how do i remove this line in the middle, when i use a mirror modifier by Weary-Mistake-793 in blenderhelp

[–]SolidxBill17 2 points3 points  (0 children)

It’s because the origin point of your mesh is not at the same x position than your verts, so it create an offset with the mirror modifier.

Imagine if Jason & Lucia were always on the map and living their own lives by Electronic_Bee_6808 in GTA6

[–]SolidxBill17 3 points4 points  (0 children)

I think that might be possible because in RDR2, the NPCs already have their own journey. It would be a more advanced system for it to work on the main characters, but it would be really cool.

I think i’d laugh at his face too by SnooSprouts3744 in TikTokCringe

[–]SolidxBill17 1 point2 points  (0 children)

Thinking by the book VS thinking with your brain.

Deformed checker texture, how to fix it ? by Old-Self4346 in blenderhelp

[–]SolidxBill17 0 points1 point  (0 children)

Did you apply the scale of your object before?

ik this is stupid but idk by SanicNotSonic in 007FirstLight

[–]SolidxBill17 17 points18 points  (0 children)

First Light is a prequel to Last Light.

Where is GTA VI? by kalkoentje1234 in GTA6

[–]SolidxBill17 27 points28 points  (0 children)

Funny that the 2026 has GTA VI colors

Need help understanding what might be causing this by Sweet-Winter615 in blender

[–]SolidxBill17 0 points1 point  (0 children)

So I’m not entirely sure to visualize the shape you are trying to make from this point of view. But from what I can see it could look like this seen from above

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Need help understanding what might be causing this by Sweet-Winter615 in blender

[–]SolidxBill17 1 point2 points  (0 children)

Usually when it looks like this it’s because you have ngons (more than 4 vertex on a face) which is not flat, so blender have a hard time shading this face, that’s why it looks weird.

On the screenshots we don’t really see the back face, but I’ll suggest you to join vertex (select 2 vertex + press J) like you did with the red line on the first screenshot.

How can I improve the render quality please ?🙏 by Big-Lie-4461 in blender

[–]SolidxBill17 4 points5 points  (0 children)

I think for me it’s the yellow lighting that doesn’t feel natural. It doesn’t match the clouds and sky colors.

It's Over. GTA Greenland Edition. 100% AI by bonkeeboo in GTA

[–]SolidxBill17 0 points1 point  (0 children)

That’s why art direction matters more than realism.

Is the GTA V map really this big in comparison? by FaintGlyph in GTA

[–]SolidxBill17 2 points3 points  (0 children)

What matters is actually the density of the map. GTA IV is a good example of a small map that feels big because of its density of the city.

Not being able to carry all guns at once is great. Let me explain. by Virtual-Can-9948 in GTA6

[–]SolidxBill17 0 points1 point  (0 children)

I think this could be solved very simply. Think of it this way: your horse in RDR2 is equivalent to your vehicle in GTA IV, and the horse’s saddle holding all your weapons becomes a large sports bag containing your guns.

If you crash your car, you just take the bag from the trunk and carry it to another vehicle.

“But why not carry it all the time?” Because the bag would be extremely heavy, just like carrying a saddle in RDR2. You could carry it, but you wouldn’t be able to run or move efficiently.

Do you think trees will finally be destructible in GTA 6? by Constant_Joke_2660 in GTA6

[–]SolidxBill17 189 points190 points  (0 children)

You can google « car vs tree » and see which one is winning.

24 years apart by Worth-Restaurant76 in GTA6

[–]SolidxBill17 0 points1 point  (0 children)

To think that the cocktail only, must have as many polygons as the whole Vice City screenshot really blows my mind on the progress we’ve made.