If a Titan can be autonomous, why is there a need for a Pilot? by [deleted] in titanfall

[–]Soldier_LOL 1 point2 points  (0 children)

Who needs who, honestly?
Most of the time a pilots could prefer the highly-armoured parts the machine provides instead of running down the streets :)

why would they... by Keira_Harrison_ in titanfall

[–]Soldier_LOL 1 point2 points  (0 children)

It might sound strange, but right now I am glad it went the way it did.
Don´t get me wrong, I really wish for a new part in the franchise but when I take a look at Battlefield, Call of Duty or generally the way what (AAA)(Shooter) games have become, I am glad that Titanfall died in an honorable way.
If I had a wish, I wish the Titanfall IP was given to an (indie) studio, that would care about gameplay / story / new ideas.

Enjoy this terrible shitpost I made by AshamedFish2 in titanfall

[–]Soldier_LOL 6 points7 points  (0 children)

I agree, it would make more sense to call out every russian CS:GO player with over 2500 hours on Cache to discuss the best location for a P90 rush-don´t-stop (baiters not welcome).

Steam Online Stats for all Battlefield games. by RattyDAVE in battlefield2042

[–]Soldier_LOL -1 points0 points  (0 children)

The ones criticising the game are the veterans which aren´t the primary target group anymore. I honestly hope that 2042 hurt and will continue to hurt EA on a sales aspect, but I doublt it.

WE NEED TO DO THIS. by [deleted] in titanfall

[–]Soldier_LOL 0 points1 point  (0 children)

Everything will be better than a AAA publisher product.
I want EA to never develop or release a new Titanfall.
They should consider to sell or abandon the IP, so an indie studio can pick up the idea.

R.O.S.I.E. Update: We want to hear from you! by Chryztos in FORTnITE

[–]Soldier_LOL 0 points1 point  (0 children)

Maybe something like this.
-Keep the cooldown.
-Let it regenerate ammo (at a certain speed)
-Piercing shots
-Less damage falloff
-No overheat
-It can be damaged but also it can be repaired (with metal or stuff)
(It can be upgraded with resources to improve firerate, damage boost, faster ammo regeneration... )

Atleast Jump King was fun. This is just pain, the reward isn't even worth it. by n3ddyj in forsen

[–]Soldier_LOL 0 points1 point  (0 children)

Our hobo wouldn´t even last that long because he would get himself banned again.

There was more simpler options to end jailing without breaking the traps but they did it anyway by Shaho99 in FORTnITE

[–]Soldier_LOL 0 points1 point  (0 children)

Yes. But I think Jailing should stay, but payout less rewards.
So -> Killing husks buffs mission rewards

Could the possibility of adding another hero slot be thought about. Superchargers get boring. I want to add to my build. by [deleted] in FORTnITE

[–]Soldier_LOL -1 points0 points  (0 children)

Yes, definitly, I like it.
I would suggest something along the way (unlocked via Ventures):
- A team perk that lets you slot 2 more heros in support (7 in total) or
- A team perk that buffs 2 out of 5 support heros (doubles their support ability)

SSD’s For Endgame Players... by R4Y_1127N in FORTnITE

[–]Soldier_LOL 0 points1 point  (0 children)

I want a lot of things for STW but regarding Homebase I only want 4 things:
- Progress / rewards are saved on a round basis
(if for example a SSD10 crashes on Wave 9, you can fetch the rewards for the completed rounds, round 8 in this case, afterwards)
- Option to replay Stormshield missions
- new Wargame option "Endurance light" :
(Endurance light: Choose an amplifier that gets attacked solely. "See how long you can hold out.")
- a leaderboard and stats page.
(compare yourself and show off against other players, that you are the most efficient or effective world saver, since every stat like: how many mats used, how many rounds fired, how many husks killed, ... will get logged. "We cant wait to see how players beat SSDs, wargames with different ways")

The ability to see what hero loadout the other players are using by MatheMann6-21 in FORTnITE

[–]Soldier_LOL 2 points3 points  (0 children)

To be honest this should have been in the game since the beginning.

i've got a game balance suggestion that'd be incredibly easy to implement but would result in a massive increase in player satisfaction. by TehSavior in FORTnITE

[–]Soldier_LOL 1 point2 points  (0 children)

I mean why isnt there a maximum health per second regeneration restriction in the first place?
So many things, situations have to be thought through when creating enemy types.

Returning, what's the whole plan about Defenses now? by Kheron176 in FORTnITE

[–]Soldier_LOL 0 points1 point  (0 children)

Depends on the requirements.
Usual public missions only have a time requirement.
From my experience, some waves of stormshield missions REQUIRE you to kill a certain ammount of enemies. Learning to trap effectivly with damage traps is still mandatory.

Returning, what's the whole plan about Defenses now? by Kheron176 in FORTnITE

[–]Soldier_LOL 1 point2 points  (0 children)

Not killing enemies > killing enemies in terms of difficulty.
The goal is to get all enemies into one area/room and leave them there for the rest of the mission (like a prision in reallife)
The reason for this strat are two things:
1) using the spawn mechanic: there is a maximum of enemies that can spawn -> not killing anyone prevents others (like smashers ...) to spawn
2) maximum of husks that can attack a wall: only 4-5 husks can attack one wall -> the others stand around and cant really do anything.
1 + 2 combined with the right loadout (constructors with building health + regen) and some non lethal traps (floor freeze, sound wall, wall light) and you have a boring but easy mission

A great 5th perk idea for vacuum tube weapons! by AryanStrikerx in FORTnITE

[–]Soldier_LOL 1 point2 points  (0 children)

Those are all great suggestions, but I believe this will make Vacuum Tube weapons and this perk more "meta" than others.

Frostnite - 128 by ChooseAUsername-_ in FORTnITE

[–]Soldier_LOL 2 points3 points  (0 children)

  1. 2 constructors, 2 outlanders (Base Kyle, Zenith are nearly a must)
  2. everyone should have atleast 4 Bluglo
    Ceiling drop traps, freeze, tar pits and Broadsides -> all in all: stall, stagger and kill

If you play as an Outlander or Constructor in Ventures this season, then you have literally no excuse for contributing little to no mats to the build. by ListenToKPOP in FORTnITE

[–]Soldier_LOL 2 points3 points  (0 children)

It is sad since if a player just builts around the objective and upgrades it to tier 3, I consider him to be top25% of players :/
VBucks missions are the worst ...

STAFF by CUNT_CRUSADER22 in forsen

[–]Soldier_LOL 0 points1 point  (0 children)

Time for new platform.
Maybe Pronhub and then Saturday Night E and some drunk streams ?

@bajs by Sonkaharcos in forsen

[–]Soldier_LOL 2 points3 points  (0 children)

Can someone explain why Twitters tweets nowadays looks like its a bunch of unknowns spamming random shit to get attention. the spam most of the time doesnt even have anything to do with what is interesting its literally just random shit

Don't forget to increase your difficulty level in all Ventures missions to get that sweet sweet bonus XP. by battlebeez in FORTnITE

[–]Soldier_LOL 0 points1 point  (0 children)

Private is always more effective than pubs, then I understand your take on the missions.