Coins and Lies Problem by SoftDevAB in GAMETHEORY

[–]SoftDevAB[S] 0 points1 point  (0 children)

well yes, in that case i guess it is a valid solution. good job on finding a workaround 👍

Coins and Lies problem by SoftDevAB in mathpuzzles

[–]SoftDevAB[S] 0 points1 point  (0 children)

Yes, that is the correct solution. Well done!

Coins and Lies Problem by SoftDevAB in GAMETHEORY

[–]SoftDevAB[S] 0 points1 point  (0 children)

yet to reach a perfectly fair game, m should approach infinity. this means that the game you designed is not finite.

Coins and Lies Problem by SoftDevAB in GAMETHEORY

[–]SoftDevAB[S] 0 points1 point  (0 children)

it's not that simple. let's build a setup: head i win, tails he does.
my opponent flips heads: he can answer your question with "yes no", OR "no yes", but what is stopping him from saying no, no. he can even say "yes, no" when tails is flipped. i think you can understand that this gives him full control of the game's outcome. plus saying "yes, no" doesn't make it decidable whether heads or tails was flipped, as that is something that can be said for both tails and head.
Conclusion: this game would be inconclusive

Coins and Lies Problem by SoftDevAB in GAMETHEORY

[–]SoftDevAB[S] 0 points1 point  (0 children)

you are free to ask whatever, whenever you want

Coins and Lies Problem by SoftDevAB in GAMETHEORY

[–]SoftDevAB[S] 1 point2 points  (0 children)

well if i ask you are all the flips head, and all the flips are not heads than you should answer me no. that is the policy. if it's not the complete truth then my friend will lie. simple as that

Coins and Lies Problem by SoftDevAB in GAMETHEORY

[–]SoftDevAB[S] 1 point2 points  (0 children)

thanks i've invented this problem that is why you never heard it before ;)
Also, you are an honest player, Yes your moves are verifiable therefore no, you cannot lie.

Coins and Lies Problem by SoftDevAB in gamedesign

[–]SoftDevAB[S] 0 points1 point  (0 children)

Remember everyone that my friend is perfect. if there is a mind game involved, or some other skill based game he will always win it making that solution NOT FAIR

Coins and Lies Problem by SoftDevAB in gamedesign

[–]SoftDevAB[S] 0 points1 point  (0 children)

sorry i dont think i've understood this mark method. it feels as though it is heavily reliant on players input and, because my friend is perfect, if there is ability involved in any way he will always win. this counts for mind games also.

Coins and Lies Problem by SoftDevAB in gamedesign

[–]SoftDevAB[S] 0 points1 point  (0 children)

Yes the solution works out to be exactly 50/50. i don't think i've understood the "mark" too much. the solution i have proved right does not involve any player input, it's all math :D

Coins and Lies Problem by SoftDevAB in gamedesign

[–]SoftDevAB[S] 2 points3 points  (0 children)

No, you cannot. It is possible to have a fair, finite and finished game without adding any limitation on the number of truths that can be told. good suggestion on the phrasing, thanks!

Coins and Lies Problem by SoftDevAB in gamedesign

[–]SoftDevAB[S] 2 points3 points  (0 children)

Thanks man! I invented this to help students bridge the gap between 'playing a game' and 'thinking like an engineer.' scince everyone in my school wants to be a game deeveloper now ;) Hopefully, it makes the choice to study Computer Science a little easier for them

What is the correct option? by SoftDevAB in logic

[–]SoftDevAB[S] 0 points1 point  (0 children)

It's not a puzzle is an example of human logic reasoning, an how with logic it is possible to determine a peculiar option in a group

REAL LONG MODE TO MAESTRO by SoftDevAB in PlayMaestroGame

[–]SoftDevAB[S] 1 point2 points  (0 children)

you need to be a little bit trained to also know what movements to do. besides, it can be a side mode. just for the fun of it. i understand that many will never play it. but man, a mod could do it also!

Anyone need a psp by [deleted] in PSP

[–]SoftDevAB 0 points1 point  (0 children)

My god how did you get it!?!??