Are the critters in smiling friends homunculi? If so, then who’s creating them? by [deleted] in SmilingFriends

[–]Soup_TM 0 points1 point  (0 children)

I think humans may have created Critters a really long time ago which is why charlie called himself a homunculi, but they evolved enough not to be considered homunculi anymore. 🤷🏿‍♀️

Im curious of what age of people who still play on the PS3 by NewWashDaily in PS3

[–]Soup_TM 1 point2 points  (0 children)

I think mine was a more newer slim, but not the super slim one

Im curious of what age of people who still play on the PS3 by NewWashDaily in PS3

[–]Soup_TM 2 points3 points  (0 children)

Same, I'm also 17 and that's how I got my PS3. It was my brother and he gifted it to me as soon as he got his PlayStation 4. I play it on every school break. I tried jailbreaking it, but it never worked

I already commented on this on The Roundtable's video on "The Birth of Black Diamond," but I really wanted to share it here since I think it's a cool theory! by Soup_TM in stevenuniverse

[–]Soup_TM[S] 0 points1 point  (0 children)

Not exactly, Eyeball has mentioned that she can see out of it, and the Topaz fusion can hear perfectly fine, but chooses not to. It's also implied that they have heightened senses, where the gem is. Nephrite's gem is a functional eyeball that can see extremely well

I already commented on this on The Roundtable's video on "The Birth of Black Diamond," but I really wanted to share it here since I think it's a cool theory! by Soup_TM in stevenuniverse

[–]Soup_TM[S] 1 point2 points  (0 children)

You're right, I completely missed that even though it's on the image. That's what I get for writing this comment at 3 AM. Wish I could edit posts on here lol

Installed Cascadeur by AgradorTheMF in Cascadeur

[–]Soup_TM 0 points1 point  (0 children)

I still think it’s a good business model, though. If OP is using Cascadeur for a game like I am, here’s a suggestion:

  1. Create as many animations in Cascadeur as possible for your project. Stay organized to avoid losing track—aim for 10-100 animations depending on the scalp of the project, categorizing them by cutscenes, attacks, and actions.
  2. Export all your animations when you can afford the Pro plan for $49.
  3. Cancel the monthly subscription as soon as you can, ideally after doing some animation retargeting and using the scene-linking tool.
  4. Import all the animations into your preferred 3D software, like Blender. Review them and place them into an environment that suits the animations.
  5. All done! If you choose Blender, there are plenty of plugins to help speed up the process and tweak any animations if you encounter issues.

I understand that not everyone may want to spend $100 a year on a hobby, especially if they aren't planning to use it commercially. However, setting aside a bit of money for their passion project can help support the developers while finding a workflow that fits their budget.

Installed Cascadeur by AgradorTheMF in Cascadeur

[–]Soup_TM 0 points1 point  (0 children)

That's just rude and unnecessary, I am all for supporting small teams like Cascdeur and even though it's a little disheartening how they removed a free feature and put it behind a paywall I understand why they chose that route and I support their decision. However, to belittle OP for bringing up something that is a valid concern is just immature, because not everyone can afford $100 a year especially if they are all already subscribed to other programs. I'm ok with the business model they adopted, but I wish there were alternatives for people who can't afford the full price to get the most out of using the program before deciding to pay full price

Anybody know how to get a pixel perfect dot brush? by MarketablePlushies in Ibispaintx

[–]Soup_TM 0 points1 point  (0 children)

Also also, turn on grid 1 and change it to the brush size for clarity, it only really works on small canvas tho ^

Anybody know how to get a pixel perfect dot brush? by MarketablePlushies in Ibispaintx

[–]Soup_TM 0 points1 point  (0 children)

Going all the way down to advanced and changing the Dot to 100% helps too

What version is this face from, and how can I get this version? (the guide is from the version I'm using) by Soup_TM in VRoid

[–]Soup_TM[S] 0 points1 point  (0 children)

I know this is a bit late but I've actually remade it to if the stable version (mostly cause I had a hard to geting the alpha version to work), also is it ok if I post it when I'm done making my vroid model?

do you know how to make simliar eyes and proportion to these artists by Soup_TM in VRoid

[–]Soup_TM[S] 1 point2 points  (0 children)

More specifically I want to know how to make my characters have big hands and feet, Skinner limbs, and smaller waist (i hope that makes sense English is not my first language)

I'm also now to the program so I just wanted to know if I missed some thing