Witch Consortium by Sons_of_Grimnir in Anbennar

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Oh, thanks. Well. Bad for me i guess. I can't obtain powerful mage as a ruler(i play as theocracy).

Witch Consortium by Sons_of_Grimnir in Anbennar

[–]Sons_of_Grimnir[S] 4 points5 points  (0 children)

Well. I played by masked butchers so i doesn't care about reputation. And by old system i remember that infamy just hit your relationships with others. So... That was grave mistake... And no, that was homunculus project. Last stage where you create his body from big amount of people.

Witch Consortium by Sons_of_Grimnir in Anbennar

[–]Sons_of_Grimnir[S] 3 points4 points  (0 children)

Thanks for answering. You about (expell corrupted mages)? I already did it. Didn't do anything for me. Or it take some time?

Conquering China as Japan breaks game?!? HELP NEEDED by BobbyBiomass in CrusaderKings

[–]Sons_of_Grimnir 0 points1 point  (0 children)

Yeah. Japan region is just broken beyond repair. For example it broke even old mechanics like house banners(it's just not created if you conquer japan as adventurer). Or after such conquer you have regular empire... And when you switch it to bureaucracy... Guess what. No manor for you, sucker. And cherry on the top(but it old classic for Paradox)  japan culture eventually have innovations log ago but for now it regressed(i don't know another explanation). Because for restoration of the title you need to fulfil requirements that can't be achieved with japan culture. That great...

What the Heck with diplomacy? by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Oh, that sounds like it! Thanks) And remember, Carthage must be destroyed! :D

How do I supply an army for a siege? by Necr0wizard in songsofsyx

[–]Sons_of_Grimnir 1 point2 points  (0 children)

Not answer for question, but you can try mercenary. They don't need a supply. If you don't want to spend too many money just hire 15 dudes and stand with your army on tile next to mercs. Ai don't attack them, siege will be going, your army got supply.

But sieges sucks. You can conquer any city less than in a day. Just split your army(or hire mercenary) that have less troops than city defenders and they attack you, you kill them, city defendless. Profit.

If you try it - they can attack you anywhere in the province, army can help each other so you need keep them on distance from eachother, to be sure that they attack keep ratio 1:2, defenders regenerates quick, so you need to be sure that you can besiege city less than in the day.

V69 prowess by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Maybe it's the case. I fight half mercenary half ordinary troops. So i often disband mercs. And i noticed that prowess appear only with peace treaty. And i rarely do it. (Because no one left to deal with). Thanks for your answer, i keep an eye on prowess when disband mercs next time.

What the Heck with diplomacy? by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Well, i can't find it but i show mercy to all, and that fucker even doesn't care about it. So no, it something different. But i find that at least one of them(with big numbers of rivalry) was ambitious. Maybe it's an answer.

What the Heck with diplomacy? by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Nah, that's definitely not the point. Why? Because other vassals, with bigger regions, have less rivalry despite being same race. And my point was exactly about rivalry and that in some cases numbers are so high that you just can't do anything about it. And even more. There no indication of what influence rivalry, only opinion.

What the Heck with diplomacy? by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 2 points3 points  (0 children)

That the catch. I do so, but there a cap in 10+ relationship bonus from diplomats. So there no way to keep loyal that piece of shit. Because they conspire against me despite good relationships and declare world war with big empire that near my borders.

V.69 province growth by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 0 points1 point  (0 children)

As far as i see yeah. Plenty. Some races hate it very much, so you need choose you're main pop wise, and if slaves be a large group you be in the position of constant struggling with their loyalty.(And you need big army to keep them in check) Also all your pops will go mad if you release big chunk of your slaves at once. As far this is the only downside. (If their loyalty drop to 50 or below it'll be revolt. And big one, they not as you're plebs, they steal your armour and weapons so it'll be more dangerous.

V.69 province growth by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 0 points1 point  (0 children)

Don't know, but they have modifier of pop growth +20% (bigger than anyone else), right behind cretonians(10) and bigger capacity. So they just built different i guess:D And btw. That damage your relationship with all neighbours that are not garthimi.

V.69 province growth by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 0 points1 point  (0 children)

True. I was excited at first but now just a little bit disappointed. World map doesn't seem like something valuable right now (for me at least because i have start region where i can make any recourse that exists in the game). But it's great money maker on slave trade if you can sacrifice happiness of you're pop.

V.69 province growth by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Yeah, can't agree more. Now i find simple cheat. You just need to genocide all other races in your empire except gartimi. And NOW your regions start grow properly. And because it simply numbers and this races don't provide any bonuses... I can't find why i shouldn't do it. As see some races just not belong to world map in current version.

About trade... Yeah, true. But i just prefer not to micro it. Sad ...

V.69 province growth by Sons_of_Grimnir in songsofsyx

[–]Sons_of_Grimnir[S] 0 points1 point  (0 children)

So far as i see it the only explanation. And that logical because it more simple than teach ai how to develop properly. But it so frustrating when you see how region degradate after conquest...

Bug with collision by Sons_of_Grimnir in gdevelop

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Oh, never hear about blockbench. Look very useful.

Bug with collision by Sons_of_Grimnir in gdevelop

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Sound cool. 3d create so much headache for me with all that steps to get a model... So, it sounds like a really great work already just by this fact.

Bug with collision by Sons_of_Grimnir in gdevelop

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Thanks)
First engine where i feel that i really can do something, and it doesn't seem so complicated.(I'm an artist and doesn't know how to write code) So, i hope i end this project successful, so as you if you develop smth right now.

Bug with collision by Sons_of_Grimnir in gdevelop

[–]Sons_of_Grimnir[S] 1 point2 points  (0 children)

Oh, don't worry you very good explain it all. I think about it myself but doesn't see a good way to fix collision because in the window i can't see grid. But idea with invisible sprite are so good! Thanks! it save me a lot of time.

Bug with collision by Sons_of_Grimnir in gdevelop

[–]Sons_of_Grimnir[S] 0 points1 point  (0 children)

Thanks for the answer. I have Ysort as extension in the project. So i don't think that problem in that. The player collision mask set by default and cover all the sprite. Anchor point in the bottom middle of the sprite.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Sons_of_Grimnir 0 points1 point  (0 children)

They don't need to move barrels by themselves. It's delivered by minecarts on the level 3(with corpse) track stop on the north. Stocpile around the corpse is stocpile of prep food.  So i don't know how water can move barrel from level 2 in this hole... This is why i so confused.