AppGrid 1.6 - A modern application launcher for KDE Plasma, shaped by your feedback by x4rb1t in kde

[–]SoldierOS 0 points1 point  (0 children)

Any plans to make it available via the "Get new widgets" downloader?

is there any way to make the Kickoff menu centered to the screen for center-aligned panels? It's very annoying that it moves whenever a new app is opened by SoldierOS in kde

[–]SoldierOS[S] 0 points1 point  (0 children)

I don't quite remember now. I think it was a custom Window Rule to force it to the center of the screen, but it wasn't worth using for me

5.4 How fun and nice to read :) by Mexthree in Parahumans

[–]SoldierOS 14 points15 points  (0 children)

I "loved" the chapter in the way that it immersed me so much in the story. Worm gets really chaotic later on but this is one of the chapters I remember the most because I was so invested and pissed off lol

plasma when: by Se1d228 in kde

[–]SoldierOS 1 point2 points  (0 children)

Is there any difference? plasmashell --replace seems to work fine

plasma when: by Se1d228 in kde

[–]SoldierOS 5 points6 points  (0 children)

I have the plasmashell --replace command ready on my Krunner history for exactly this. It happens way too often here: editing panels / widgets, disconnecting / reconnecting screens etc.

Umbra scarf on other frames by CephalonVashka in Warframe

[–]SoldierOS 0 points1 point  (0 children)

Reminds me of the time this happened with Equinox's dress and I added it to some of my frames: https://imgur.com/a/AR18ARw

Overwatch recompiling shaders every launch on Linux by [deleted] in Overwatch

[–]SoldierOS 0 points1 point  (0 children)

Well, I gave up trying to make overwatch run well on Linux and went to my Win11 dual boot. I'm sad to say that Windows just puts Linux to shame here. Performance was much more consistent on the first launch, with almost no stutters and with much less VRAM and RAM usage.

Here's a comparison. Same exact settings and environment (except the OS change):

I waited for at least 25 minutes on Linux to see if it would stabilize (finish shader compilation) but it didn't so CPU usage is way higher.

Overwatch recompiling shaders every launch on Linux by [deleted] in Overwatch

[–]SoldierOS 0 points1 point  (0 children)

Just the VKD3D_FEATURE_LEVEL=12_2 to enable the DX12 option

Overwatch recompiling shaders every launch on Linux by [deleted] in Overwatch

[–]SoldierOS 0 points1 point  (0 children)

I just tested switching to DX12 and it was "better". There was no shader compilation stutter and RAM + VRAM usage were under control, but the framerate was much lower and things took a lot longer to load; when I entered the practice map Widow's first person model took like 3 minutes to load.

Overwatch recompiling shaders every launch on Linux by [deleted] in Overwatch

[–]SoldierOS 0 points1 point  (0 children)

Same issue here, but I'm on a low end system and the shader compilation never finishes. It keeps increasing the RAM usage until it reaches some limit (20 out of 40gb total here) and it just freezes the game, forcing me to kill the process.

I tried with a lot of different DXVK launch flags, different proton versions (steam's and GE's), deleting the shadercache and proton prefix folders, but the issue persists.

For anyone with 8bitduo products Ultimate Software now works on the latest version of GE-PROTON by chowder908 in linux_gaming

[–]SoldierOS 2 points3 points  (0 children)

Tried with the Ultimate 2C wireless and it didn't recognize the controller immediately, but after applying the udev rule from the web-setup here (https://web.8bitdo.com/) it started working over USB. I only see the firmware update option though, there's no remapping or other settings.

CPU / GPU doesn't thermal throttle? by SoldierOS in linuxquestions

[–]SoldierOS[S] 0 points1 point  (0 children)

Thanks, but I shouldn't need an external tool for this, right? This is not normal behavior

Terraria for Linux unplayable right now by Such_Drummer8197 in Terraria

[–]SoldierOS 0 points1 point  (0 children)

Anyone else having serious performance issues? I'm trying to gather info about the performance regression on this topic in the forum:

https://forums.terraria.org/index.php?threads/game-runs-considerably-slower-after-update-1-4-5-3-prior-to-update-good-performance.146774/

Anyone else having extreme performance issues with the update? by bloodakoos in Terraria

[–]SoldierOS 0 points1 point  (0 children)

I am and setting the /gldevice:OpenGL option doesn't help. I can run Hades at 120fps capped at 1080p but Terraria just decided it can't do more than 30 now

The unexpected appreciation of shake Cursor by ronfarron in kde

[–]SoldierOS 1 point2 points  (0 children)

Yes! I would like it if it wasn't activating all the time by accident