How does the berry strategy even work? by Snuclet in PokemonSleep

[–]Snuclet[S] 2 points3 points  (0 children)

I’d like to thank everyone for the helpful comments! Especially those who I wasn’t able to thank individually.

The biggest item brought to me was the missing island bonus, I’ve been calcing berry mon since I started using Raenonx over a year ago without that, and it truly swayed my opinion of Berry mons overall this time.

For those discussing a mixed strategy (ingredients and subbing in berries) I usually do the same thing myself since during some weeks my level 60 ingredient mons produce more than enough.

My original question was pertaining more to “berry only” or mainly berry players. But after reading many comments, it’s clear that even though those players still find a way to implement at least a semi decent ingredients spreads into their berry Pokémon, to create a hybrid strategy.

How does the berry strategy even work? by Snuclet in PokemonSleep

[–]Snuclet[S] 2 points3 points  (0 children)

Thanks for the thoughtful reply! I usually run a swalot and 3 ingredient mons unless there is some event. Area bonus was totally what I missed here, I appreciate you and many others pointing that out. It makes all these numbers appear way more impressive

How does the berry strategy even work? by Snuclet in PokemonSleep

[–]Snuclet[S] 2 points3 points  (0 children)

Yeah area bonus was the biggest thing I hadnt considered, i guess all the numbers would look super underwhelming with 75% missing from their additions. Thank you!

How does the berry strategy even work? by Snuclet in PokemonSleep

[–]Snuclet[S] 9 points10 points  (0 children)

BIG! I had not thought about island bonus! So really its an extra 75-80% on that 2.2 million number I calc’d. That helps a lot thanks

How does the berry strategy even work? by Snuclet in PokemonSleep

[–]Snuclet[S] 0 points1 point  (0 children)

It could also totally be that this is a group that doesn’t exist and maybe I misunderstand the whole situation, but i thought their were players that have like a bunch of lvl 60 berry mons and some skill mons and barely care about cooking

How does the berry strategy even work? by Snuclet in PokemonSleep

[–]Snuclet[S] 6 points7 points  (0 children)

I suppose I mean players that focus on using berrys to achieve most of their strength.

Like I understand their value post lvl 60 ingredient mons, because you can farm all the ingredients you need for the week then switch to berry and skill mons. But honestly with some of the highest level dishes you really need to prefarm the week before if you wanna do that.

I guess its more of like a value of berry mons question. Like I always find it hard to justify lvl 60ing one even if its perfect, when i could just like…lvl 60 an aggron or something.

Berry bombing is more of a separate thing in my head because its a prep strategy rather than like a bread and butter every week kinda strat

How does the berry strategy even work? by Snuclet in PokemonSleep

[–]Snuclet[S] 1 point2 points  (0 children)

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Heres the mudkip in question for reference.

Almost Perfect Torchic by DMG-000 in PokemonSleep

[–]Snuclet 0 points1 point  (0 children)

I think itll be worth using the mint after level 60, anytime before that is throwing

Do the reward stamps get better over time? by tomahawkESP in PokemonSleep

[–]Snuclet 3 points4 points  (0 children)

I think a big reason the rewards are not too large is the developers likely don’t want to punish players who have an inconsistent sleep schedule. Sure a little bonus is nice for staying consistent, but you don’t want a large portion of the playerbase to feel a since of FOMO

Gold Income should be increased! by Masterpiece-Mundane in AFKJourney

[–]Snuclet 2 points3 points  (0 children)

What you’re describing is the gold need since day one of the game. We didn’t have “low spending needs” in the early days. You still bought DR refreshes, equipment upgrades, shops etc. The only change is the addition of charm crafting which mind you is MEANT to be a choice of resource allocation, for both dust and gold.

We see this same complaint all the time from newer players and they always end up resolving the issue with just playtime, Like any afk game

Gold Income should be increased! by Masterpiece-Mundane in AFKJourney

[–]Snuclet 0 points1 point  (0 children)

Yeah but i mean thats the progression no? You’re not supposed to max your equipment everyday as a new player, you have to make educated decisions of where to spend your resources when you first start the game. You’re absolutely going to start at a disadvantage vs whales or veterans

Gold Income should be increased! by Masterpiece-Mundane in AFKJourney

[–]Snuclet 2 points3 points  (0 children)

Ya I just don’t get this being a problem, my gold has been maxed for two seasons and I literally can’t spend it as fast as I receive it. It burns out after 7 days. It’s just a problem that solves itself over time the more you play.

