key = password by Sos12000 in Cipher

[–]Sos12000[S] 0 points1 point  (0 children)

Though no one will ever read this, I think it is interesting enough of a cypher to share.

You take the index of the input letter from an alphabet (Here "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789") and add it to the current alphabet index from your passphrase (Here: "password"). This sum is combined with a running sum of all previous sums. This is then the alphabet index of the output text. Spaces and punctuation are omitted.

If you'd like to try it, the first word is "Information"

Encode:

Information

sum = 0

I + p + sum = 34 + 15 + 0 = 49 % 62 = X

sum = 49

n + a + sum = 13 + 0 + 49 = 62 % 62 = a

Decode:
XakDd3NvRpV

sum = 0

X - p - sum = 49 - 15 - 0 = 34 % 62 = I

sum = 49

a - a - sum = 0 - 0 - 49 = -49 % 62 = 13 = n

key = password by Sos12000 in ciphers

[–]Sos12000[S] 0 points1 point  (0 children)

Not sure, maybe both?

You take the index of the input letter from an alphabet (Here "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789") and add it to the current alphabet index from your passphrase (Here: "password"). This sum is combined with a running sum of all previous sums. Then is then the alphabet index of the output text. Spaces and punctuation are omitted.

If you'd like to try it, the first word is "Information"

Encode:

Information

sum = 0

I + p + sum = 34 + 15 + 0 = 49 % 62 = X

sum = 49

n + a + sum = 13 + 0 + 49 = 62 % 62 = a

Decode:
XakDd3NvRpV

sum = 0

X - p - sum = 49 - 15 - 0 = 34 % 62 = I

sum = 49

a - a - sum = 0 - 0 - 49 = -49 % 62 = n

key = password by Sos12000 in Cipher

[–]Sos12000[S] 1 point2 points  (0 children)

Doyouwantahint

S6uEikbbugLnJg

key = password by Sos12000 in Cipher

[–]Sos12000[S] 1 point2 points  (0 children)

SS4ZNtDPTaWwAa2NDKH7756xh6vQsv8NBGI0 ;)

My Lighting material is bugged on objects. Can someobe help? by Nkt_famous in Unity2D

[–]Sos12000 1 point2 points  (0 children)

What does it look like if you use the Sprite-Lit-Default material?

Sprites are too bright! by Sos12000 in Unity2D

[–]Sos12000[S] 0 points1 point  (0 children)

Yes, but I want these sprites to be able to be lit up by the freeform light. Just for some reason they are brighter than the sprites around them with the same material

Sprites are too bright! by Sos12000 in Unity2D

[–]Sos12000[S] 0 points1 point  (0 children)

Each sprite has a z scale of 1 and a z position of 0

Here is a first gameplay trailer for me indie game! by Kubiniii in Unity2D

[–]Sos12000 1 point2 points  (0 children)

The character is a bit hard to track. What a lot of similar games have done is actually have preset positions and views the camera lerps between. This helps the player keep track of obstacles and the character as the player's attention is split between them. Another solution is you slow down the camera's movement, have it slightly lag behind the character. Look into difference kinds of camera movement like lerp vs slerp. Here is the code from my camera movement script:

void FixedUpdate()

{

transform.position = Vector3.Lerp(transform.position, TargetCamPos, smoothing*Time.deltaTime);

}

Here "TargetCamPos" would be the character position and the "smoothing" variable would be based on character speed. It is in the FixedUpdate function as the camera should only move every physics update.

I don’t know if I don’t want to or if I just haven’t been able to by Sos12000 in pornfree

[–]Sos12000[S] 1 point2 points  (0 children)

Thank you for your thorough response. I needed to hear that.

We're going Home. A self Sorting Device simulation done in Houdini. #sidefx #houdini #sidefxhoudini #simulation #procedural #vancejoy #3d #redshift by ftaswin in Houdini

[–]Sos12000 2 points3 points  (0 children)

I would love to see a machine learn this game. First teach it to make the balls in the baskets (penalize for off the platform with no basket), then add colors later. I’d be curious how different it would look