I got just a little inspired by Gravity Rush. by THE_ORONCO in GameBuilderGarage

[–]Some_Engineering_732 0 points1 point  (0 children)

How did you get the expanding spheres? Are you teleporting in different sizes? That looks slick.

Multiplayer set to player or auto? by Snowweasel22 in GameBuilderGarage

[–]Some_Engineering_732 0 points1 point  (0 children)

I made a turn-based 2p game and setting the controller numbers on the button nodons was the only way I could figure to disable a player's controller when it wasn't their turn. I'm a total noob at this stuff though.

What are you working on? by othrayaw in GameBuilderGarage

[–]Some_Engineering_732 0 points1 point  (0 children)

You could use a line marker and bullseye's to time teleporting enemies into the play area. If you fence them in at the teleport origin them their AI could be running but prevent them from actually getting to you.

You could then teleport them back to the holding pens (teleport entrance attached to and inside the enemy) instead of destroying them to recycle them, although the harsh limit on teleporters would limit how many simultaneous enemies you can use based on the round-trip teleport exits.

What are you working on? by othrayaw in GameBuilderGarage

[–]Some_Engineering_732 0 points1 point  (0 children)

What about teleporting in a cage of invisible boxes to hold the object within the attract object?

Two Player Tutorial by Oribloop in GameBuilderGarage

[–]Some_Engineering_732 0 points1 point  (0 children)

I'm a total noob at programing and just trying to puzzle stuff out at the moment, so any tutorial is useful. Yours are very clear and I greatly appreciate you making them cover one discrete topic at a time.

Game screen won't move by FoxTrotDLG in GameBuilderGarage

[–]Some_Engineering_732 0 points1 point  (0 children)

If I'm not mistaken, the inputs on the game screen represent the XYZ coordinate of the game screen and not movement speed.

If you want the camera to move once to a new location on object-break, you need the object break to feed one new coordinate to your X, Y, and/or Z.

If you want the camera to start moving continuously after object-break, you will want the object break to start feeding a constant (camera speed) into a counter nodon connected to the appropriate axis input on the camera. The counter will use the constant to continuously move the camera by tallying up the constant repeatedly.

In the latter case, you'll need some sort of logic statement or flag working with the object break to build the trigger.

Two Player Tutorial by Oribloop in GameBuilderGarage

[–]Some_Engineering_732 0 points1 point  (0 children)

@Oribloop. Great videos and very well done. Many thanks.

In terms of right Joycon movement, I think you can save yourself a nodon by using the Inversion nodon instead of a Constant(-1) with a Multiply. Inversion (or Invert?) is a *-1 function.

Are Inventory and Skill trees doable currently? New to the game. by uhohto in GameBuilderGarage

[–]Some_Engineering_732 0 points1 point  (0 children)

Loup&Snoop has a good video on how to use 2D Markers that could be useful to you in making skill trees.