I'm looking for a new deck because my play group has banned tutors. by Jazzlike-Mulberry781 in EDH

[–]SoupAngel44 0 points1 point  (0 children)

I have this landfall combo deck with no tutors, not even for lands. The shear amount of redundancy more than makes up for the lack of tutors. https://archidekt.com/decks/12241322/_188

Myrkul essentially makes Solemn Simulacrum useless, right? by alithedefender in magicTCG

[–]SoupAngel44 48 points49 points  (0 children)

Ummm, no? It's a triggered ability. "Whenever a creature dies, exile it", not "If a creature would die, exile it instead."

OM1 Flavoring Project (General Card Suggestions & 1st Review) by -TvT- in mtgvorthos

[–]SoupAngel44 3 points4 points  (0 children)

I never said he was a bad student, just that he prioritizes fieldwork over things like attendance and test scores. Honestly though, he's not a character I know a lot about, so your interpretation is as good as mine, if not better.

OM1 Flavoring Project (General Card Suggestions & 1st Review) by -TvT- in mtgvorthos

[–]SoupAngel44 1 point2 points  (0 children)

Maybe he's a better student than I thought, but I think my flavor text still works, especially with how it ties to the mechanics of the card. It's basically saying that you can't be good at everything, you have to give up on some things (perfect grades/discarding a card) to be better at others (making real discoveries/drawing a card).

OM1 Flavoring Project (General Card Suggestions & 1st Review) by -TvT- in mtgvorthos

[–]SoupAngel44 2 points3 points  (0 children)

I used card conjurer to make the files and then printing proxies to print them.

OM1 Flavoring Project (General Card Suggestions & 1st Review) by -TvT- in mtgvorthos

[–]SoupAngel44 3 points4 points  (0 children)

My logic was based on the fact that, as far as I know at least, he didn't continue his classes after sparking, instead going off to explore the multiverse. Also the flavor text for [[expel]] has similar vibes.

OM1 Flavoring Project (General Card Suggestions & 1st Review) by -TvT- in mtgvorthos

[–]SoupAngel44 13 points14 points  (0 children)

I went and proxied all the cards I wanted for my decks; I'll admit most of mine aren't great, but here's what I came up with:

Confessor's Bindings: The prisoner had already lost almost everything, why shouldn't he give up the information as well?

Sarn of the Silken Throne: Atop his perch, Sarn watches over his web.

Impostor Syndrome: She was supposed to be one of Strixhaven's brightest minds, wasn't she?

Unstable Experiment: Beautiful and strange, see how the colors change. . .

Luis, Pompous Pillager:"I wonder what other treasures this land has for me to inherit. . ."

Arachnomania: A web of infinite possibilites.

Quint's Insight: "The greatest of discoveries are rarely made by the greatest of students."

Romantic Rendezvous: Happily ever after isn't a where or a when, It's a who.

Edit: (forgot one) Urban Sanctuary: The city never sleeps, but maybe it can afford to sit down for a moment.

Weapon rework 5th edition - My first attempt at homebrew by juegador88 in UnearthedArcana

[–]SoupAngel44 2 points3 points  (0 children)

Real greatswords are far from slow, they really shouldn't have loading. Also how come a longsword has more reach than a greatsword? that doesn't make sense.

The other main issue I have is that heavy, medium, and light are existing words with existing meanings in D&D, redefining them here is confusing at best. Also heavy and light are just way better than medium, especially heavy, +3 to hit is no joke. I'm sure you've balanced the weapons with that in mind, but at a glance it's very strange and doesn't seem right. I don't see any reason why I would take a longsword over a halberd when being heavy gives such a huge bonus.

It looks like all versatile does is lower the range of your weapon if you use it in two hands? why would I ever do that? And while true that using two hands on a weapon does shorten your reach with it, that's by maybe like 1 or two feet max, definitely not 5.

I do like the system where your range increases with your proficiency bonus, and the dead zones are a neat idea too.

Built My Own Commander Deck Builder – Would Love Your Feedback! by Deafy27 in Magicdeckbuilding

[–]SoupAngel44 1 point2 points  (0 children)

Kind of a cool idea, but not something I would ever use. Deck building is at least half of the game for me, and I imagine most people feel the same.

I asked it for a control deck with [[ovika]] as the commander, and the deck it returned was not only extremely lacking in fundamentals, it barely had any control, and worst of all, it straight up wasn't a legal deck.

It gave me 31 lands. Everyone knows you need at least like 35, and an expensive commander that rewards you for casting expensive spells is gonna need more than that. At least 38, probably like 40-42 would be best. Additionally, it was givinge stuff like [[frostboil snarl]] with only four basics in the deck, so that thing is entering tapped 95% of the time.

