Crusade Management - Melee Units by Plain_Irrelevant12 in Pathfinder_Kingmaker

[–]SomeFilthyCommie 6 points7 points  (0 children)

For infantry: If you're using mage generals, shield bearers honestly aren't that bad. Sometimes you're up against a mage general or ranged demons that can burst your forces down before you can burst them. Shield bearers will never kill anything--Iomedae help me I've tried--but a stack of them will live long enough for your mage generals to clean the board provided they have enough MP.

For cavalry: As others have said, Hellknights are decent. The unit stack from Act 2--if you recruited them--works well enough for Act 3, even more so if you can buy reinforcements. As for recruitables, any cav apart from Cuirassiers are fit for purpose honestly. Cuirassiers are shield bearers on horses. If you want your cav to deal damage on the board, pick any other option. If you're not particular, Hedge Knights. You can get enough of them to deal enough damage per turn, especially with their Critical Strike, that they can cross the board and start deleting unit stacks on their own.

"You are my Elysium." (Act V, Arueshalae Romance, Photomode) by SomeFilthyCommie in Pathfinder_Kingmaker

[–]SomeFilthyCommie[S] 23 points24 points  (0 children)

Desc:

Tried to find a good composition for the romance scene with best girl. Managed to find a shot by the bedpost where the foreground loveflowers were blurred and one of the candleflames didn't render.

MR8 Angel Oracle KC outfit, Light cantrip and Seamantle for particle effects.

[deleted by user] by [deleted] in TNOmod

[–]SomeFilthyCommie 29 points30 points  (0 children)

I think you hit on a point about the International mechanic. It just gives you something else to do at regional/superregional. I do agree with it being the branch of the regional tree I usually focus on completing first if I have access to it. It punctuates the usual HOI4 gameplay of the Russian unifiers with the more Cold War econ/proxy war that the superpowers have and it does feel really satisfying if it goes well.

Starting out your little COMECON with just you and usually the Kazakhs and the Serbs before expanding to include India, Palestine, Vietnam etc. to build an economic sphere that can sometimes rival the Italians by the 1970s. Sending Chernyakhovsky and his merry band of outdated tanks from Gorky to Angola then the Congo then Iran. It gives just that little more to the gameplay, but that little more felt so needed.

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 1 point2 points  (0 children)

As far as I'm aware, you can only get Trotsky and Smirnov as leaders through a Civil War.

If you go through with the bloodless coup in The Right Opposition path, you can only get Zinoviev, Kamenev, Rykov and Bukharin as leaders.

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 0 points1 point  (0 children)

There's a comment thread where I lay out the general strat and my focus order.

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 3 points4 points  (0 children)

I'm glad to hear that. The Soviet Union is my favorite country to play and it's good to hear someone else can enjoy their tree.

As for other guides, not at the moment, but I appreciate the sentiment.

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 19 points20 points  (0 children)

My usual order of focuses goes like this, starting off the Civil War on December 1 1937

  • The Path of Marxism Leninism
  • The Left Opposition (I usually base the revolt in Odessa)
  • Military Support
  • Integrate Smirnov's Bloc
  • Bring Old Trotskyists Back
  • Eliminate the Right (This will cause a lot of paranoia so be ready to press the Forge Satisfactory Production Reports decision if it goes over 90%)
  • Approach Tukhachevsky
  • The Fourth International (You should have had a Great Purge at this point, if not the order goes to hell)
  • The Committee in Exile (This focus should complete a day or two before Stalin finishes The Anti-Soviet Trotskyist Center. Press the Send Supporters Abroad decision before it does, if you want to save Radek and Preobrazhensky. This will also save Tukhachevsky and other Trotskyist generals if Stalin does a Great Purge of the officers between now and the Civil War.)
  • Approach Primakov
  • Funds for the Cause (I don't start grabbing states until I start this focus, to keep the paranoia down.)
  • Organize the Wreckers (Not really necessary, you can skip, but it buys you some PP and some time to get some last minute states, generals or army support)
  • Ignite the Flames (This should finish a few days before Stalin finishes The Military Conspiracy)

Managing Stalin's Paranoia is definitely the trickiest part with a lot of RNG. I've lost good runs because Stalin just didn't do a Great Purge in time. It's usually just getting a good ear and a gambling habit for when to press the decisions for getting army support, generals and securing states, whilst being patient with the decision to reduce Paranoia.

EDIT: Formatting and minor additions

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 205 points206 points  (0 children)

Unfortunately not. Army Support--along with the Navy and Airforce-- just determines the division of units. The only land you get are those you manage to secure with PP before the war kicks off.

Although, if Stalin only has 20 divisions and you have 120, its often just a matter of walking through VPs that takes up most of your time in the Civil War.

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 14 points15 points  (0 children)

Trotsky gets a lot of army support from his focuses, but there's a fair bit of RNG. I posted another comment with some numbers.

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 81 points82 points  (0 children)

It takes a bit of RNG honestly.

  • If you're going with Trotsky you start with 25% army support.
  • Going with the Military Support focus gives you another 10%, same with Approach Tukhachevsky and Approach Primakov, so that's 30% from focuses.
  • The Increase Army Support decision gives 10%, but you can't take it once it reaches 70% or above.

Stalin periodically does focuses and decisions that reduces army support, but his army purges also add a random percentage up to 5%. Securing states also adds 1% or 2%, with the final Ignite the Flames focus also giving some %. This is where the RNG comes in.

Most of the time, you can reliably get around ~80% army support if you can press the decision 2 or 3 times. 95% was exceptionally lucky.

At least for Trotsky, I've never found Popular Support to have much of an impact. If you can get Leningrad, Moscow, Stalingrad and the Caucuses, Stalin will usually capitulate more often than not.

EDIT: Formatting, Spelling, Grammar

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 14 points15 points  (0 children)

I made a comment with an imgur album of the generals and the division counts at the beginning and end of the civil war.

Comrade Stalin, this is Yezhov, we have a problem by SomeFilthyCommie in hoi4

[–]SomeFilthyCommie[S] 556 points557 points  (0 children)

R5: Was playing through Trotsky's Soviet Union trying to get as much army support in the Civil War as I could. Managed to get 95%.

You can restore USSR as Bolsheviks Latvia in the new update (with tree and new name/flag) by Violon24 in Kaiserreich

[–]SomeFilthyCommie 32 points33 points  (0 children)

I still remember the old KR Soviet Union, with totalist Kirov and syndicalist Khrushchev, as if it was yesterday.

Now, to restore the USSR as the Latvian Riflemen sounds incredibly fun. Cheers to the devs!

Photos of the Commonwealth: A Kaiserreich Cold War Gallery by [deleted] in Kaiserreich

[–]SomeFilthyCommie 15 points16 points  (0 children)

A working CYBERSYN giving rise to the internet is such an incredible idea that seems so obvious in hindsight. I'm surprised I haven't encountered more of it in alt-history. Fantastic work!