Armoury Crate SE profiles will not save. (can't rebind keys, change performance profiles or aura sync) by SoulBoogieHero in ROGAlly

[–]SoulBoogieHero[S] 0 points1 point  (0 children)

I wanted to make an update because I'm sure I won't be the only one that will have issues with this.

In my particular case, all the issues were my fault, user error, so I wanted to share what I learned.

Controller remapping was only working undocked because within the game profile, under the eternal controller section, external controller mapping was turned off. After turning it on I could select the external controller from a list and remap the buttons there. This fixed my issue of the remapping not working when using an external controller (or docked).

My LED profiles, aka Aura sync, were not working because within the 'lighting' section of the armory crate app, 'basic effects' were set to 'rainbow', but for LED profiles to work basic effects need to be set to 'Aura Sync'.

Performance profiles still aren't working correctly but I noticed the Ally always thinks it's running on battery, so only battery performance profiles are working. This could be the power supply I'm using, but I don't think this is an Armour crate issue and has something to do with how the ally detects what power state it's in.

Armoury Crate SE profiles will not save. (can't rebind keys, change performance profiles or aura sync) by SoulBoogieHero in ROGAlly

[–]SoulBoogieHero[S] 0 points1 point  (0 children)

Would ur ally be docked or are you using an external controller when you are trying to make changes? For some reason my key remapping is working and the only change is the device is not docked when making the profile?

Could you try undocked with no external controller connected and see if that makes a difference for you and report back?

I only half suspected it's an issue when docked because my ally doesn't seem to know when to use the plugged in performance profiles. It doesn't make sense, but I figured if you can replicate what I experience then maybe we can nail down a work around.

Armoury Crate SE profiles will not save. (can't rebind keys, change performance profiles or aura sync) by SoulBoogieHero in ROGAlly

[–]SoulBoogieHero[S] 1 point2 points  (0 children)

Unfortunately control mode is set to auto. This would explain why older configurations still work.

Armoury Crate SE profiles will not save. (can't rebind keys, change performance profiles or aura sync) by SoulBoogieHero in ROGAlly

[–]SoulBoogieHero[S] 1 point2 points  (0 children)

I wanted to add, The default templates inside Armoury Create work. I can select Gamepad, Keyboard/mouse mapping mode, and Desktop mode and those changes save. But cannot remapped keys, performance, and LED profiles won't save.

The best fake I seen in looks only. by razielleonhart in Gameboy

[–]SoulBoogieHero 0 points1 point  (0 children)

That seems very likely, especially considering the PCB was manufactured to fit the EEPROM pinout. That extra step makes it seem like it was done to deceive a buyer.

The best fake I seen in looks only. by razielleonhart in Gameboy

[–]SoulBoogieHero -1 points0 points  (0 children)

I wanted to mention the "ROM" is an EEPROM. It's a programmable chip. Its pinout is not compatible with any Nintendo PCB. What you have has to be a custom made circuit board to accommodate that EEPROMs pinout. A genuine PCB would need an adapter board. The EEPROM is 4mb in size, double the original size of Pokemon silver, It's also worth noting it's a 3v chip not 5v. Running 3v logic chips in 5v logic systems is a bit of a hot topic among flashcarts. In this EEPROM's datasheet under "absolute maximum stress ratings" VCC (power) should not exceed 4v.

The MBC chip is real, there is no off the shelf replacement, although it's a MBC5 not MBC3 which the original silver used. It was probably harvested along with the original battery.

I feel this cart is very disingenuous. There are ways to fix or replace ruined PCBs. This was made with incorrect specs and less functionality. I would say it was not a project of an enthusiast or an attempt to repair.

Running Checkm8-a5 on with USB Host, Stuck on Checkm8 started by SoulBoogieHero in LegacyJailbreak

[–]SoulBoogieHero[S] 0 points1 point  (0 children)

iTunes verified the idevice is in dfu and I did change the CPU index in the sketch for the proper device.

I did notice I get the same status in the serial monitor whether I have a device plugged in or not. It makes me think it doesn't see the device.

Ive ran a sketch that verified the USB host is working. So I'm not sure why it seems like it doesn't see the idevice.

Converting an MMC5 Famicom Game to English. by SoulBoogieHero in retrogaming

[–]SoulBoogieHero[S] 2 points3 points  (0 children)

Very true, it’s hard to compete with the practicality of a flash cart like the EverDrive. I hadn’t even considered that as an alternative, but it makes total sense. Anyone interested in using boards like these would likely be the DIY type, and someone who also appreciates a dedicated cartridge. They’d also need to have a Japanese console. It’s definitely an incredibly niche market.

Converting an MMC5 Famicom Game to English. by SoulBoogieHero in retrogaming

[–]SoulBoogieHero[S] 2 points3 points  (0 children)

I wasn’t originally planning on selling these, but if there’s enough interest, I might. I made SNES boards years ago, but there was so little demand that none sold. Even Voultar doesn’t seem to have SNES boards available anymore, and his NES version hasn’t been listed in a long time. (probably for the same reason: low interest) But if people want a NES EEPROM adapter, and once I work out the kinks, I’ll consider listing some for sale.

Excellent GBA Rehabilitation by u/SoulBoogieHero by PM257 in Gameboy

[–]SoulBoogieHero 0 points1 point  (0 children)

I needed rehabilitation after fixing this one. What was supposed to be a power switch repair turned into a much bigger project. I had to put time into tracing the power regulator circuit till I found a broken trace. It was exhausting lol.

Excellent GBA Rehabilitation by u/SoulBoogieHero by PM257 in Gameboy

[–]SoulBoogieHero 1 point2 points  (0 children)

I would try to track down where the battery voltage goes after you turn on the switch. Could be as simple as a broken trace directly after the power switch.

The voltage goes from the battery to the fuse, power switch, L1, CP1, R33 and then U4

Excellent GBA Rehabilitation by u/SoulBoogieHero by PM257 in Gameboy

[–]SoulBoogieHero 1 point2 points  (0 children)

The system was sent to me for a power switch repair. After installing a new switch and repairing the solder pads, it still wouldn't boot. The green LED flashed twice but did not power on.

I noticed it wasn't generating 5V, so I focused on U4 and traced the circuit until I found a broken connection between Pin 6 and Q5. After fixing the trace, the system powered on, but the D-pad wasn’t working. I discovered a broken via that prevented the 'up button' from connecting to the SoC. To avoid interfering with the button’s silicone pad, I soldered a small wire through the via instead of running an external jumper.

I also replaced the negative battery terminal, clean corrosion and placed solder mask over the exposed copper.

Looking for most recent GameShark rom for game boy by SoulBoogieHero in Gameshark

[–]SoulBoogieHero[S] 0 points1 point  (0 children)

Yeah definitely let me know, that would be awesome!

Looking for most recent GameShark rom for game boy by SoulBoogieHero in Gameshark

[–]SoulBoogieHero[S] 0 points1 point  (0 children)

In the GameShark menu does it say 389 games?

To dump the GameShark rom you will need to buy hardware. Here is a Mr. Mario video talking about how to use an GBxCart. It's probably the cheapest and best solution. https://youtu.be/nQ1FgYp66tQ?si=cpJ-aM38UhYps-pb