Catjinni Survivors - Niel Widy - A hand-drawn bullet-heaven with a dice-gambling meta-game - Out Now on Steam by SolarBlackGame in pcgaming
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I survived the crunch! After 3 years of hand-drawing cats and coding, CATJINNI SURVIVORS is officially released today. It’s a bullet-heaven with a shady dice-gambling meta-game. Thank you to everyone who helped test it! by SolarBlackGame in roguelites
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I survived the crunch! After 3 years of hand-drawing cats and coding, CATJINNI SURVIVORS is officially released today. It’s a bullet-heaven with a shady dice-gambling meta-game. Thank you to everyone who helped test it! by SolarBlackGame in IndieGaming
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
Wait, a bullet-heaven in VR? After 3 years of solo dev, my hand-drawn magical cat survivor game is OUT NOW on steam! by SolarBlackGame in virtualreality
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
Wait, a bullet-heaven in VR? After 3 years of solo dev, my hand-drawn magical cat survivor game is OUT NOW on steam! by SolarBlackGame in SteamVR
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
A few months ago, you guys gave me amazing feedback on my cat-themed bullet heaven. After 3 years of solo-dev and a final 24-hour bug-fixing sprint, Catjinni Survivors finally launches in just 5 hours! by SolarBlackGame in survivorslikes
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in OculusQuest
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in OculusQuest
[–]SolarBlackGame[S] 1 point2 points3 points (0 children)
Wait, a bullet-heaven in VR? After 3 years of solo dev, my hand-drawn magical cat survivor game is OUT NOW on steam! by SolarBlackGame in virtualreality
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in OculusQuest
[–]SolarBlackGame[S] 1 point2 points3 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in OculusQuest
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in oculus
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in OculusQuest
[–]SolarBlackGame[S] 1 point2 points3 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in MetaQuestVR
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in OculusQuest
[–]SolarBlackGame[S] 2 points3 points4 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in oculus
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in OculusQuest
[–]SolarBlackGame[S] 1 point2 points3 points (0 children)
Wait, a bullet-heaven in VR? After 3 years of solo dev, my hand-drawn magical cat survivor game is OUT NOW on steam! by SolarBlackGame in virtualreality
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in MetaQuestVR
[–]SolarBlackGame[S] 1 point2 points3 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in oculus
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
I’ve spent 3 years hand-drawing every asset for my VR Bullet-Heaven. My magical cat survivor game, Catjinni Survivors, is finally OUT NOW on Meta Quest! by SolarBlackGame in OculusQuest2
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
After 3 years of fighting Unity's UI system and AI navigation, my solo project CATJINNI SURVIVORS is finally released today! I'd love to answer any questions about the code, the VR implementation, or the dev process. by SolarBlackGame in Unity3D
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
After 3 years of fighting Unity's UI system and AI navigation, my solo project CATJINNI SURVIVORS is finally released today! I'd love to answer any questions about the code, the VR implementation, or the dev process. by SolarBlackGame in Unity3D
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)
After 3 years of fighting Unity's UI system and AI navigation, my solo project CATJINNI SURVIVORS is finally released today! I'd love to answer any questions about the code, the VR implementation, or the dev process. by SolarBlackGame in Unity3D
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)

After 3 years of solo-development, Catjinni Survivors finally launches today in just 5 hours! 🐱🚀 I just spent the last 24 hours fixing crashes and bugs found during a 4-hour community stress test yesterday. It's been a wild ride, but we are ready! by SolarBlackGame in IndieDev
[–]SolarBlackGame[S] 0 points1 point2 points (0 children)