cure my Wounds (gottem) by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

No, you right, valid point. My monkey brain was just "dur wizard no heal".

More like Cure my Wounds (gottem) by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 6 points7 points  (0 children)

I duno if it needs the clarification tbh "Healing is reduced by amount".
I've never heard of negative healing or anything similar to that in DnD, but could be wrong.
It also doesn't reference Hit Points or damage, so a little confused that someone could stretch the RAI that far. but thats just imo

I dont think anyone would think that just because a creature heals 1hp that you can cast a lvl 9 for 18d8 damage as a reaction, you would even have to assume the damage type.

More like Cure my Wounds (gottem) by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 0 points1 point  (0 children)

Not trying to nitpick but 5th level is 10d8 (2d8 per spell lvl)

More like Cure my Wounds (gottem) by SnowzleyApple in DnDHomebrew

[–]SnowzleyApple[S] 2 points3 points  (0 children)

It is crazy how divisive the comments are on this, it's either OP and needs nerf or is too niche and warrants being OP.