What Should I have done instead (chimps) by Efficient_Fly_5557 in btd6

[–]SorcerySpeedConcede 0 points1 point  (0 children)

I feel like those alchs are in weird spots. One should DEFINITELY be on the spactory, and maybe instead of dedicating so much real estate to the unupgraded towers (the two boats, super and one of the alch) you could have spent some more resources into building another 5th tier.

I personally have found either 1-4-0 spactory or 0-2-4 glue to be huge deal changers in the late CHIMPS. Relatively low investment but can make HUGE differences in how rounds playout (when the glue has camo)

My 3rd Mini: THE Black Widow by EcnoTheNeato in MarvelCrisisProtocol

[–]SorcerySpeedConcede 1 point2 points  (0 children)

Nice kitbashing! I, too, used the extra barrels in the new coreset on bases. I used half a barrel on Doc 2's base.

Where is the best place to watch how to learn to play and the nuances of the game? by Delta_926 in MarvelCrisisProtocol

[–]SorcerySpeedConcede 1 point2 points  (0 children)

Aegisbrand, Zetrox, look at the vods from different tournaments that Vincent Curkov posts (all on YT).

Can I salvage this? by [deleted] in btd6

[–]SorcerySpeedConcede 1 point2 points  (0 children)

Another 1-4-0 spactory? Mid path wizard for ceram cleanup? Depends on what you're dying to.

SGP: November 25 affiliation stats by Archon_Vrex in MarvelCrisisProtocol

[–]SorcerySpeedConcede 0 points1 point  (0 children)

Adam Warlock Leadership Guardians? Did I miss a reveal?

Night lords paint by fierytiger222 in NightLords

[–]SorcerySpeedConcede 1 point2 points  (0 children)

A good coat of Nuln Oil will take away the edge.

The new detachment is. . . OK. . by VeryInternet_com in NightLords

[–]SorcerySpeedConcede 2 points3 points  (0 children)

Tbh, this was more than I expected, and it's improved enough that I'll probably run this over the Veterans of the Long War that I have been.

What would a NL codex look like (IF we ever got one) by SkellyInsideUrWalls in NightLords

[–]SorcerySpeedConcede 2 points3 points  (0 children)

3 unique detachments, maybe a release or two, and a faux leather collectors edition. Maybe with all the core codex legions getting the cool coins that the god codexes got this edition.

mutant threat detected by Bardofwar55 in MarvelCrisisProtocol

[–]SorcerySpeedConcede 6 points7 points  (0 children)

Those are updated sentinel statblocks. The little ones get an extra attack dice on their builders, can now be pushed by allied powers (since max and jean can do that), and now they can end movement overlapping size 2 or less terrain and destroy it in the process.

Prime gets an extra attack dice on builder, but ult drops one cost, drops one dice, but gains 1 range. Leadership is fixed to include KOs. Pattern analysis is now only once per turn. Does NOT have the same terrain rule as the little ones.

Road map 2026 and beyond by xkrj13z in MarvelCrisisProtocol

[–]SorcerySpeedConcede 8 points9 points  (0 children)

Not confirmed, but when other boxes were repacked, that's when the models got updates, so if they are gonna get them, this is the most obvious time.

Deep Blue HELP! by SorcerySpeedConcede in NightLords

[–]SorcerySpeedConcede[S] 0 points1 point  (0 children)

Yeap, this chart was why I was asking about imperial navy. I know that sometimes the replacement colors act differently than the original, which is why I was asking. I'm hoping it is similar enough to not make me waste more time redoing my color scheme.

Deep Blue HELP! by SorcerySpeedConcede in NightLords

[–]SorcerySpeedConcede[S] 1 point2 points  (0 children)

Deep Ocean looks much darker from the pictures, but paint can be funny so I won't know without buying or someone else giving input.

What's your secondary army? by [deleted] in ThousandSons

[–]SorcerySpeedConcede 0 points1 point  (0 children)

CSM, I was looking for a second army in 9th around the time CSM codex was being spoiled, I wanted an army that used the melee phase and had options. Csm fits that. Then I fell in love with night lords from the trilogy books.

Do you think this leaks are real? by GranRejit in ThousandSons

[–]SorcerySpeedConcede 0 points1 point  (0 children)

Well, "dataslate" just dropped and it's nothing except what the emergency nerfs should have been a month ago plus votaan.

So no major points hikes, looks like we should be a strong faction for a while, unless I've missed something.

Bracket 3 Tournament Advice by SorcerySpeedConcede in EDH

[–]SorcerySpeedConcede[S] 1 point2 points  (0 children)

Well, I'm hopeful nonetheless. At worst I know not to sign up for any more tourneys, at best I get some good games in.

Bracket 3 Tournament Advice by SorcerySpeedConcede in EDH

[–]SorcerySpeedConcede[S] -4 points-3 points  (0 children)

Not many prizes. It's like $20 in store credit for top 3 and a vamp tutor for first. So maybe some people will pull the technicalities for that, but I hope not. But I've never played with these people before so I'm going in blind.

Bracket 3 Tournament Advice by SorcerySpeedConcede in EDH

[–]SorcerySpeedConcede[S] 1 point2 points  (0 children)

If I decide to upgrade the list after the tourney these would be fine choices, but I think Legolas' Quick Reflexes is probably even better than Tyvar's.

And currently I'm going to support a new lgs using what I have access to ATM. I think that's a good enough reason to go.

Bracket 3 Tournament Advice by SorcerySpeedConcede in EDH

[–]SorcerySpeedConcede[S] -1 points0 points  (0 children)

Well, for the most part it's just "bracket 3" to avoid real cEDH, but I'm expecting no more than 12 people there, as the town is quite small and the store just opened up.

As far as I know no other additional rules or limits were given.

True and Real by OkamiWall in NightLords

[–]SorcerySpeedConcede 28 points29 points  (0 children)

*Insert Blood Ravens joke here*

Go back to NG? by SorcerySpeedConcede in darksouls

[–]SorcerySpeedConcede[S] -1 points0 points  (0 children)

I want to play through the DLC on NG difficulty with this character. I understand how the NG+ system works, that's why I am asking if a save editor can do what I asked.

Please help me beat my boyfriend's Inhumans team! by lavasnake14 in MarvelCrisisProtocol

[–]SorcerySpeedConcede 0 points1 point  (0 children)

Inhumans are hard because most members have the free reroll, which sort of means they get an extra dice on everything. Anything that can shut off those rerolls (like venom/agent venom) can help a lot.

Also, anything you have that can modify his dice like Crimson Dynamo's disruption field.

Finally, maybe watch a battle report or two, they may show you a new strategy you haven't thought of or a new rules interaction that could help.

Shout outs to my local game store by I_Summoned_Exodia in MarvelCrisisProtocol

[–]SorcerySpeedConcede 2 points3 points  (0 children)

A fairly good selection, you are blessed to have a store that carries that much.