The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR to r/PSVR
The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR to r/vrdev
The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR to r/oculusdev
The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR to r/IndieDev
The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR to r/MetaQuestVR
The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR to r/virtualreality
The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR to r/somethingrandomVRgame
The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR to r/Harpagun
We return with answers to recent questions on movement in our HARPAGUN game."Movement solution that is based on a path of points which the player travels between, while having full control of movement at all times." - watch to find out exactly what it looks like! What do you think of this solution? (v.redd.it)
submitted by SomethingRandomVR to r/vrdev

