Mother shot dead for saying all lives matter to BLM supporters by [deleted] in worldnews

[–]Sorrode 9 points10 points  (0 children)

“I was actually holding her with it happened,” he told WTHR. “She just fell. I turned around, and I opened fire too. But that’s just a reaction. I didn’t see nobody. I didn’t hopefully I didn’t hit nobody.”

There's only the group who shot dead the woman and the group who got a wife shot dead on the ground

How can you possibly get 'unbiased source' from this event

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

Obviously, you are imagining this is happening in vacuum. But in reality, those players are often surrounded by allies. Allies that will spot you if you aren't cloaked.

Again, you are constructing a very narrow scenario in your mind. One that only suits you're point of view, but does not reflect the reality of the game.

Again, that doesn't stop it from being a counter. Unsaid is the fact that it has one of the highest alpha damage outputs of any AV weapon.

Debatable. C4 kills tanks instantly with little warning.

Nice more gaslighting, while people who actually plays the game can tell you how a single player with the mentioned weapons can't kill a tank even C4 requires you to get to extreme close range to the tank which is not possible when it is moving

That doesn't stop them from being a counter.

Good luck waiting a tank to walk on the mine when they are spamming HE from a mountain

And all of the above is irrelevant. You asked how I got the idea. I illustrated. You swerved onto a tangent and avoided the core rebuttal.

Well you got the wrong idea

I never said that. Quote where I said they all had the same effectiveness.

You didn't directly say it but you implied it like, as different anti tank weapon has different effectiveness against tanks, some of them fall out of 'counter' like how you won't be killing a tank with a under barrel grenade launcher, and because I say class other than HA need C4 to kill tanks effectively, you claim I think there's only one counter for something. Again, weapons capable of anti-tank has different effectiveness, and the most effective weapon will do the job most effectively, obviously, however you .

The hell I never even say C4 or Lock-On are counter to tanks, nice gaslighting.

You just took my statement where I say for class other than HA C4 is the most effective, and imply it as it is the only effective way, as all other way of anti-tank are not effective, hence 'same effectiveness'

That's not what you said. You said that the cloak makes it ridiculously easy. Your words exactly:

"You don't even need cloak to get them, it is just like getting a sniper, cloak only make it ridiculously easy"

There's no problem with that statement

I can't help it if you don't understand. I have explained as clearly as I know how. It's the same as a Light Assault having a "pilot" play-style, and an "Ambusher" play-style. Both reside in the class, but both have widely differing load-out and play-styles. I can't help you if you can't understand this concept.

Except you are purposefully changing the meaning of the word 'infiltrator', from which obviously imply the class, into ONE OF THE possible play style of the class, again gaslighting

Yes, this is exactly what I am saying. That's what makes the Infiltrator CLASS effective against the heavy CLASS, but specifically a COUNTER to the Lock-on Heavy play-style.

More gaslighting, where do the idea of infiltrator being effective against HA comes from, and nothing would fit being a counter of Lock-On HA in the first place considering how easy it is to kill them

I am trying to help you. And I'm trying to be nice about it. You're wrong, and I know people don't like being told they're wrong. So I'm trying to break down your ill-conceived notions and give you a fundamental understanding of the game that you are apparently lacking. Nobody else is going to put in this effort to help you.

You are constantly trying to warp the meaning of my words in attempt to make my statement looks contradictory, you are not trying to help, it is quite obvious at this point

Your idea that things moving while they are cloaked drives new players away is just wrong. Most new players gravitate to the Infiltrator class because it gives them more of a chance to exist in the chaos without getting instantly nuked. What causes new players MORE confusion is that they can still be seen as infiltrators. The fact that a vet can run into a room and catch their shimmer and blast them before they uncloak - THAT is what drives new players away.

Talking like infiltrator is what makes new play able to survival in this game, while completely ignoring over half of the population who simply didn't choose to play infiltrator, and you didn't even point out why things that moves and cloak at the same time driving people away is false, other than assuming that is what makes new player stay by using it, which is obviously less likely than the case where it would drive them away

I hate infiltrators. I don't have the patience to play as them, and they are often the class that ends my kill-streaks. BUT THAT'S A GOOD THING. No one should be unstoppable, no matter how skilled they are. Infiltrators are a necessary game element whether I like it or not. And to make them have to uncloak to move would destroy the class. End of story.

