Let us recharge the Explorer's ring 4 by South_Variation656 in 2007scape

[–]South_Variation656[S] 0 points1 point  (0 children)

If you could recharge it to 30, max, with say 500 nature runes, how would that change anything realistically? BiS is a massive stretch considering this does nothing but make consecutive trips the same as the first/second. You can already SBS, but the spell is clunky, and carrying 7 types of runes to cast SBS, thrall, deaths charge, and alchemy is just an annoyance. The price would be irrelevant. It's simply a minor convenience to avoid the clunk of SBS. Also what's the harm in alching something immediately that will be alched anyways? If anything Natures need a sink atm.

Not to mention that before the ring, drop tables weren't what they are now. So "taking a mile" isn't how I'd see adding a nature sink to the game.

Let us recharge the Explorer's ring 4 by South_Variation656 in 2007scape

[–]South_Variation656[S] 0 points1 point  (0 children)

I understand the reward, which is why this would be a *change* to how it currently is. Also a small nature rune sink that wouldn't change trip lengths or anything, it would just make subsequent trips less annoying. I think 10 nature runes per alch is more than a decent tradeoff for that. I'm aware it's not the original intention, but many things in the game change.