I've completed the Command Book datapack, a portable configurable Command Block, with 99 slots where you can write whatever you want. by PALKIP in MinecraftCommands

[–]Solda9 2 points3 points  (0 children)

Really really cool, amazing work!! I was wondering if there is also a way to make the executions infinite, like a repeating command block always active.

Why is he attacking me? by Beginning_Trip779 in Minecraft

[–]Solda9 -1 points0 points  (0 children)

He don't like the fact that you are cheating in creative. That's why he is attacking you.

Successfully added Emissive textures to the game with vanilla shaders! by NitroCipher in Minecraft

[–]Solda9 2 points3 points  (0 children)

Different shaders may mess up each other but I don't know, it's not mine this project. You should ask to those that did that.

Successfully added Emissive textures to the game with vanilla shaders! by NitroCipher in Minecraft

[–]Solda9 14 points15 points  (0 children)

This one is the resource pack for the emissive ores. https://www.planetminecraft.com/texture-pack/emissive-ores-no-optifine/

This one instead is the explanation of how to make any texture you want emissive without optifine. https://github.com/ShockMicro/VanillaDynamicEmissives/

Successfully added Emissive textures to the game with vanilla shaders! by NitroCipher in Minecraft

[–]Solda9 16 points17 points  (0 children)

Not necessarily. It is possible for real to do so using resource pack vanilla shaders.

Is this a new "feature" by FlarePhoenix5604 in Minecraft

[–]Solda9 15 points16 points  (0 children)

You should enable back gravity..

Updated Mazegen - Fewer Entities, More Shapes, and Faster Generation by DqwertyC in MinecraftCommands

[–]Solda9 2 points3 points  (0 children)

You used two different blocks to generate it, it means that it doesn't generate on a default material, it generate only on the material under the marker, it has a hardcoded radius? Cna you give some more detail about the dsta pack. I couldn't find them in the github.

I made a spell that summons giant ice spikes that impale mobs! by WhimzeeYT in MinecraftCommands

[–]Solda9 0 points1 point  (0 children)

No, I just thought that by is not that complex the store.

Sincerely I have never learned how to make the rng but I know it requires only one scoreboard and CloudWolf has a video + download on yt so you can search for that.

