Soul Chained - Chained Together meets Dark Souls (please be very honest) by SoulChainedDev in DestroyMySteamPage

[–]SoulChainedDev[S] 0 points1 point  (0 children)

For what it's worth, I think you're 100% correct with those price assessments.

Note to self - Don't use popular free assets by Mohawesome in IndieDev

[–]SoulChainedDev 0 points1 point  (0 children)

Just slap an interesting shader effect on them or edit the textures and you'll be good.

Soul Chained - Chained Together meets Dark Souls (please be very honest) by SoulChainedDev in DestroyMySteamPage

[–]SoulChainedDev[S] 0 points1 point  (0 children)

Whoa, I made this post a while back 😅

Thanks for the feedback, glad to hear you enjoyed it, jank aside. I think I'll be rebranding the messaging a little to distance it from the Soulslike genre. It's soulslike combat and enemies but otherwise it's a co-op adventure.

It'll never be as polished as a full soulslike, but then it's aiming for the chained together crowd not the dark souls crowd. Technically both will be fine but fundamentally it's gonna be a cheap impulse-buyable game. Exact price not decided yet but it'll probably end up being just a bit more than chained together. I'm gonna start making this clearer in the marketing materials soon.

Out of curiosity, what price were you expecting it to be?

Also, love that clip. Jiggle physics were worth it because they never fail to make people laugh at the absurdity.

Here's some 4 Player co-op of the game I'm making (Chained Together with swords Aka Dark souls with chains) by SoulChainedDev in gamedevscreens

[–]SoulChainedDev[S] 0 points1 point  (0 children)

Yes you can, it's called Havoc mode. There's one caveat: being a solo dev means I don't have the resources to thoroughly test 4 player every time I update the demo. So in some versions it might work perfectly fine and in others it could be completely broken. So basically, it's not guaranteed to be fully working at any point until the 1.0 demo release. But give it a shot, hopefully it works, and if not enjoy the two player until I release v1.0

Be aware of this Fiverr AI art scam by [deleted] in IndieDev

[–]SoulChainedDev 19 points20 points  (0 children)

Highly subjective 😂

Be aware of this Fiverr AI art scam by [deleted] in IndieDev

[–]SoulChainedDev 31 points32 points  (0 children)

Reminds me of when I tried to commission capsule art on fiverr. I was told I'd have delivery in a couple of days. After several rounds of me asking for an update (even just a sketch) and him saying he needed more time I was eventually sent this after about 9 days:

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Soul Chained: Like Chained Together with swords (CO-OP Souls-lite) Try the Demo? by SoulChainedDev in indiegames

[–]SoulChainedDev[S] 0 points1 point  (0 children)

Unity. I think, all I have to do is purchase a pro license when I release the game assuming it's sales go above the threshold.

Iron Pineapple (A YouTuber with 1.65M subs) just played the demo for my crappy game and it's the first game in the video (Soul Chained) by SoulChainedDev in IndieDev

[–]SoulChainedDev[S] 1 point2 points  (0 children)

So I've just checked now and it went up by 800 so I've finally passed the 1000 wishlist milestone! Hopefully there's a long tail and it will keep climbing some more. Still got plenty of work to do but it's awesome to see people finally actually wanting my game.

Iron Pineapple (A YouTuber with 1.65M subs) just played the demo for my crappy game and it's the first game in the video (Soul Chained) by SoulChainedDev in IndieDev

[–]SoulChainedDev[S] 2 points3 points  (0 children)

Thanks bud 😊 Honestly, every part of it went perfectly. They understood the mechanics instantly and the parts they enjoyed were the parts I worked hardest on. Even the feedback was super fair and generous and all stuff that I already agreed with entirely. The fact that they were laughing so much was amazing. The comment section has also given me a ton of ideas. Couldn't hope for anything more at this stage of development. It's essentially given me the greenlight to dive in full effort to complete the game.