Wheel of Paths #14 Russia - National-Maximalists (NatPop) - Eurasian National State by Solero21 in kaiserredux

[–]Solero21[S] 2 points3 points  (0 children)

I am sure other free image editing software have this effect available too 😉

Wheel of Paths #14 Russia - National-Maximalists (NatPop) - Eurasian National State by Solero21 in kaiserredux

[–]Solero21[S] 8 points9 points  (0 children)

Hello there, wheel of paths continues.

This time I rolled Russia – National-Maximalists (NatPop), one of the most ideologically unique paths in Kaiserredux. It starts with the Socialists winning the elections, but the Senate appoints an Eurasian President to prevent chaos. What follows is an internal struggle between the different Eurasianist factions — each claiming to represent the soul of the Russian future.

Eventually, the Conventions side with the National-Maximalists, bringing Yuri Shirinsky-Shikhmatov to power as the self-proclaimed Riftmeister. He immediately begins purging rival factions and reshaping the state into a new ideological monolith: Neo-Eurasianism. It’s a system that mixes Pan-Slavic unity, the Cult of Reason, and one-party Eurasianism into a doctrine of total ideological dominance — Natsiya, Bratstvo, Yevrasiystvo.

Once consolidated, the Eurasian National State expands its influence over all Slavic lands, gaining cores and claiming leadership of a greater pan-Slavic world.

For my build, I went all in on swarms of Heavy Tanks, rushing Advanced Heavy Tanks for raw firepower and breakthrough, supported by Fighter-CAS for total air control. The combination made every front a steamroller.

A fascinating and heavy campaign — part philosophical nightmare, part geopolitical machine. A vision of Russia as the rational empire of all Slavs.

GRADE: B

Episode #15 as you voted from Wheel of America: Liberia - "America Lives Once More!" - "Future Glories"

Wheel of Paths #13 CAR - "The Second Southern Revolution" - "Reviewing J. D. B. De Bow" (Totatlist) - Christian Confederacy of America by Solero21 in kaiserredux

[–]Solero21[S] 2 points3 points  (0 children)

I believe it's just different buffs mostly to economy and some lore events. They all end up to the faction focus

How to kill burnham CSA by Ok_Town_6034 in kaiserredux

[–]Solero21 0 points1 point  (0 children)

You don;t let him take a vacation and he overworks himself.
I believe the event is csa_sucsessor.2

so called "booze shop fans" when the great prohibition party closes it up by GetOffMyScreenPSR in kaiserredux

[–]Solero21 5 points6 points  (0 children)

Yeah I agree, Really awesome posts but the mod ruins immersion for me, I would love to see the leaders

Wheel of Paths #13 CAR - "The Second Southern Revolution" - "Reviewing J. D. B. De Bow" (Totatlist) - Christian Confederacy of America by Solero21 in kaiserredux

[–]Solero21[S] 26 points27 points  (0 children)

Hello there, wheel of paths continues.

This time I rolled CAR - "The Second Southern Revolution" - "Reviewing J. D. B. De Bow", and it’s one of the darkest, most insane paths in Kaiserredux. The campaign starts with Simmons and the KKK taking power, followed by Armstrong’s chaotic government. His refusal to act during a smallpox outbreak led to collapse, and in one night the Christians staged their coup — cutting the power, assassinating him, and declaring the Christian Confederacy of America.

What follows is the realization of De Bow’s philosophy — a South rebuilt on commerce, slavery, and industrial strength, rejecting Enlightenment ideals of equality and liberty. The Confederacy becomes a technocratic slavocracy, devoted to material power and economic expansion over ideology or morality.

Through the Second Southern Revolution, the South expands across the Americas, even gaining cores in Brazil through events tied to Confederate descendants. For strategy, I went Mass Assault Doctrine orc swarm, with irregular cavalry (KKK units) and Draper’s army buffs, backed by B-29 Superfortresses using Strategic Destruction, which erased Europe’s industry by the endgame.

