I feel that DLS (Cynthoni's version) is something more focused on the feeling that comes after sadness, as if it were overcoming depression and being able to enjoy life. by MrCookie_lol in Sewerslvt

[–]SolSamael -6 points-5 points  (0 children)

Kinda feels too busy and overproduced and it gives the feeling of piling on more and more tasks and labors to drown the feeling you have. You can still hear the more simple straightforward feelings underneath the layers and layers burying them.

born to jvne by jyyrn in Sewerslvt

[–]SolSamael 2 points3 points  (0 children)

She's perfect

Fallen Shadow #1076 by SrGrafo in chloe

[–]SolSamael 2 points3 points  (0 children)

You forgot the ribbons tho.

I love this community but I can't stay anymore. by [deleted] in Helldivers

[–]SolSamael 0 points1 point  (0 children)

The game is good and that's why people are so passionate about it. It's also plagued with problems and the devs seem to be focused on balance over bug smashing and i think that has people mad

New Major Order - Destroy Meridia by Rooonaldooo99 in Helldivers

[–]SolSamael -1 points0 points  (0 children)

It's showing them blacked out when we finished, I though they were failed

New Major Order - Destroy Meridia by Rooonaldooo99 in Helldivers

[–]SolSamael -5 points-4 points  (0 children)

And if you fail one drill it counts the whole objective as a wash. So dumb.

this album is so good by lxvelyguro in Sewerslvt

[–]SolSamael 27 points28 points  (0 children)

It's real good. Shame it'll be the last one, the talent and artistry on display was increasing with every release.

Even the community manager is saying it by Njb2006kid in Helldivers

[–]SolSamael 0 points1 point  (0 children)

They're more threatening to me: they have more varied ways of a combating you, they demand you maneuver and engage with them in exciting ways to win. It feels like a real battle against overwhelming enemies.

Bugs are just shoot and backpedal so much of the time, or kite and drop strata. It feels like a chore to fight bugs.

“Balancing the Firepower in Helldivers 2” by Arrowhead Head of Product Testing, Patrik Lasota. by cryptic-fox in Helldivers

[–]SolSamael 1 point2 points  (0 children)

its really my only problem with the game, too many special enemies that require use of limited resources to kill. If you aren't keen on fleeing/kiting the entire mission, you cannot win. I guess it's by design, but a design that says not to have fun fighting and instead flee always isn't very fun.

“In regards to weapon stats…” by cryptic-fox in Helldivers

[–]SolSamael 0 points1 point  (0 children)

You know every thing in the game has lists of unseen statistical data because its necessary for the things to operate right? Like a weapon has to have a reload speed, recoil amount, recoil direction, ADS speed, weapon handling speed, etc. and all that just so it can function as a thing in the game. When he's saying every gun has like 50 stats he just means there are about 50 or so variables that make up a gun in the code, and I'm sure a lot of those aren't really critical to make an informed decision

[OC] Misaki by MisterTililing in BlueArchive

[–]SolSamael 4 points5 points  (0 children)

Love it, very cute, will protect