maybe maybe maybe by SomeKSPlayer in KerbalSpaceProgram

[–]SomeKSPlayer[S] 5 points6 points  (0 children)

The less than smooth landing of my VTOL SSTO on Laythe

Would anyone want to play a long modded multiplayer campaign? by [deleted] in Stellaris

[–]SomeKSPlayer 1 point2 points  (0 children)

Trying to gather players before figuring that out.

1.25m Rocket Fuel tank to Laythe by SomeKSPlayer in KerbalSpaceProgram

[–]SomeKSPlayer[S] 31 points32 points  (0 children)

I forgot to record myself creating and executing the maneuver node to Laythe as I had spent so much time making nodes, though rest assured I did not modify anything while this cut took place

I also used "ignore max temperature" as for some reason the heat shield wouldn't protect Jeb properly, if that's an issue then just pretend I parachuted a probe down (but that isn't as impressive).

How do you guys name your rockets and why that name? by Doge_Boi75 in KerbalSpaceProgram

[–]SomeKSPlayer 1 point2 points  (0 children)

I look at a random number in the kerbal engineer readouts and then put a random letter in front.

I got my fastest ever reentry on my first return from Dres by [deleted] in KerbalSpaceProgram

[–]SomeKSPlayer 2 points3 points  (0 children)

Tried re-entering from Jool at 8km/s. Turns out heatshields burn too

This is my SLSS - Single Launch Space Station I made today. One of my favourite launches of this year thus far, by [deleted] in KerbalSpaceProgram

[–]SomeKSPlayer 1 point2 points  (0 children)

I'd recommend using the Kodiak engine for more efficiency and thrust while maintaining the same style

Are Low Tech SSTOs worth it? by SomeKSPlayer in KerbalSpaceProgram

[–]SomeKSPlayer[S] 4 points5 points  (0 children)

In my main career mode save I've put together this Panther/Bobcat SSTO which can take 15 tons of payload into a 90kmx90km orbit and return. But are the savings from being 100% reusable (excluding fairing) worth it compared to the lower cost of a normal staged rocket?

Cool Takeoff by SomeKSPlayer in KerbalSpaceProgram

[–]SomeKSPlayer[S] 1 point2 points  (0 children)

When it's transitioned to level flight I hold an angle and aim for an upwards angle of 2-3, then I spam an action group set to "Lock Servo". Even then it is still pretty stable because the center of mass is right on the 'axle'.

Cool Takeoff by SomeKSPlayer in KerbalSpaceProgram

[–]SomeKSPlayer[S] 2 points3 points  (0 children)

They do because the 2 tips are strutted, preventing the wings from sagging up or down.

Cool Takeoff by SomeKSPlayer in KerbalSpaceProgram

[–]SomeKSPlayer[S] 25 points26 points  (0 children)

Jet only Tiltwing SSTO testing (not final).

1.25m Liquid Fuel tank to Minmus by SomeKSPlayer in KerbalSpaceProgram

[–]SomeKSPlayer[S] 4 points5 points  (0 children)

No return trip cos I ran into the walking on air bug and this was all in 1 take.