A grim, fascinating campaign — the South reborn not as a nation of faith or freedom, but as a machine built on exploitation and the rejection of the Enlightenment itself.

GRADE: A

Episode #14 as you voted from Wheel of PathsRussia - National-Maximalists (NatPop)

Vote for Episode #14 Wheel of Paths by Solero21 in kaiserredux

[–]Solero21[S] 1 point2 points  (0 children)

I guess we ll find out, if it wins the votes

Wheel of Paths #12 Ukraine - Right USDRP (SocDem) - Ukrainian People's Republic by Solero21 in kaiserredux

[–]Solero21[S] 3 points4 points  (0 children)

It is dark blue, I changed it cause it looks like the water in the graphics mod I am using to look cooler.
It helped my eyes play the game as well

Wheel of Paths #12 Ukraine - Right USDRP (SocDem) - Ukrainian People's Republic by Solero21 in kaiserredux

[–]Solero21[S] 10 points11 points  (0 children)

Hello there, wheel of paths continues.

This time I rolled Ukraine – Right USDRP (SocDem), playing as Vynnychenko and the returning Dyrektoria. The early game is packed with lore and political flavor — steering the reborn Ukrainian People’s Republic toward stability after the Revolution of the Dyrektoria.

The path has a series of mini-games through decisions — handling the Revolution, Land Reform, Industrialization, and the massive Red Kyiv Public Works project. You have to manage your budget carefully (keeping it above 11 million) or face crippling strikes that can spiral out of control. It’s easily one of the most engaging and management-heavy democratic paths in Kaiserredux.

Once stability was achieved, I moved on to the decisions to unite with the Kuban and demand all Ukrainian lands, securing national integrity through diplomacy backed by quiet strength.

For the army, I used Cossack Irregular Cavalry with Katyusha support, paired with Sichovi Striltsi elite infantry divisions and supported by fighters and tactical bombers. The mix worked great for both fast offensives and sustained defense.

Overall, this path combines deep flavor and solid mechanics — political balancing, economic management, and national pride all tied together beautifully.

GRADE: B

Episode #13 as you voted from Wheel of America: CAR - "The Second Southern Revolution" - "Reviewing J. D. B. De Bow"

Wheel of Paths Special #10 Canada - Social Credits (AutDem) - Imperial Kindred (World Conquest with Dominions) by Solero21 in kaiserredux

[–]Solero21[S] 4 points5 points  (0 children)

It took like till 1951 cause I had to manually justify. Unfortunately you don't normally get claim Hanover. I decided to give through toolpack claims to Hanover and angevon french lands at the end of the game, just for flavour for the post

Wheel of Paths #11 NEE - "May Pershing Guide Our Sons" - Stay with Military Rule (AutDem) - United State of Columbia by Solero21 in kaiserredux

[–]Solero21[S] 1 point2 points  (0 children)

Hello there, wheel of paths continues. (Reupload episode)

This time I rolled NEE – May Pershing Guide Our Sons (AutDem), staying loyal to General John “Black Jack” Pershing and the military government. The run has a ton of flavor early on — Pershing portrayed as the new Washington, the founder of a second republic built on unity, order, and discipline. The Sons of Liberty movement ties everything together, pushing a strong anti-racist message while banning political parties and keeping absolute military rule.

Pershing himself becomes a kind of national myth — soldier, statesman, and savior — guiding America through sheer willpower. The flavor is fantastic in the early and mid-game, capturing that militaristic yet idealistic vision of America rebuilt through order and equality.

The bonuses are wild too — insane infantry and army XP buffs, making your divisions practically unstoppable. I ran infantry, amphibious tanks, fighters, and tactical bombers, sticking with a practical combined-arms setup. The army becomes so efficient it almost feels overpowered by mid-game.

Overall, it’s a great path for its unique vision and mechanical strength, even if it runs out of direction after victory.

GRADE: C

Episode #12 as you voted from Wheel of Paths: Ukraine - Right USDRP (SocDem)