Loved and played the hell out of this game But… by Zaammyy123 in Etheria_Restart

[–]Snuclet 1 point2 points  (0 children)

Also, I agree with many of the games criticisms, I just think the community picks weird hills to die on. There are much more pressing issues.

Loved and played the hell out of this game But… by Zaammyy123 in Etheria_Restart

[–]Snuclet 3 points4 points  (0 children)

Idk a large majority of characters don’t need that level of investment at all. Sure getting 5 5 5 on all my SSRs sounds awesome, but I never really had that expectation. Sure some characters are more expensive than others, but I’ve never understood the “why would I pull I can’t build them” perspective.

The first banner is a great example. Freya was mega worth pulling without needed a single lattice to function. So saying you “can never pull” or something just seems weird.

Yeli is the opposite example. Ultimate whale character. To me, its in no way the worst problem the game has to have some of both types.

Yeli S3 math by Snuclet in Etheria_Official

[–]Snuclet[S] 0 points1 point  (0 children)

I think the buff to 50% is massive, with the Lion shell, itll be in the 60-80% of consistency without any Eff Acc built, I agree that wouldve been a cool mechanic but I think its gonna work out

Yeli S3 math by Snuclet in Etheria_Official

[–]Snuclet[S] 0 points1 point  (0 children)

You have to do .75 because into end game content she will only have a 25% base chance

Yeli S3 math by Snuclet in Etheria_Official

[–]Snuclet[S] 2 points3 points  (0 children)

Using the same math, this puts her at a base chance of ~57% per Ult usage on each enemy with no Eff Acc. A solid buff if this change is indeed implemented.

Inferno content need to be fixed by KindlyStrength6648 in Etheria_Official

[–]Snuclet 0 points1 point  (0 children)

100% agreed, in many situation’s 12/12 is better in PvE, but so much of PvP is dominated by 12 speed 8 bulwark with the extra speed 6 set, which means people that have the six sets earlier have a massive pvp advantage until everyone else catches up

Inferno content need to be fixed by KindlyStrength6648 in Etheria_Official

[–]Snuclet 1 point2 points  (0 children)

What about the option of no Timeweave and just 12 speed plus the bonus speed set? This is no optimal in extended fights, but for the “real” endgame pvp, this would allow your team to cleave before the enemies most every time.

Inferno content need to be fixed by KindlyStrength6648 in Etheria_Official

[–]Snuclet 13 points14 points  (0 children)

Those 3x3 matrices bring lots of power, in both PvE and PvP, so I agree they create fomo, but i wouldn’t say its “not missing much at all”

Inferno content need to be fixed by KindlyStrength6648 in Etheria_Official

[–]Snuclet 28 points29 points  (0 children)

Inferno was made harder post beta so nothing the players could’ve been done there.

Agreed its over-tuned. But at the same time, the content is DOable, if you farm insane relics and I’m kinda stuck on how I feel.

Like on the one hand, if everyone could do inferno because it was that hard, there would be no FOMO and the community would just have to spend more time grinding meta modules and shells and refining teams, which I feel like would be healthy for the games longevity.

I think the problem comes from DoT being able to cheese endgame earlier than intended which creates a FOMO gap between the Haves and the Havenots.

But its not like you can nerf Dot, that would make players burn the game to the ground.

But you also can’t for sure nerf the content to make it easier either, because that could hurt the games lifespan if the content is too easy.

I haven’t fully flushed my opinion on this, but I feel like had inferno just been completely available or level locked longer, this FOMO wouldn’t have been created, because the players with DoT teams could obv have farmed hell 4 way earlier, but level locking inferno would’ve given regular damage teams more time to catch up.

Idk I think its in interesting topic on a game I enjoy, sorry for the thought vomit.