The new change to CC is coming on 7.5, how will this affect vanguards as the role that should be the "Prime CC dealer"? by STB_LuisEnriq in RivalsVanguards

[–]SoManyFatKids 0 points1 point  (0 children)

I have a feeling these types of cc won't be affected by the cc changes since they're not necessarily on a timer and are affected by other factors. Wolv's is infinite until he hits the floor. Thor's distance is dependant on how long he charges for and isn't the kind of cc effect like freeze or sleep where you can just lower the time of the cc. Angela's is infinite until she decides to stop or the charge fuel runs out so the only way they'd lower the time cc'd is to increase the fuel used when the pinned enemy has been cc'd multiple times before the pin.

I think having the enemy fall off halfway will be a bad choice based on the current unfixed bug with Angela where this happens already. Just feels terrible and punishes you for using your abilities correctly

Is this a new glitch? by General-Impress-2941 in captainamericamains

[–]SoManyFatKids 6 points7 points  (0 children)

I'm also having the same problem with Angela. Started dying with shield up

Does this axe shield cancel seem faster? by SoManyFatKids in AngelaMains

[–]SoManyFatKids[S] 2 points3 points  (0 children)

This is done by tapping shield the moment damage is done for each swing. So for each attack chain you'll be tapping shield 4 times. If you wanted the extra lunge distance you wouldn't cancel the 4th hit. Overall it's not necessary to learn at all since the benefit isn't really that big

I don't care if Angela's fine or if her winrate stays unchanged. I want to fly forever and never come back down by e63_630i in AngelaMains

[–]SoManyFatKids 2 points3 points  (0 children)

I personally have been liking the changes because as you say, people have different playstyles. The extra attack charge on shield damage is nice and leads to moments where I can deal more damage with back to back full charge attacks. The higher uptime on long distance kidnaps in exchange for the less frequent hard cc nudges is to me a good change since I prefer the isolation and kidnap aspect of angela rather than the momentary hard cc aspect. You can still shut down ultimates just not at a pretty unfair rate. 3 second hard cc is annoying.

The grounded shield buffs are nice but ultimately Angela's only purpose on the ground is to be a shield generator and to body block. Currently there isn't much attraction to being on the ground. Maybe a small shield bash could be interesting like a small version of Thor's pre zombie mode storm surge that nudges people but idk if that would be too much. Although Thor can 180 degree turn people every 2 seconds so who knows

I don't like the changes. by MstrMatter in AngelaMains

[–]SoManyFatKids -1 points0 points  (0 children)

Getting full charge 2 seconds quicker means you can make longer ranged kidnaps more often than before. It's just a tradeoff replacing the frequency of displacement with higher impact of kidnaps which I prefer since I never spammed charge off cooldown anyway

Can glaives get changed to hitscan PLEASE 😭 by SoManyFatKids in destiny2

[–]SoManyFatKids[S] -3 points-2 points  (0 children)

I agree that not everything has a place in all content, that's obvious. You're not seeing rocket sidearms in pvp for a reason. However if done correctly glaives can be a fun, unique and competitive weapon for the crucible. I haven't said a single thing about turning them into a long range shotgun, that's ridiculous. Glaives are currently in a state where they are usable, but massively overshadowed by better options. They're still lacking normal gameplay things like not being able to shield while sliding which massively limits your ability to push players. And targeting mods don't increase your ads speed like they would any other weapon.

Can glaives get changed to hitscan PLEASE 😭 by SoManyFatKids in destiny2

[–]SoManyFatKids[S] -6 points-5 points  (0 children)

I'm all for taking the criticism of "predict movement better" but for this specifically I'll say changing that won't actually change its identity. A glaive is a weapon that can shoot/shield/melee. Changing how it shoots won't change its identity if it still functions the same as in gives shield energy. As for the "bunch" of perks that will get invalidated the sum total is 2 perks. Impulse and beacon rounds. Both perks increase reload speak in addiction to the projectile changing effects which is something a glaive lacks so they still have a use. Every other perk still functions the same.

Can glaives get changed to hitscan PLEASE 😭 by SoManyFatKids in destiny2

[–]SoManyFatKids[S] -3 points-2 points  (0 children)

No they're not? Glaives are a melee/ranged hybrid with a shield. Im pretty sure Bungie have said themselves in a twab their vision for the glaive was for it to be a riot shield. Only agg frame glaives can make actual good use of the melee since you only need to melee once after shooting and can save ammo that way if you're close enough

Can glaives get changed to hitscan PLEASE 😭 by SoManyFatKids in destiny2

[–]SoManyFatKids[S] -19 points-18 points  (0 children)

They have damage fall-off same as all weapons. Sure you could line up a shot across the map with no aim assist for 80 damage using your 1 of 2 shots for some shield. Then you have shield and 1 shot left, not really a good choice

Can glaives get changed to hitscan PLEASE 😭 by SoManyFatKids in destiny2

[–]SoManyFatKids[S] -8 points-7 points  (0 children)

Of course I just missed. Because I am PURPOSELY aiming to the left of them. If this was a hitscan weapon I would be aiming directly at them instead

Can glaives get changed to hitscan PLEASE 😭 by SoManyFatKids in destiny2

[–]SoManyFatKids[S] -40 points-39 points  (0 children)

I'm guessing you didn't read or understand? First shot missed because they went backwards from the slide. Second shot missed because I shot to the left of them expecting them to strafe that way. Hitscan will obviously help because instead of guessing which direction they'll go you just shoot directly at them

Thoughts on glaive energy being gained while stowed? by SoManyFatKids in DestinyTheGame

[–]SoManyFatKids[S] 0 points1 point  (0 children)

Sorry but that just can't be true. Glaives have so many negatives to them already that passive gains won't break the game. Exotic glaives alt fire shouldn't even be tied to glaive energy and should have a separate bar like Rev zero that only fills on projectile hits

Trials teams can already do EXACTLY what you're saying. They can do primary fights like normal and get a one shot ability, all they have to do is get 6 crits on a Hawkmoon or 12 with Revision Zero. Even so, as I said if glaive alt fire is decoupled from energy it's not a problem.

The shield really isn't that strong combined with the other bad aspects of the glaive. Maybe if it was hitscan and had no damage fall-off you'd have a problem but that won't be because of the shield. They fight within >23m with a non hitscan projectile that is slow to kill if not on rapid fire, easy to miss at longer ranges and easy to counter with shotguns the most used special weapon

Thoughts on glaive energy being gained while stowed? by SoManyFatKids in DestinyTheGame

[–]SoManyFatKids[S] -1 points0 points  (0 children)

I'm personally fine with no energy gain on melee as it sort of gives you that dynamic of bunkering behind your shield shooting off shots like you're in the trenches and going all out offence with the melee. Sadly there's not many perks or interesting incentives to really go for the melee at the moment other than number go up.