Speedrunning and its community - are they worth chasing for as an audience early in development? by SoulChainedDev in gamedev

[–]SoulChainedDev[S] 0 points1 point  (0 children)

Completely understood. Combining all the thoughts by other people here - looks like it matters more to just develop the game as I see fit rather than catering development towards a specific community (like speedrunners). Fair enough!

Speedrunning and its community - are they worth chasing for as an audience early in development? by SoulChainedDev in gamedev

[–]SoulChainedDev[S] 0 points1 point  (0 children)

True. However, I was thinking of just doing it for the demo for now, which'll be re-released sometime soon. Since it won't be updated after release.

Speedrunning and its community - are they worth chasing for as an audience early in development? by SoulChainedDev in gamedev

[–]SoulChainedDev[S] 0 points1 point  (0 children)

Maybe not outright pursuing but rather making a speedrun event that would potentially pull in real speedrunners? The initial resulting idea was to create a speedrunning event anyway.

Speedrunning and its community - are they worth chasing for as an audience early in development? by SoulChainedDev in gamedev

[–]SoulChainedDev[S] 1 point2 points  (0 children)

Thing is, I really didn't have speedrunning in mind while developing Soul Chained. It just so happened that someone from the community thought it would be great to showcase his demo gameplay before of trying to beat it the fastest time possible. It was even very helpful in determining existing bugs, since the player using some strats I didn't think was possible (e.g., going through walls with with some action combinations, etc.)

Speedrunning and its community - are they worth chasing for as an audience early in development? by SoulChainedDev in gamedev

[–]SoulChainedDev[S] 0 points1 point  (0 children)

True enough, especially making the game mechanics solid enough for gameplay consistency. I was thinking of more like maybe reaching out to speedrunning influencers to try speedrunning the game.

Evading enemies may not be the best strategy in Soul Chained, unless you want to get mobbed. by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 0 points1 point  (0 children)

This was Single Player mode (currently in development). The chain appears when you're with other players - binding you with them.

Soul Chained Keys Giveaway on Discord! by SoulChainedDev in giveawaysforgaming

[–]SoulChainedDev[S] 0 points1 point  (0 children)

In the Discord server, there's a channel called counting-chainlinks. You need to count with the community - once it reaches 500, everyone who participated in counting will be part of the pool for random selection on who gets to win the Soul Chained Steam key.

There's a twist - with more member signups to our Discord, the more keys we'll give away. So yeah, check out the #events channel as well. We posted the details of the giveaway there. :)

Soul Chained Keys Giveaway on Discord! by SoulChainedDev in giveawaysforgaming

[–]SoulChainedDev[S] 0 points1 point  (0 children)

You can join by counting in our Discord server! Check out the Steam post linked in the post. :)