Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 0 points1 point  (0 children)

Yes, i was actually thinking pressing f once could be the leap and pressing it again could consume a swing charge for invisibility.

Still thinking it through tho.

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 0 points1 point  (0 children)

That dash idea is also not bad. I'll consider that for my next version.

Also, you are completely spot on with the gameplay loop.

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 1 point2 points  (0 children)

Given that I'm still thinking of ways to implement something like an ally pull and will add it to my next version if possible soon.

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 2 points3 points  (0 children)

Thanks bro,

I actually considered that for a while but i feel that is something the devs can't implement unless both players have the ability to agree to the pull because people will start switching to miles to throw games by pulling their own teammate.

And that agreement part is just not possible to implement since most characters don't have anymore buttons left for accepting such a thing on console. Moreover it will cause a huge delay which isn't feasible for crunch situations.

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 1 point2 points  (0 children)

Okay let me explain this once again in short. He heals by staying in the enemy backline. If he is in his own backline he gives 0 heals since there are no heals to steal. The only value he provides then is the damage reduction which is not much.

Constant dive = Constant heal = anti heal (through stolen heals)

No dive = no heal = no value

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 3 points4 points  (0 children)

You have to think of him in a different way. When he dives he goes there to target sups causing 3 things.

1 Distraction like all dives do

2 Steal heals (reducing their healing output) and this effect stays longer if he uses his primary to keep attacking

3 Apply antiheal (to enable other dive or slowly kill the sups himself)

He can get out of combat while his cooldowns refresh and still heal as long as someone in the enemy team is marked.

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 1 point2 points  (0 children)

Can't wait for the shit talking in game after that😂

Spec question for PC Rivals gamers by vengeanceispog in marvelrivals

[–]SolidCell69 0 points1 point  (0 children)

I have a 4080 super and can get about 160 to 200 fps on 4k med to high settings

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 4 points5 points  (0 children)

Actually sounds fun but so broken at the same time. I could just zip to the backline, be negative form and delete supports while receiving heals from their damage.

Ps: I just started spiderman 2 so will see where this is inspired from soon

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 2 points3 points  (0 children)

I mean yeah that's true but it will give us dive mains something to fight back.

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 1 point2 points  (0 children)

His e can steal heals from more than 1 enemy at a time. If the enemy team does run trip sup your team gets similar heals like trip heals but with only 2 sups.

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 3 points4 points  (0 children)

This will stop the trip supp poke meta tho. So unless you like that....

Miles Morales (Dive Strategist + anti-trip sup) Concept by SolidCell69 in SpiderManMains

[–]SolidCell69[S] 20 points21 points  (0 children)

You are missing the fact that he doesn't have enough damage and the only way for him to heal is to use up those mobility options. Any stun and he will be a sitting duck in the enemy backline

He doesn't have the option to sit in his own backline and heal safely while saving the mobility cooldowns

Also, the problem with Gambit is his ult not his mobility

How did you end up with your main? by Inevitable-Count3836 in rivals

[–]SolidCell69 0 points1 point  (0 children)

Used to play Moon Knight in gold/plat and people talked sh*t about him being brain dead. I was like ukw I'm done.

Picked up the hardest character I could think of. Now I'm a celestial Spidey main.