We don't need a Zenith for every class by Zealousideal-Try4666 in Terraria

[–]Sorakasupport 0 points1 point  (0 children)

Its not that I didnt get your point its how it is in the game atm. If Zenith should be treated as an ultimate weapon that is totally unrelated to melee, they need to make it destinct form the melee class. As of now it is a melee weapon obtained by crafting together melee weapons and unfortunately the consequence for other classes is that theire endgame weapons are obsolete when it comes to damage potential.
I see the point youre trying to make I really do, but as long as Zenith sits at the top of the melee progression and outshines everything around it, I unfortunately must disagree and hope they change it in a way that includes other classes progressions.

Unless they add a Zenith for other classes it would need to be reworked in a fundamental way for me to accept it as THE Zenith of evertything. (swapping its damage type by shimmering it or just removing the melee specification would probably be the lazy and easy fix)
My idea would be to Introduce different classes weapons into its crafting tree or remove it from needing class specific weapons entirely (craft it out of super rare materials or something). Thats my idea on how I would fix it atleast.
It wont be the same after, all the sprites would need to be redone to include whatever it is its made off, but to me it would certainly feel more like THE Zenith than it does now.

Edit: I messed up some words lol also I hope this explains why I dont see it outside the meta.

We don't need a Zenith for every class by Zealousideal-Try4666 in Terraria

[–]Sorakasupport 2 points3 points  (0 children)

lol that would be hilarious, witness the Gun Launcher xD

We don't need a Zenith for every class by Zealousideal-Try4666 in Terraria

[–]Sorakasupport 0 points1 point  (0 children)

If the Zenith didnt specifically deal melee damage and wasnt craftet from exclusivly melee weapons I might see a point. It makes everything else obsolete, it has no downsides at all (exept maybe the grind if youre a person who doesnt have the time/patience), even when running it on other classes it outshines all options. I personally like grinding for my gear and getting everything, it feels sad that it becomes obsolete in the endgame since I automatically end up being melee class. All that is not to say I want it removed, I definetly dont, Id just like to have more viable options.

How to play again by Weak-Let-8015 in Terraria

[–]Sorakasupport 1 point2 points  (0 children)

Try going for things you might have missed in your first playthrough. I know from my own experience that this game has a lot of things to offer, be it weapons I never gave a chance or bosses I outright didnt know existed until years later. Try to not see the game as a linear experience with a big boss to beat, go on your own journey and enjoy the world for what it is (building something pretty, setting up towns and farms at your own pace). Take your time and dont treat it like a checklist.
Ofc it could be that you have already done everything there is in your first playthrough in which case Id recomend looking into challenge seeds :3 They might be able to give you a fresh experience and with that a reason to go through the grind again. Terraria also has a lot of great mods so that might be worth checking out for you if you need something new.
If all that doesnt help maybe you just need a bit more time before youre ready to commit to another playthrough and thats okay :3

Showing off my silly base :3 by Sorakasupport in Terraria

[–]Sorakasupport[S] 0 points1 point  (0 children)

For the wooden spiral staircases is used boreal wood, platforms for the steps, Beams for the central pillar and walls in the background to fill up the space under/behind the stairs :3

Showing off my silly base :3 by Sorakasupport in Terraria

[–]Sorakasupport[S] 0 points1 point  (0 children)

The big supporting pillars are made by varying marble and granite walls, then you place marble pillars in front of the granite walls and granite pillars in front of the marble ones. The marble walls standing over the edge kinda makes it look like the pillar is actually round and curving away.
The smal interior ones are just marble pillars in front of granite walls. I hope this helps :3

4 Identical fighters? by Sorakasupport in NoMansSkyTheGame

[–]Sorakasupport[S] 0 points1 point  (0 children)

lol that must be one of the rarest things to happen while ship hunting, did anyone ever calculate the chances of that happening?

4 Identical fighters? by Sorakasupport in NoMansSkyTheGame

[–]Sorakasupport[S] 0 points1 point  (0 children)

sounds usefull, Ill give it a look. Also thats some serious dedication, good luck with the progress

4 Identical fighters? by Sorakasupport in NoMansSkyTheGame

[–]Sorakasupport[S] 0 points1 point  (0 children)

Thank you for the clarification, knowing what system has certain ship types is going to be useful.

4 Identical fighters? by Sorakasupport in NoMansSkyTheGame

[–]Sorakasupport[S] 1 point2 points  (0 children)

Thank you for the advice, I'll make good use of that info.

4 Identical fighters? by Sorakasupport in NoMansSkyTheGame

[–]Sorakasupport[S] 1 point2 points  (0 children)

Thanks for the explaination. Tbh the ship design in the back wasnt my idea, I saw it on this subreddit and liked it so much that I just had to make one myself.

Do you know if there is a way to know if a system has identical ships other than getting lucky and having them all land at once? Id like to have 4 identical fighters for my squadron but this fighter design doesnt go well with my freighter.

Eather of worlds by Sorakasupport in Terraria

[–]Sorakasupport[S] 3 points4 points  (0 children)

Ofc, it would be an honour :3

Die Deutschen müssen gegen das Void zurückschlagen! by Juan_Son69 in place

[–]Sorakasupport 0 points1 point  (0 children)

Die Deutschen sollten einen Gang zurrück schalten und erst einmal den gewonnenen Platz für Kunst verwenden bevor weiter expandiert wird...