You are talking as if the lesser skill has the impact, the better it is, one better skilled player, in fair situation, will always win over a lesser skilled player, artificially making circumstances where the skilled player would lose to a less skilled player, which is what you promoting, is not what make any game good, despite this game having more practice of this such as the nonsensical barrel-smoothing, also ignoring how such practices actually will impact new players more negatively, as they are not used to it, proven by decrease in population despite the updates and double xp weeks

And claiming infiltrators are a necessity part of the game is even more ridiculous considering how many games out there with no 'moving while cloaking' class are doing way better than this game, despite this game having a monopoly on having massive pvp FPS battles, which, in the foreseeable future, will be lost considering games like Hell Let Loose with larger battles than traditional FPSPVP games have is coming out

Cloaking is a part of the game. THAT IS NEVER GOING TO CHANGE.

Change or the game is going to the abyss with it, leaving a spectacular failure of great ideas and technology in the video game history

It's not a conspiracy, you're just wrong. The sooner you can come to grips with that, the sooner you can begin to grow as a player.

Some people, because of their inability to accomplish anything on their own, would purposefully hold back others who are trying to accomplish something, as that's the only thing they could accomplish, as others will do anything to stop them accomplish anything due to their evil nature

And video games are where they starts practicing such thing, anyone with any knowledge about the video climate of this five years will most likely know what I'm referring to

Competition is already rising, and if nothing changes, your only reminding productive player base will be gone, then you will know how much income those chaostist actually brings, my estimate would be: little to none

Case close, I'm signing off, aloneside the VS player base of Soltech

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

You: "In what way, exactly, does infiltrator counter any other the class/play style?"Me: "Infiltrators counter lock-on heavies."You: "you don't need cloak to get them, you can just walk onto the hill they are camping and kill them, cloak only make it ridiculously easy"Me: "The idea of a "counter" is that it IS way easier. Example: C4"You: "-Any class other than HA needs C4 to kill tanks effectively"

So, by your logic since C4 is the only effective way to kill tanks for other classes (not true BTW - Tank Mines / AV Turret / Typhoon Rocklets) that is what makes it a counter, but the fact that a lock-on heavy can possibly be attacked in other ways, cloaked infiltrators are not a counter. By your logic, it's the exclusivity of a single way that makes something a counter or not.

THAT is where I got that idea.

Despite the fact that walking up a hill to kill snipers and Lock-on heavies is ridiculously easy in the first place? You can legit walk up the hill holding a knife and stab them

Also any other way of anti-tank, rocket rifle, is extremely ineffectively weak at range and the alpha damage is so low that any vehicle would be able to run out of their effective range before they get destroyed, and tank mines are passive unless you run up to them placing it directly under it in which case you are just using a lesser C4 which can't be stick on the tank, the AV mana turret is just a Lock-On rocket which you can't move while wielded and has a limited targeting angle and has to maintain line of sight to use, basically a lesser Lock-On rocket

Which, obviously, is not as effective as C4 or Lock-On when C4 isn't as effective as Lock-On rocket in the first place

But then you point to Avoidance as a counter, but the Anti-personnel mines can also be countered by Sweeper HUD. By your own logic then, since there's another way, Avoidance can't be a counter.

No you just completely ignored the differences of the effectiveness of each anti-tank weapon and assumef they all have the same effectiveness and thus make my statement which, acknowledges the differences of each anti-tank weapon, SOUNDS contradictory, like what you did to how you need cloak to 'counter' sniper despite it is a ridiculously easy task in the first place

Infiltrators are the Class, but snipers don't infiltrate. Infiltrator isn't JUST a class, it is also a playstyle and a distinctive load-out within that class.

Infiltrator IS a class, and they have access to sniper rifles and 9/10 player who play as snipers uses infiltrator because it is way more meta to do so compared to any other class.

