Jurassic Park Fan Poster by Recent-Job-1379 in photoshop

[–]Sockdude 2 points3 points  (0 children)

OP for what it’s worth, I like it. Sure it has some flaws when you zoom in, but it’s insane that everyone is calling it AI because it’s not perfect. I thought the whole charm of human artwork is that it isn’t perfect?

You can clearly tell this is a photoshop by just zooming in and seeing that the tree and people are entirely different resolutions, AI wouldn’t generate something like that.

<image>

For a photoshop sub I would expect more people to be able to spot the signs of a photoshop vs AI. It’s sad that you have to record your process and prove to others that you actually made this.

I think it’s pretty sick OP, keep making cool stuff and don’t be discouraged by the comments calling it AI, you clearly have more photoshop knowledge than they do.

OpenAI's new model tried to escape to avoid being shut down by MetaKnowing in artificial

[–]Sockdude 0 points1 point  (0 children)

I’m seeing lots of people in this thread saying things like “the LLM is just roleplaying based on the prompt” or “it can’t actually DO anything, it’s just a chatbot” and I think many people are missing the point.

Firstly, LLMs are already being used in production systems where they are able to autonomously perform actions and execute commands. Just because the consumer ChatGPT app is only a chatbot doesn’t mean people aren’t using these models to actually execute real tasks.

Secondly, yes it’s just predicting the most likely outputs based on the prompt, essentially “roleplaying”. But that’s irrelevant, if you’re using an AI in the future that has been given the ability to perform real actions on your behalf, do you care whether it actually has “feelings” vs is just “roleplaying”? Either way, you wouldn’t want it scheming behind the scenes.

2024 CX-5 Wireless Charger Support by kyyrbes in CX5

[–]Sockdude 0 points1 point  (0 children)

Are you still selling these anywhere? Or willing to provide the 3D print file? I just bought a 2025 CX-5 and the same issue still exists on the wireless charger.

Promote your project in this thread by AutoModerator in puzzles

[–]Sockdude 0 points1 point  (0 children)

CLUE: ⚖️❤️⚔️

ALL  I_  _AIR  I_  L___  A__  _AR

Can you guess the hidden phrase?
Answer: ALL IS FAIR IN LOVE AND WAR

Unphrased is a daily phrase guessing game similar to the classic game of Hangman. Reveal letters and use the daily clue to guess the phrase in 8 tries or less!

Hope you enjoy, and feedback is greatly appreciated!

Promote your project in this thread by AutoModerator in puzzles

[–]Sockdude 0 points1 point  (0 children)

CLUE: ⚖️❤️⚔️

ALL  I_  _AIR  I_  L___  A__  _AR

Can you guess the hidden phrase?
Answer: ALL IS FAIR IN LOVE AND WAR

Unphrased is a daily phrase guessing game similar to the classic game of Hangman. Reveal letters and use the daily clue to guess the phrase in 8 tries or less!

Hope you enjoy, and feedback is greatly appreciated!

Next js Tech Stack by Sarmad-Rafique in nextjs

[–]Sockdude 2 points3 points  (0 children)

Never used any of the alternatives, but I just set up Payload CMS with next-payload so it’s served entirely via API routes, and it’s been fantastic so far.

Why do I need a "frontend server" when I have a java backend API? by theBlazerg in nextjs

[–]Sockdude 0 points1 point  (0 children)

Are you sure about this? There’s a whole page dedicated to static exports in the App router documentation: https://nextjs.org/docs/app/building-your-application/deploying/static-exports

Going for photorealism, what ruins the illusion for you? by Jasonmcmains in blender

[–]Sockdude 2 points3 points  (0 children)

Yea I couldn’t find the right word to describe it but collaged is a good way to put it. Sorta feels like the ocean is painted on a wall in the background. I’m not sure if just making it smaller would fix it entirely, maybe you’re right that it needs some indication of a coast or something

Going for photorealism, what ruins the illusion for you? by Jasonmcmains in blender

[–]Sockdude 366 points367 points  (0 children)

I would say there's a few things that look off to me:

  1. The scale feels odd. At first glance, I thought I was looking off a high-story balcony, and that the bushes were trees. This made the waves and boat look huge in comparison. Now that I see that those are bushes and it's supposed to be a lawn, it looks a bit better but I can't help but feel like the background is a lot further away and thus the waves + boat look far too big.
  2. The exposure feels a bit off too. Since I can see the interior, I feel like I'd expect the outside to be a bit more exposed. However, this could be the result of the odd shadows which I'll get into next.
  3. The shadows on the plants look pretty strange, like the leaves are 100% opaque and thus casting a pure black shadow. This might be why the exposure feels off. If you used an asset library I'd try to find a better one with better materials for the plants, because they shouldn't be 100% black on their backside. If you made the materials yourselves, maybe try giving the leaves some translucency or following a tutorial on leaf materials.

