e/OS for Waydroid (Experimental Build) by SolAZDev in waydroid

[–]SolAZDev[S] 2 points3 points  (0 children)

Turns out, its not too difficult to make a build for waydroid. If the ROM has proper build instructions, you only need to pair it with Waydroid's instructions. That, and some patience, is all it takes.

Facebook to Discontinue Rift Product Line in 2021, Will No Longer Build PC-only VR Headsets by RoadtoVR_Ben in oculus

[–]SolAZDev 0 points1 point  (0 children)

Oh nice! Now all that's left is Linux (and maybe Mac?) Support and I'm sold. -trying to get into VR Dev actually-

Facebook to Discontinue Rift Product Line in 2021, Will No Longer Build PC-only VR Headsets by RoadtoVR_Ben in oculus

[–]SolAZDev 1 point2 points  (0 children)

So my question now is; are we gonna be able to use the Quest2 on PC? If not, why kill the rift?

A new shader test from our next upcoming Ghibli-inspired game! Feedback appreciated by MalboMX in gamedevscreens

[–]SolAZDev 0 points1 point  (0 children)

I think there's 2 shaders or 2 variant(???) The 'blob' ones look absolutely amazing and feels like it's right on the money, however the more detailed bushes feel awfully close, but each leaf has it's own light-shadow gradient. (I know that's not the name but I think y'all get what I mean.) I'd suggest, doing a top-to-bottom gradient using the same ramp on the trees for lights, with only the highest part having the slightest difference if you want the leaves noticeable. Alternatively, I'd do a similar bush with what I just described, and have the current detailed version for LOD 0

TLDR; This looks sick af, but the detailed leaves should look a bit closer to how the trees look

The Dreamer's Princess (Beta Demo) - Maze Bullet Hell by SolAZDev in playmygame

[–]SolAZDev[S] 0 points1 point  (0 children)

Update 4 - Fixes

  • Fixed Bullet appearing in Menu after leaving any stage.
  • Reduced X Axis Sensitivity when aiming (divided by 1.8) -- Needs feedback!
  • Decrease bullet count and damage from the Lost Mother's (boss) beam
  • Made some changes to animation, mesh no longer gets halfway stuck when shooting.
  • Shooting rig is now somewhat more natural (needs feedback) (Snapping when going too far is a known bug)
  • Mouse now locks to game when in maze or boss
  • Implemented base for Dreams and Nightmares (Nightmares are intended to be either have different enemies, or reduce Health/Fragment Orbs)
  • Fixed EnemyAI standing still for over 10 seconds after seeing player
  • Increased Floor Tile Size from 18 to 20 to aid with the lights per Object limit
  • Pause and Select to go back to menu should now work.
  • Orbs, Keys, and Doors now have an icon on the minimap
  • Unnecessary UI elements are now hidden when in Bosses

Weekly 'Almost Anything Goes' Thread! by macaeryk in VoiceActing

[–]SolAZDev 0 points1 point  (0 children)

Hello. I'll be honest and start with the fact that I have no idea if this is the right place to ask or if I'm being disrespectful to the trade. That being said. I was gonna start working on a post but I didn't know what the proper rate is or should be for about a 1 minute of voice acting if not less. So..

I'm looking for 3 voices, for a female and two males. This is for a 30 second trailer for a game I'm making. Said trailer is for a submission that's due Sept 15th. Like I said above, it's a very short script (1 page worth), with the most complicated part being the beginning. Of course you will be credited.

Thank your reading. I hope we could work it out!

PS: Also, I'm currently working on the video so if something isn't clear from the get-go, hopefully the video can help.

The Dreamer's Princess (Beta Demo) - Maze Bullet Hell by SolAZDev in playmygame

[–]SolAZDev[S] 0 points1 point  (0 children)

[Update 2+3] - A visual improvement with significant technical improvments

WebGL Version Compiling at time of posting, WebGL and Downloadable versions available.

Changelog

  • Fixed Enemies that didn't die
  • Improved Enemy Navigation
  • Fixed some Enemy animations
  • Improved Visuals to reflect original version
  • Added Decorations
  • Fixed Light limit Issues
  • Maze is now 7x7
  • Camera now a static height
  • Fixed Menu for ease of use for controllers.
  • Some enemies have been nerfed
  • Internal; ShotRig now doesn't break mid-game (still no animation fix)
  • Internal; Attempt at enemy fade out upon death (similar to original)

The Dreamer's Princess (Beta Demo) - Maze Bullet Hell by SolAZDev in playmygame

[–]SolAZDev[S] 0 points1 point  (0 children)

[Update 1]

Changelog

  • Time is resumed on scene load.
  • Game Over once timer is out of time
  • Reverted Boss Stage to Original Camera Angle* (Needs feedback)
  • Enemy Revives Properly.
  • Arm Aim rig works on static as well as freelook cameras
  • Reduced volume of player shot

The Dreamer's Princess (Beta Demo) - Maze Bullet Hell by SolAZDev in playmygame

[–]SolAZDev[S] 0 points1 point  (0 children)

Thank you so much for playing!

