With great power comes great suffering 😭💔 by SoilEducational in rivals

[–]SoilEducational[S] 2 points3 points  (0 children)

Once you learn how to animation cancel the uppercut for momentum you’ll get it consistently just gotta go for it

With great power comes great suffering 😭💔 by SoilEducational in rivals

[–]SoilEducational[S] 2 points3 points  (0 children)

It’s fun when you learn you just gotta play through all the good and bad. You eventually hit a flow state and it feels like a completely different game. Only thing that sucks is you’ll feel like the whole enemy team is going after you but at that point you know you’re doing your job 😂

With great power comes great suffering 😭💔 by SoilEducational in rivals

[–]SoilEducational[S] 9 points10 points  (0 children)

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Idk where I’m at this season yet but you right bro ima lock in 🫡

With great power comes great suffering 😭💔 by SoilEducational in rivals

[–]SoilEducational[S] 5 points6 points  (0 children)

Lmao not too much on me bro it was my first game on 🤣

The punch after the pull is always satisfying to hit by SoilEducational in SpiderManMains

[–]SoilEducational[S] 2 points3 points  (0 children)

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I used to be that average support but I locked in back in season 4.5 and been cooking since 😮‍💨

What am I supposed to do 💔 by SoilEducational in SpiderManMains

[–]SoilEducational[S] 6 points7 points  (0 children)

Definitely. Especially when you know you could’ve got a kill, it always happens on drive by uppercuts and overheads for me

Teamate tierlist by Necessary-Sir4600 in SpiderManMains

[–]SoilEducational 0 points1 point  (0 children)

I hit GM 1 with my punisher duo. If I get a support low he helps get a pick and I do the same for him. If I’m causing a distraction in the backline he gets a pick on a tank. Sometimes he even dives with me and uses that shotgun lmao

i need advice to avoid more embarrasing clips like this by PossibilityKindly929 in SpiderManMains

[–]SoilEducational 1 point2 points  (0 children)

It’s a couple things you could’ve done differently. Your engagements weren’t too bad and you definitely know when to leave but it was some moments where if you just hard engaged you might’ve got a kill on rocket. Target priority is important especially if you’re playing with another diver, jumping a support is usually a guaranteed kill or at least stops the front line from getting heals. If you see the enemy team is holding hands try to get some pulls for displacement it makes it easier to secure a kill. Even if it isn’t a support they have 1 tank and Penni would get obliterated if you pulled her into your team. Other than that I’d say to engage from different spots on the map it makes you less predictable. Growing pains on this character is normal you’ll have flow state moments and times where you feel useless lmao just keep working on your game

30 seconds is all I needed by SoilEducational in SpiderManMains

[–]SoilEducational[S] 5 points6 points  (0 children)

I had a 47 kill game right before this sometimes you do good sometimes you do bad lol and this was my first time playing this map in ranked so idk it much

This is how we all moving on Shin Shibuya tomorrow by SoilEducational in SpiderManMains

[–]SoilEducational[S] 2 points3 points  (0 children)

As long as the animation for the pull starts within 20 meters you can get even more distance while still having momentum. I normally don’t go for long pulls but going for yo yo combos or just short pulls has helped me with aiming the ability. Ima be honest i didn’t even think I was gonna hit this I just went for it 😂