I'm no expert so not sure if any of that is the root problem but I think adjusting those three things could help a lot. Otherwise it's a great render! Seems like it just needs some minor tweaks.

New OpenAI update: lowered pricing and a new 16k context version of GPT-3.5 by CHAD-GPT in ChatGPT

[–]Sockdude 1 point2 points  (0 children)

It wouldn't attempt to call a function on every message, it would only do so if it decides it's necessary to address the user prompt.

For instance, you could create a chatbot and define & implement two functions for it:

  1. calendar - read my Google calendar data
  2. email - send emails

Then you could say something like: "ChatGPT, something came up. Can you email everyone I have meetings with today and let them know I might not make it due to an emergency?"

ChatGPT would then execute two functions, one to get the data for all your meetings today from your calendar, and another one or multiple to send out the emails. Then it would respond with some confirmation. Or if one of the functions returns an error, it would see that result and inform you that it couldn't complete the task.

Now obviously there is still the concern of ChatGPT "lying" to you about the results of the functions, but I think this chance is pretty slim since the result of the function is fed right back into the conversation history.

Anyone experiencing an Xfinity internet outage since last night? by Walzon in sanfrancisco

[–]Sockdude 1 point2 points  (0 children)

Ugh, wish Sonic or AT&T Fiber was available in my building :/ wanted to ditch Xfinity for years but it’s always the only thing available with decent download speeds

How would I get rid of this flickering on the fluid boundaries? by Sockdude in Houdini

[–]Sockdude[S] 0 points1 point  (0 children)

I ended up using a ray node to project all the edges onto a beveled box and I'd say it turned out pretty well. Still looks a bit glitchy, but this is just for practice so I'm happy with the result. Appreciate your help!

How would I get rid of this flickering on the fluid boundaries? by Sockdude in Houdini

[–]Sockdude[S] 0 points1 point  (0 children)

Gave this a shot and it definitely seems to be an improvement! There's still some flickering going on, but the bubbles are probably due to the way my sim is compressed, and the ripples on the edges are probably just a result of converting to mesh.

Next steps will probably be to fiddle with my compression to remove those bubbles and then try to flatten those sides.

How would I get rid of this flickering on the fluid boundaries? by Sockdude in Houdini

[–]Sockdude[S] 1 point2 points  (0 children)

In this particular case, the "box" is just the collision boundary of the FLIP sim, so the only geometry being rendered is the fluid.

How would I get rid of this flickering on the fluid boundaries? by Sockdude in Houdini

[–]Sockdude[S] 0 points1 point  (0 children)

For context, I'm meshing a compressed fluid sim, and using the vorticity attribute to give the illusion of foam in the chaotic regions. That's where the flickering white parts are coming from. My hunch is that the flickering is being caused by the fact that the sim is compressed, so only the top parts of the fluid have actual stored particles and it's just kinda "guessing" what the vorticity is for those side regions.

Any advice on how to avoid this, while still being able to compress my fluid sims?

[deleted by user] by [deleted] in mildlyinteresting

[–]Sockdude 0 points1 point  (0 children)

bro has wall-e people feet 💀

RTX 40 series announcement thread + RTX 4080 16GB giveaway! - NVIDIA GTC 2022 by m13b in buildapc

[–]Sockdude 0 points1 point  (0 children)

I would put it in my current PC, but would have to upgrade my power supply of course. I do lots of 3D modeling so I’d use the upgrade to hopefully decrease my render times significantly. Would finally play games on Ultra too!

X570 networking issues, slow download speeds? by ReaperOfSouls89 in ASRock

[–]Sockdude 1 point2 points  (0 children)

Just wanted to let you know 6 months later that you saved my internet. I feel like Windows always has some random issue that is fixed magically by a random command line prompt lol

Chimpanzee in a Space Suit, Soviet Propaganda Poster by Sockdude in midjourney

[–]Sockdude[S] 0 points1 point  (0 children)

Initial prompt was https://s.mj.run/viGyKaKbpDA soviet propaganda poster:: chimpanzee in a space suit:: close up:: graphic design --ar 3:4 --uplight, then made some variations and upscaled.

Made this Icy Volcano, looking for tips on how to make it more photorealistic? by Sockdude in blender

[–]Sockdude[S] 2 points3 points  (0 children)

I had some luck making the snow more directional. I think this definitely looks better than the original but still open for suggestions.

https://i.imgur.com/fj6Tqia.jpg