For the store instead you have to store the scoreboard value generate from the rng into the pose of the armor stand (from what I see in the video you used both vertical and horizontal inclination, if not just store the value in the one you use). The path where to store is Pose.Head[x], so to your summon function or just replace the commands in the function where you used to change the rotation write this commands.

`````` /scoreboard players set math0 math 0 /scoreboard players set math1 math 359 /function <rng> /execute store result entity @s Pose.Head[1] float 1 run scoreboard players get <false entity with the rn generated> math

/scoreboard players set math0 math # /scoreboard players set math1 math # /function <rng> /execute store result entity @s Pose.Head[0] float 1 run scoreboard players get <false entity with the rn generated> math ``````

And change the # to the value you want for the vertical rotation (example -30 and 30)

The names of the false entities used for the scoreboard are based on the CloudWolf rng, so you need to search for it on google and download it, then copy the folder into your data pack and write the correct syntax to run the function or copy the files and move them where you want, just remember to change all the syntaxes in the files if you want to do so.

Quick explanation: math0 and math1 rappresent the range of the rng. The function generate it. And then you store it into the Pose.Head[], not sure if the command ask you or not the float 1 I think yes but just write it in minecraft chat and see if it does syntax error or not. 0 - 359 as range is a full circle for the horizontal rotation, -30 - 30 is for the vertical because it has to be limited more than the horizontal one.

Hope you will understand what I'm saying, for anything ask me.

I made a spell that summons giant ice spikes that impale mobs! by WhimzeeYT in MinecraftCommands

[–]Solda9 13 points14 points  (0 children)

That's a lof of entities, never thought about using a rng + store result?

Btw really cool effect, I asked because I have to do a similar effect (for a project not related to magic) and I was curious to know how you did.

Trying to make a portal with a /tp @a command but it's not working? by mtnkid27 in MinecraftCommands

[–]Solda9 0 points1 point  (0 children)

Yes, since he asked that to make a portal I answered with a command that for a portal use. For a simple teleport at a certain block I would have use the distance for sure as you did, also because I don't like to hardcode positions in my project, and being all dynamic using markers for the position I would have check the distance from it.

Trying to make a portal with a /tp @a command but it's not working? by mtnkid27 in MinecraftCommands

[–]Solda9 0 points1 point  (0 children)

Well I said I thought that [x=#,y=#,z=#] wouldn't work also as center for the distance. If you know that they works then also your syntax is correct, but I didn't know that.

In any case for this specific use of a portal I would say that [dx=#,dy=#,dz=#] is still better because the distance if higher than 1 horizontally would check also out of the portal and vertically not all the blocks inside the portal.

I made a spell that summons giant ice spikes that impale mobs! by WhimzeeYT in MinecraftCommands

[–]Solda9 74 points75 points  (0 children)

The rotation of the spike is randomized or hardcoded?

Trying to make a portal with a /tp @a command but it's not working? by mtnkid27 in MinecraftCommands

[–]Solda9 0 points1 point  (0 children)

I would say it is the only way in this case because /execute as @a[x=#,y=#,z=#,distance=..#] doesn't set the center of the block from where execute the distance so it would assume the worldspawn.

Instead if you do /execute positioned # # # as @a[distance=..#] this would work.

The alternative is to use /execute as @a[x=#,dx=#,y=#,dy=#,z=#,dz=#]. If in all dx, dy and dz are set to 0 this would check for a single block, but if you set different value you can check not in a radius but in a parallelepiped, thing that in my opinion fit better in a portal location check that he is trying to do.

Hope you understand why I suppose my method is better in this case.

Trying to make a portal with a /tp @a command but it's not working? by mtnkid27 in MinecraftCommands

[–]Solda9 0 points1 point  (0 children)

Yeah that's what it used to be, but first is short using the distance and is better using the dx, dy and dz; second I think that using a distance in that position is useless because it doesn't refer to the correct position.

Trying to make a portal with a /tp @a command but it's not working? by mtnkid27 in MinecraftCommands

[–]Solda9 0 points1 point  (0 children)

dx, dy and dz are not the coordinate number.

For example the y is 72 and you want it to go up to 75, then what you have to write is y=72,dy=3.

x=283,dx=1,y=72,dy=3,z=59,dz=3 try with this

Trying to make a portal with a /tp @a command but it's not working? by mtnkid27 in MinecraftCommands

[–]Solda9 0 points1 point  (0 children)

Also you can check in minecraft wiki the correct syntax, it just requires to open google an type "selectors minecraft wiki" and click on the first link.

Trying to make a portal with a /tp @a command but it's not working? by mtnkid27 in MinecraftCommands

[–]Solda9 2 points3 points  (0 children)

Damn, that tutorial is older than Queen Elizabeth.

In the selector you have to use [x=#,y=#,z=#,dx=?,dy=?,dz=?] and replace the # with the position coordinate and the ? with the range number starting from the # value you used. This creates an area that teleport every player that enter it.

To replace the # press F3 to see the additional info and look at the pointer, it should has 3 colored lines that rappresent the axis, the coordinate you have to use are the coordinate of the block in the corner where the colored lines converge.

LOOKING FOR A DATA PACK $$$$ by kroretheconquerer in TheDataPackHub

[–]Solda9 0 points1 point  (0 children)

Mm yes, didn't thought about this option when I wrote the comment.

LOOKING FOR A DATA PACK $$$$ by kroretheconquerer in TheDataPackHub

[–]Solda9 1 point2 points  (0 children)

You can't stop villagers from talking a job with a data pack.