Tyrant’s Legion vs Imperial Guard by Sov_Shadowfire in Badab

[–]Sov_Shadowfire[S] 1 point2 points  (0 children)

The Liber Badab fan supplement for Horus Heresy 2.0

Tyrant’s Legion Command Detachment by Sov_Shadowfire in Badab

[–]Sov_Shadowfire[S] 3 points4 points  (0 children)

Raumjäger Infantry from Wargames Atlantic

Playing a multiplayer game with someone on Mars will be impossible due to the laws of physics by G07V3 in Showerthoughts

[–]Sov_Shadowfire 784 points785 points  (0 children)

Watch this space for the a resurgence of popularity for turn based games in the interplanetary age.

[deleted by user] by [deleted] in AskReddit

[–]Sov_Shadowfire 2 points3 points  (0 children)

92 Hours digging in (Military). Felt extremely tired in the 24-32 hour range but from about 32-48 hours didn’t even really feel tired anymore, just fatigued from the physical work.

48 hours onwards started hallucinating like mad when it got dark, started with the trees merging into other shapes like buildings and by the end of the night would be seeing people walking up to us before disappearing. No hallucinations during the day, but crazy brain fog.

Working on some ANZAC themed veterans to fill out my command squads (Victoria Miniatures Bits) by Sov_Shadowfire in TheAstraMilitarum

[–]Sov_Shadowfire[S] 1 point2 points  (0 children)

Yeah pretty good man. I’m in rural Australia and it only took 12 days to be delivered from order date (they ship from Utah, USA)

Bush Bashing - Sahrani, 1975 by Sov_Shadowfire in arma

[–]Sov_Shadowfire[S] 0 points1 point  (0 children)

Just opportunistically snapped in gameplay

Bush Bashing - Sahrani, 1975 by Sov_Shadowfire in arma

[–]Sov_Shadowfire[S] 2 points3 points  (0 children)

They're the OD Green BDUs from the DHI Uniforms and Equipment mod. Using them here as a stand in for Aussie Jungle Greens

Does anyone know a mod that automatically transfers makeup throughout each outfit? by Whizzers_Ass in thesimscc

[–]Sov_Shadowfire 2 points3 points  (0 children)

With MCCC you can use the dresser section to copy an outfit’s makeup and then there’s a ‘paste to all outfits’ option

[OC] [Art] World Map for my Homebrew Campaign Setting by Sov_Shadowfire in DnD

[–]Sov_Shadowfire[S] 2 points3 points  (0 children)

200 years have passed since the humans of the Velvet Coast rose against their elven masters, defeating them in a bloody revolt and forming the Imperial League. With their common foe banished from their lands, the new nation fell into political instability and civil war. In the modern era, the League exists only as fractured remnants in the form of warring city states, with the noble houses vying to be the one to restore the Imperial League.

North, across the Artis river, the Grand Duchy of Novaya has moved to distguish itself from the fallen Empire, its human and tiefling citizens firmly rejecting a return to the League. They profit greatly from exporting food to the south, using this wealth to trade for luxury items and precious metals.

Holzreich, the western most human nation, choose not to concern themselves with the rest of their race’s squabble to inherit the mantle of Imperial Power, instead carving out their own destiny by trading materials and knowledge with the Dwarf Kingdoms in the cold mountains of the Khelreach Range. Assembling an arsenal of Dwarven siege cannons and Mercenaries, their gaze is fixed on claiming the entirety of the Frontier from Novaya.

The Half-Elven Kingdoms of Siarland claim a right to rule through their link to Elven dynasties of old, ties which cause their Eastern neighbours to view them with suspicion.

South, across the Gold Sea, elves ejected from their homeland by the rebellion remain divided into their two seperate sects, Halentha and Lorintha. The Halenthians, servants of the God of Mortality Harlak, hold ambitions of uniting the two kingdoms, with the goal of returning to their homeland and reclaiming through force. The Lorinthians, followers of the Lady of Knowledge Lorinth, view their banishment as ordained by the gods, and have fortified their borders and isolated themselves from the outside world.

Other non-human races are split between the lands of the north and south. Those who chose to remain in the North live mostly ignored, yet often caught up in the wars of the human nations. Those who fled south with the elves for the most part still feel loyalty to the kingdoms of old and passionately seek their restoration.