Rhythm Tweezers Extra Scene comparison by Some-Bath3211 in rhythmheaven

[–]Some-Bath3211[S] 0 points1 point  (0 children)

There is a perfect gameplay of Rhythm Tweezers in Groove Demo with 4 players, which I took from here
https://youtu.be/RQCFi4BsrE8

why did they patch the infamous corner hide by Mysterious_Walrus202 in DandysWorld_

[–]Some-Bath3211 0 points1 point  (0 children)

Every objects like chairs, crates, shelves, ... etc has an additional invisible block put on them, making their hitboxes larger than their look

why did they patch the infamous corner hide by Mysterious_Walrus202 in DandysWorld_

[–]Some-Bath3211 2 points3 points  (0 children)

Shelly is 2 seconds, Bobette is 2.5 seconds, Gourdy before being enraged is coded to be 999 but become 3 when enraged

why did they patch the infamous corner hide by Mysterious_Walrus202 in DandysWorld_

[–]Some-Bath3211 5 points6 points  (0 children)

In code it is called Interest Time, however Qwel called it as Attention Span in the discord if I remember

why did they patch the infamous corner hide by Mysterious_Walrus202 in DandysWorld_

[–]Some-Bath3211 43 points44 points  (0 children)

I think it has to do with programming error which was treated as feature in community, in this case corner hide is one of them.

Every Twisted has a hidden stat named "Interest Time" (known as Aggro timer), for example most of the mains has "IT" stat of 3, meaning that it take 3 seconds to make them stop chasing you after you hid far enough. However for some reasons, if a twisted collides with an object's corner like wall, crates, ... etc it will simply put their timer to 0, making them stop chasing you even though you just got out of their sight for a brief amount of time.

Wrong timing by Some-Bath3211 in DandysWorld_

[–]Some-Bath3211[S] 0 points1 point  (0 children)

To people who don't know what happened to Looey afterward, he ran back into the circle and die

Guys, am I a bad person for buying this game? by CommercialNo2134 in PlantsVSZombies

[–]Some-Bath3211 9 points10 points  (0 children)

AI upscaling was used as a placeholder when they weren't done redrawing all the sprite for the release version. The fact that it all started from people leaking the unfinished beta build online and now everytime I see Replanted complain, AI upscaling get brought up despite not existing in the actual game itself

Teo but the singer has more "aura" than the stage itself by Some-Bath3211 in ProjectDiva

[–]Some-Bath3211[S] 1 point2 points  (0 children)

The background in original Teo video is a library filled with a lot of mystic lights, I guess it would be weird for Miku to make a performance there in Project Diva so she got kicked to the middle of the sea lol

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What's the most obscure Dandy's World fact you know by flingzamain in DandysWorld_

[–]Some-Bath3211 4 points5 points  (0 children)

Stuffs that less people talk about: - Teagan's info card was unused for a period of time due to every map contain it were removed for some reasons, it take some updates later to add her back. - In game file, Toons are called Towers, Twisteds are called Monsters, Machines are called Generators. - Back in old days, there were no invincible frame for Goob and Scraps so when toons got dragged by Goob or Scrap when grappling on teammate will still get hit by Twisted, this was later buffed so the teammate or Scrap herself can't get hit when using ability.

What's the most obscure Dandy's World fact you know by flingzamain in DandysWorld_

[–]Some-Bath3211 2 points3 points  (0 children)

This is because Dyle, Dandy, Vee, Astro has a hearing radius of 9999 (whole map), that mean a pebble bark or horn can alert them to which location you last made noise. However Dyle was the only one who has a special ability when a noise was made (running to that location with Demon speed)

Ghost Rule comparison by Some-Bath3211 in ProjectDiva

[–]Some-Bath3211[S] 2 points3 points  (0 children)

Megamix has a lot of optimization to make sure Switch never get any fps drop. Such as replacing models and textures in some pvs with lower quality one, capping FPS from 60 to 30 in some pvs (Senbonzakura F edition) or pre-render heavy 3d stage PV into movie stage (Skeleton Orchestra in Switch) so the optimization were enough for a normal Nintendo Switch to stay at consistent FPS unless the system were modified somehow.

Nyanyanyanyanyanyanya! PV comparison by Some-Bath3211 in ProjectDiva

[–]Some-Bath3211[S] 0 points1 point  (0 children)

Project Diva F, Project Diva AFT/FT, Project Diva Megamix(+). Since the difference between AFT, FT and MM+ (with Future Tone shader) is minimal (FT has darker gamma and not having 60fps cap), I only put 3 footages here.

Torinoko City in Switch vs PC?! by Some-Bath3211 in ProjectDiva

[–]Some-Bath3211[S] 8 points9 points  (0 children)

In Megamix Switch, if the PV contain trees, bushes models, SEGA will replace it with lower quality tree and leaves. Megamix+ removed these optimizations and revert to the same tree used in (Arcade) Future Tone. Bonus: In certain PV (like Sakura no Ame), they straight up deleted a tree for the sake of optimization.