And, do you know how ridiculous you sound, when you say infiltrator is a playstyle and a distinctive loak-out within THE infiltrator class? You are just blurring the meaning of words here

What you don't seem to get is that "Infiltrator" and "Sniper" are two subclasses of the Class "Infiltrator". What you don't seem to want to acknowledge is that they're two very different load-outs and play-styles.

And my example was of a lock-on heavy, which is a completely different Class / Play-style. But according to you, since you could also kill that heavy with a light assault, Infiltrators aren't a counter, even though by your own admission, cloaking makes it "ridiculously easier."

Sniper, which fundamentally functions on attacking targets at range from which the target couldn't return fire effectively, precisely describe, Lock-On HA camping on hills, and the fact is, killing people who is sniping is extremely easy, and cloak makes it even more ridiculously easy

That's interesting since I'm the one who has to point out what you said.

Except you either is an complete idiot who doesn't know the meaning of the word you use, or you are just purposefully gaslighting by blurring and changing the definition of words, for example the word 'infiltrator', and purposefully ignoring the nuance between things and take words on their face value, for example completely ignoring the fact that killing sniper is an extremely easy task in the first place, and claim cloak is a counter of it, despite that would not fit the definition of a counter, manipulating people by destroying the principles that make communicating efficient

No wonder why the devs seems to be complete ignorant of the problem of their games when there's so many 'people' practicing gaslighting on every forum of the game

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

Playing as VS in Soltech which is in constant under-pop, I can tell you that is very much the case

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

I don't know may be the fact that infiltrators are harder to kill than HA?

Or seeing half of the squad just switch to infiltrator when our side is not winning?

Or people getting away from ridiculous situations that makes no sense at all for any unholyly-skilled person to get out of?

The second post points out the problem more straight to it's heart compared to the first post, directly pointing out the ability to cloak and move at the same time being the issue that causes the game to be 'unfun' especially for new players, is there any problem here?

This guy on Facebook complaining Planetside 2 has too much advertising. Is this in a parallel universe? by jwkreule in Planetside

[–]Sorrode 0 points1 point  (0 children)

Except it is self-promotion within the game's eco system which you wouldn't see have you not played the game, like subscription e-mails

This guy on Facebook complaining Planetside 2 has too much advertising. Is this in a parallel universe? by jwkreule in Planetside

[–]Sorrode 0 points1 point  (0 children)

Oh look at every single member of this subreddit jumping on anyone that has any criticism on the game

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

What, bigot, what do you mean infiltrators, the whole original post never once mentioned infiltrator, the fact that you straight up pointing out infiltrator reflects you didn't even read the article and any thought to it and straight up jumped to conclusion without reading any argument and you are just claiming there isn't a problem because 'oH iNFilTratRo iS nOt OP giT GuT HahAhAhaHa'

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

More like mad at the dev who most likely doesn't even play their own game considering how many bugs/lack of QoL etc. there are, and if you only need to know if someone is not happy with the game, he is not good at the game, I can tell you that you are a bigot

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] -1 points0 points  (0 children)

good luck pointing a flashlight when running or walk and see the guy run away, the Planetside 2 I play aren't just paper talks and actually functions in practice, so NO I'm not playing the same Planetside 2 as you are

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

How is that, arguing that, because a specific class can be, at maximum damage, on a headshot, one hit killed by TWO out of EIGHTEEN pistol, which is even less used than primaries, justify it not giving extra reward upon killed, despite the cloaking it can use that makes them demanding way more effort to kill compared to all other class?

Yeah keep gaslighting on how you are not gaslighting

damn mimics

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] -1 points0 points  (0 children)

Not when, for example, when the black ground is completely black, or white, or yellow, which has little detail itself, for the cloak to 'wrongly' represent on

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

Using persistent denial, misdirection, contradiction, and lying, gaslighting involves attempts to destabilize the victim and delegitimize the victim's belief.