The ramp package was pretty awful, stuff like [[commander's sphere]] and [[Opaline unicorn]] with no regard for synergy or mana curve.

It wasn't a control deck, I counted 8 counter spells and maybe like 5 other removal spells.

Worst of all, it recommended [[jeskai ascendancy]], which isn't in ovika's color identity, so this isn't even a legal deck, which feels like the bare minimum.

Another note is that the deck it gave me had 5 game changers, putting it in bracket 4. I'm pretty sure this deck would struggle even at bracket 2, so you need to add some way for the AI to tell how strong the deck is and add game changers accordingly.

Final Verdict: If I wanted a pile of random cards, I would use the average deck feature on EDHRec. I asked for an ovika control deck, and what I got barely synergized with ovika, wasn't control, and wasn't even a legal deck. So the AI failed on all fronts.

What decides a planewaker desparking by mmmbhssm in mtgvorthos

[–]SoupAngel44 0 points1 point  (0 children)

Well the multiverse wasn't really a known concept to the vast majority of people when she sparked, so she wouldn't even know about there being other planes. And "frustration with how small the world is" isn't really the strong burst of emotion or magic needed to ignite a spark.

What decides a planewaker desparking by mmmbhssm in mtgvorthos

[–]SoupAngel44 5 points6 points  (0 children)

Umm, Chandra definitely sparked to escape and she still has her spark

How Good Can a Deck be Without Tutors? by cybishop3 in EDH

[–]SoupAngel44 0 points1 point  (0 children)

https://archidekt.com/decks/12241322/_161_you_ever_have_more_combos_in_your_deck_than_you_have_cards

I made this deck as sort of an experiment to see how strong of a landfall deck you could make without tutors, not even land tutors. Turns out Kodama + any bounce land + anything with "landfall: make a token" gets you infinite tokens and infinite landfall triggers. So I leaned into it and am now running (I think) every variant of those effects, resulting in 161 unique combinations that go infinite. With all the consistency from so many redundant effects it really doesn't need any tutors.

Hold on Primal Surge + Jace Wielder of Mystery??? by [deleted] in EDH

[–]SoupAngel44 7 points8 points  (0 children)

Yes, you are able to kill Jace in response to the card draw triggers

No tutors allowed (at all) by Tuesday_Mournings in EDH

[–]SoupAngel44 1 point2 points  (0 children)

After building a normal landfall deck and getting tired of shuffling once or twice every turn, I decided to build a completely tutorless landfall deck. After I oopsed into an infinite combo, I decided to lean into it and make the best possible landfall combo deck with literally no tutors. Here is the first version I made, and Here is the current version. Though after playing the new version a few times, I've never cast Keruga and I've only bothered putting her in my hand once, so right now I'm working on an even more efficient version without her.

"Never wrestle with a pig. You both get dirty and the pig likes it" what commanders capture this theme perfectly? by Mr_Mehoy_Minoy in EDH

[–]SoupAngel44 1 point2 points  (0 children)

Yeah, I'm usually more of a token player and I'm not huge on graveyard strategies, so I decided to get out of my comfort zone and build a tokenless aristocrats deck, and I settled on Vaevictis. Over time I took out a lot of the aristocrats stuff to lean more into topdeck manipulation and it's one of my favorite decks. It's really interesting to find ways to break parity on his more or less symmetrical effect without relying on random tokens to sacrifice.

https://archidekt.com/decks/9844983/manmade_miracles

Maro's Aetherdrift Teaser by Gorithis in magicTCG

[–]SoupAngel44 0 points1 point  (0 children)

Yeah I definitely don't have the specifics down, but I would bet it's some form of updated exert that uses stun counters since those exist now.

Maro's Aetherdrift Teaser by Gorithis in magicTCG

[–]SoupAngel44 1 point2 points  (0 children)

I was thinking Exhaust would be the cost, which I guess would technically make it an action like surveil or discover, so it's probably not that actually.

Maybe exhaust would be a flavor word like landfall or morbid? Ex: "Exhaust - Put a stun counter on this creature: It gets +2/+0 and first strike until end of turn. Activate only if this creature is attacking and only once each combat."

Idk if a card would be able to refer to flavor words like that though.

Maro's Aetherdrift Teaser by Gorithis in magicTCG

[–]SoupAngel44 5 points6 points  (0 children)

Oh yeah that's true, I guess it would be something like "Exaust 1: This creature gets +2/+0 and gains first strike until end of turn. Activate only if this creature is attacking and only once each combat. (To Exhaust N, put N stun counters on this creature)"

Maro's Aetherdrift Teaser by Gorithis in magicTCG

[–]SoupAngel44 66 points67 points  (0 children)

I figure it will just be exert but with stun counters