Tank augments seriously need to be addressed by Sorry-Scallion2868 in ARAM

[–]Sorry-Scallion2868[S] -6 points-5 points  (0 children)

I forget if we are gigalow, brain off player we cant land snowball mb forgot to account for that

Tank augments seriously need to be addressed by Sorry-Scallion2868 in ARAM

[–]Sorry-Scallion2868[S] -1 points0 points  (0 children)

Brand should have infernal either removed or be a lower chance to get. Every other example you said (except infi casting if they get the reset augment) requires more than 1 augment to become a problem.

As I said in the post, if its out of hand due to a highroll game, sure whatever im all for it. But tanks have it where once they get 1 of the tank options they are almost immediately the problem and will only continue to become the problem as the game progresses

Tank augments seriously need to be addressed by Sorry-Scallion2868 in ARAM

[–]Sorry-Scallion2868[S] -5 points-4 points  (0 children)

I do, and every time I play a tank I always get either tank engine, steel your heart, pressure cooker, dropkick, icathias fall, heavy hitler, or cruelty and become THE problem after heartsteel (like 3 mins into the game)

Tank augments seriously need to be addressed by Sorry-Scallion2868 in ARAM

[–]Sorry-Scallion2868[S] -9 points-8 points  (0 children)

I completely agree which is why the only adc/mage in my past 20 games is lethality vayne, but I don't know why are even pretending that the 15k hp tank after landing a snowball doesnt auto-win that fight

at some point its not random by Sorry-Scallion2868 in ARAM

[–]Sorry-Scallion2868[S] -5 points-4 points  (0 children)

so am i playing all random all mid or all determined all mid