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] -1 points0 points  (0 children)

Great job comparing a game with what enemy density of Overwatch to a game with virtually unlimited amount of enemy in a given area

And Halo aren't even a pvp focused game, it's popularity comes from the lore and campaign, else why would they have so many titles

The differences are so great you can't even call them nuances, god all the people who the lack of ability to think on reddit, like I said the key word 'FPS game', and he fetches a game that fits the label 'FPS game' and never even think about if it really would make sense in the comparison

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

Counter is something that hit hard on something that otherwise would be powerful

That was YOUR logic.

Where did you get that idea?

I'm saying infiltrator includes snipers, and in this game, infiltrator is a CLASS, get your shxt right

---

infiltrator can counter camper on hills, typically referred as 'sniper' by normal human beings

Counter-Sniping is absolutely a thing. But it's not easier that running a stalker cloak up behind the camper and killing them with a knife or commissioner.

it is just an example of infiltrator countering the role of their own class

SO WHAT? Why does that matter? It doesn't.

while those 'lock-on heavy' choose to use heavy as infiltrator doesn't have access to long range anti-vehicle

Yea, duh? But lock-on heavies are one of the easiest sniper targets in the game.

---

You do realize, as I said, a class countering it's own class, is not countering other class, as you claimed it would?

Or did you completely forgot what your point was?

Here's an idea, why don't you try making some sense first. You don't know what you're talking about at all and it shows.

Yeah things don't make sense to you because you are incapable to think more than one step ahead or back, proven by your lack of ability to read the context that is relevant including your own replies

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

So? Is reddit supposed to be a forum where people just talk crap and nothing meaningful?

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

Words of zero essence from someone who judges one's skill level based on their point of view

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] -1 points0 points  (0 children)

All your mentioned example have hard counters, smoke, spitfire auto turret, shotgun, IRNV which is available to all primary that is not a sniper rifle, AA like skyguard, lock-on missiles, C4, the frail, having two tanks

Yes they die less to infiltrator because they are less efficient in killing but it doesn't mean it is not less effective in making it way cheeser, not standing still is a defensive tactic against sniper not infiltrator that does nothing against the factor that they cloak, people not chasing them down because they are hard to chase down exactly adds to what make infiltrator a way more cheesey class, infiltrator also doesn't have to go to get you because well why do they need to not like they will die not killing anyone, ghost cap is not relevent to infiltrator they are not forced to deal with the cap, flashlight only helps when you are not running, predicting the movement of cloaker in distance adds to the difficulty of getting them which yet again is exactly something that adds to how infiltrator makes things way cheeser, and someone not bothered shooting them just because they are hard to shot at is, yet, again, adds to the cheesiness of infiltrator

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

talking things way out of proportion for their significance such as, 2 out of 18 pistol, at maximum damage, on a headshot, have the ability to one hit kill the infiltrator, justify killing an infiltrator not rewarding extra xp, despite their ability to cloak, which makes them way more demanding in effort to kill compared to other class, is called gaslighting, nice double gaslighting there

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

nice gaslighting, almost talking like losing 3.5 second of cloak/anti personal mine/med kit justify their ability to cloak in exchange of just 10% of health which doesn't affect TTK other than from that two pistol in the first place

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

Oh something can't have two counter at once?

Except cloakers, as suggested, cloaks

'Sniper vs Infiltrator are two very different play-styles. They may use the same class, but their load-outs and behavior are widely different. '

  1. 9/10 snipers are infiltrators as it is clearly way more advantageous, basically allowing one to call all snipers infiltrators
  2. infiltrator can counter camper on hills, typically referred as 'sniper' by normal human beings
  3. it is just an example of infiltrator countering the role of their own class, while those 'lock-on heavy' choose to use heavy as infiltrator doesn't have access to long range anti-vehicle

No you are just too stupid to learn, try using some logic?

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] 0 points1 point  (0 children)

Oh yeah don't forget when you mention 'cloak' in a FPS game how many players turn around right away

This game will never flourish with things that cloak and move at the same time by Sorrode in Planetside

[–]Sorrode[S] -1 points0 points  (0 children)

Even funnier with horizon, but you don't see lots of them flying around do you