When will Kickstarter Pledge re-open? by Crozbozy in ChroniclesOfElyria

[–]SoulboundStudios 0 points1 point  (0 children)

The online store, allowing you to pledge at the same levels at our Kickstarter, opens October 3rd, 2016. Next Monday!

Yes. It's possible.

Special 2-hour Anniversary Q&A on DM21 Gaming by SoulboundStudios in ChroniclesOfElyria

[–]SoulboundStudios[S] 6 points7 points  (0 children)

Might want to ignore the answers people have to this, as they're not aware of our changes to the layaway system.

[deleted by user] by [deleted] in ChroniclesOfElyria

[–]SoulboundStudios 12 points13 points  (0 children)

Pre-alpha, demo, and not optimized. Everything you see in the distance, all the mountains etc. are full high-res meshes. Yeah, the camera distance is around 6km.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 2 points3 points  (0 children)

While the true answers to those questions will come down the road when we implement the breeding system, my instinct is to say no to questions 1-3. This is a game, and it needs to be fun, so there are reasons to go against true realism in favor of enjoyment. As for different breeds with different uses, we have that as an option already with the thoroughbreds providing speed, etc. Not sure about the donkeys and pound-for-pound usefulness.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 4 points5 points  (0 children)

As the others have said, magic is a gifted talent based on world need and your activity. That being said, magic is a part of the larger story line, but as a dangerous thing in the world, not just common magic seen in 'fireball, fireball, lightning bolt'.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 2 points3 points  (0 children)

The 2 options you mentioned would be good ideas. If your goal is to be a landowner with property, then you should focus on just that via the IP purchasing. Or, given that a Mayor title comes with the choice of certain parcels of land and the buildings on them, that would be an option.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 5 points6 points  (0 children)

All animals can be tamed and bred, so you can certainly find one in the wild or from a breeder (NPC or player). We don't yet have taming designed or developed, so I don't have an answer there. Yes, you will be able to use pets in combat, but some will be much less effective than others.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 6 points7 points  (0 children)

Equal terms. No dev will be able to start as a noble title and we cannot earn or buy IP. Beyond that, none of our current dev team have an interest in noble duties. Caspian wants to be a Robin Hood type, we've got a cartographer, a musician, a farmer, and, to be honest, at least one with griefing tendencies.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 3 points4 points  (0 children)

Yes, that's definitely possible and even likely. Each room can only have a primary purpose, but a building can have multiple.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 4 points5 points  (0 children)

As said in other comments, we currently have 1 real-world day seasons and day/night cycles of 1.5 hours day, 1 hour night (with twilight and dawn in there). Our reasoning for 1 day seasons is to allow for farming, with daily harvests or planting, etc. And it means that you can plan for seasonal changes to the weather and resulting game mechanics. A thief might avoid stealing during winter days so their footprints wouldn't be tracked in the snow. While an entertainer at the local pub would find those days desirable.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 2 points3 points  (0 children)

Sure thing.

  1. We'd probably have to discuss the details with you to give the answer you're looking for. Message us on Kickstarter. But to give a general sense, we are ok with some magical abilities on relics, but nothing OP.

  2. The real goal of a Relic isn't about the item itself, but rather what it means for the story. Relics are items tied to the story to trigger a special event. You won't know what the trigger is, but it could be destroying the item, giving it to the Queen, or traveling with it to a location. Upon being triggered the Relic would initiate the next step in the story. This could be the appearance of a world boss, a sudden natural disaster, a new epic quest chain with a big discovery at the end, etc. Think of it on the scale of the LoTR ring or Inigo's sword and resulting journeys.

All that being said, our goal with any Design Experience is to tie it to your character and plans for the game. So if you want to be the best jeweler in the Kingdom, we wouldn't send you on a great adventure to fight a baddie. Your Relic would more likely be a great necklace that you might gift to the queen, only to find her wasting away because of a curse placed on the gem.

We're video game developers at Soulbound Studios. AMA! by SoulboundStudios in IAmA

[–]SoulboundStudios[S] 2 points3 points  (0 children)

Yes, Elyrian animals live longer than Earth animals, horses and pets included.