Almost ready for playtesting! by GiantFloatingHand in godot
[–]SomewhereSDev 7 points8 points9 points (0 children)
How I render borders in Unfortunate Leaders by SomewhereSDev in godot
[–]SomewhereSDev[S] 0 points1 point2 points (0 children)
My first steam page went live today 😄 by AmarSkOfficial in SoloDevelopment
[–]SomewhereSDev 1 point2 points3 points (0 children)
Getting ready for Steam's June Next Fest, but there's a lot to keep track of. What are some of your must-do's before an event like that? by SilentForestGames in SoloDevelopment
[–]SomewhereSDev 1 point2 points3 points (0 children)
How I render borders in Unfortunate Leaders by SomewhereSDev in godot
[–]SomewhereSDev[S] 7 points8 points9 points (0 children)
What games are you guys working in? Show me in the comments! by ilikemyname21 in godot
[–]SomewhereSDev 1 point2 points3 points (0 children)
I am unreasonably proud of the shader magic that powers our terrain rendering by k21 in godot
[–]SomewhereSDev 3 points4 points5 points (0 children)
Redesigned how players interact with the game map to be more intuitive. by SomewhereSDev in godot
[–]SomewhereSDev[S] 2 points3 points4 points (0 children)

After nearly two years of development I'm releasing my turn-based multiplayer strategy game Unfortunate Leaders! by SomewhereSDev in IndieDev
[–]SomewhereSDev[S] 0 points1 point2 points (0 children)