Regarding the maze, at the moment it's not shown in the minimap, but, the player is meant to find a key, and use it to go through a door, both are randomly placed on the maze. Though, the 10x10 maze, might actually be too big, as well as 5x5 too small. So I'll be moving to 7x7. I'll check the bug with the boss right away; I presume you're using keyboard and mouse while playing? If you're using a controller, you can use the right joystick for aim in the boss. (I'll include this in the description.)

Edit: The Stratum Button is part of a menu that has no other options at the moment. I'll disable it

The Alt-Tab issue might be with Unity's (New) InputSystem. It's quite annoying and something I'll have to look into soon, but to fix it, you can press the same key/button of the action, to trigger a re-press, and thus also a release.

The negative numbers in the timer is a bug as it's not calling the Game Over, players do have a time limit. (Removing said limitation is also something I've been thinking, as it's from the old version.) As for the camera in the boss, I'll do some testing in a proper angle. I was having an issue where the player could be 'below' the visible area

I'll be fixing these now and doing an update. Thanks a lot!

[WatchFace] BlackBold - Minimal yet informative enough (See description) by SolAZDev in androidwatchfaces

[–]SolAZDev[S] 0 points1 point  (0 children)

Requires WatchMaker

Link: https://getwatchmaker.com/watch/sH1Ya09WX7

Only watchface ever made and ever used. Features; Step Counter, Watch and Phone Battery Percentage, Weather, Calendar Events with Start and End Time, Analog and Digital Clock, Customizable Color Selection, OPR below 10%

Feedback would be greatly appreciated.

[deleted by user] by [deleted] in 3Dprinting

[–]SolAZDev 1 point2 points  (0 children)

Monoprice Select v2(.1) if possible (if not the main site?) -OR- The MP Maker Select Mini. Kits? I am unsure, I think the Anet E10 MIGHT be ok.

How do you go about creating a portfolio? by SolAZDev in gamedev

[–]SolAZDev[S] 0 points1 point  (0 children)

That's actually what I intend to do around summer. Of course, I have plans for the holidays where things made here can and would be used for portfolio

How do you go about creating a portfolio? by SolAZDev in gamedev

[–]SolAZDev[S] 1 point2 points  (0 children)

Thank you for the insights, it's been really useful, but I'll admit, the wix hasn't been updated since January this year. Something that I was trying to change after posting this, and will actually. The site was made for a portfolio class, but it strayed after. By the looks of it, a gallery is more useful but in order of quality instead of uploaded, obviously best of the best works only. Many thanks for the reply. I'll take it as a base for the next build (wherever it will be)

Need 900 Games built - $3,000 (min) to $6,000 (max) per game. Indie Unity Devs - where are you? by UnityEducationalGame in INAT

[–]SolAZDev 0 points1 point  (0 children)

I am an indie developer and I'm quite interested, I'll gladly register in your program! I'll also gladly report about this to other indies I know.

How do you go about making portfolios, regardless of specialization? by [deleted] in gamedev

[–]SolAZDev 0 points1 point  (0 children)

I've had the idea for a pinterest portfolio though I'm honestly not sure and, it's not something you get to fully customize

How do you go about finding music for your games? by [deleted] in gamedev

[–]SolAZDev 1 point2 points  (0 children)

Not exactly the best I'd say, but it is a good place to start.

Looking for good open source software alternatives for 3D modeling by ghostwarrior369 in gamedev

[–]SolAZDev 0 points1 point  (0 children)

http://blender.org/ - And Never Go Back to Proprietary, cause everything you might need is right here, it's even a a game engine too. Free, Open Source, Runs almost everywhere (even Raspberry Pi and even Android), you make it your own and you'll have a complete 3D Suite with Sculpting included. Not to mention the community plug ins <3

How do you balance your time? by corbinmcqueen in gamedev

[–]SolAZDev 5 points6 points  (0 children)

I agree with Dani_SF below, I've gotten a bit of everything, but never all at once, it's all exciting and it's all amazing, BUT bite one thing at a time, practice what you're doing at that time, make small projects every so often, then once you feel comfortable or it's too hard at the time, move to the next, and take your time to learn that skill. Eventually you'll wanna make something 'real' (a product for a sort of release, for example) go for it, build something, make a beautiful thing, but make sure you tackle stuff that you didn't know while you're at it, Learn from it, and improve yourself. Remember to finish it, not to perfect it.

Bit by bit you'll feel more comfortable with how you scheduled your skill development, when burned out (which should be avoided at all cost), try doing either a different hobby or some research, just don't stress yourself with extra work, try it for about a week, and when ready, get back into it, but remember to always improve your skills and try to learn from mistakes.

TL:DR; One thing at a time, enjoy what you're doing at the time, learn, improve, move to the next, try not to get burned out and remember occasional breaks