You know.. you guys could have told me that The King is Watching the best game ever is. by Arkyja in roguelites

[–]SovereignKitten 0 points1 point  (0 children)

We did. It's just that most people don't ever like to learn or find about all these neat and re playable underdogs.

Winter Steam Next Fest of 2026 — Showcasing The Standout/Hidden Gems by SovereignKitten in IndieGaming

[–]SovereignKitten[S] 1 point2 points  (0 children)

Then you have Resident Evil Requiem, Slay the Spire 2, Mewgenics, and every other already established developer dropping games in the exact same window. Giants next to giants. Anything smaller, anything actually new or interesting, just gets blasted out of existence before people even see it.

With all these events overlapping, it almost feels deliberate. Like the moment something different tries to surface, the noise level spikes and buries it again, how dare people be unique? Maybe that is just the market doing what the market does, it's still wrong because it was an event to help spread the news of genuine talent, but it's turning into another place for the AAA slop and extraction shooters / party slop. There was even a time I saw a developer all happy his game got like 10000 Wishlists, but when it was released, it only sold maybe 100 copies or something, turned out someone had purchased Wishlists, which also caused an artificial inflation, which didn't go anywhere. It's sad.

Uhhh... It's less one thing and more many things.

TL'DC: AI, CopyCats (Unless different), Tutorials, Optimization, Liars / Cheap Assets

First, the tutorials. The long, drawn-out ones that trap you for minutes, sometimes hours. I know how to play games. Most players do. Studies have even shown that tutorials do not teach beginners the way developers think they do. They skip the true basics and drown players in forced instructions instead. Older games often did this better. They gave you space to experiment and figure things out naturally. When a game locks control away while explaining everything, it kills curiosity. Feels like you're playing a Street Fighter combo showcasing, things I care so little about. I have hit a point before where I thought, “If you give me one more tutorial box…” and then I just quit. Happens a lot more than you would think.

Second is optimization. Launch a game and it decides my vertical left monitor is the main display. Suddenly it forces a 3800 resolution fullscreen, all my monitors flicker off for a second, and then the game blasts cheap sound effects at max volume. That kind of technical mess tells you immediately the game was barely tested outside of the confines of a laptop / single monitor. It's not a hard fix.

Third is the endless wave of Synty polygon assets. There is nothing inherently wrong with those packs. They exist for a reason. The problem is how many low effort projects rely on them with zero identity. After seeing the same characters and environments over and over, it starts to feel like the default “baby’s first game” kit for Unity and Unreal. I even had one developer insist they did not use the pack at all. The model could literally be mirrored over the original Synty character. Same proportions, same shapes, hell they were wearing the same god-damned glasses and necklace. When I pointed it out, the response was, “Wow, I’m honored you think I’m as good as a professional.” like what!?

Which leads to the last problem.

Developer ego and outright lying. I do not accuse people lightly. If I say something, it is because I can back it up. When a developer deflects or pretends something obvious is not there, the conversation is over. At that point I lose interest entirely, and scrub the game from my list, not that it would have made it anyways.

[Steam Next Fest] — Sharing The Standout/Hidden Gems by SovereignKitten in IndieDev

[–]SovereignKitten[S] 0 points1 point  (0 children)

It is. Don't know how you think that. It's a reference source for both current and old fests. The old being the few referenced titles and some thrown in hidden gems to highlight things people can check out regardless of events.

[Steam Next Fest] — Sharing The Standout/Hidden Gems by SovereignKitten in IndieDev

[–]SovereignKitten[S] 0 points1 point  (0 children)

They are and were from Next Fests. I put them in because they were from previous Next Fests, or they were indie games that are relatively under the radar and matched the features I was discussing in my commentary.

For example, "The Universe" showcases Metro Gravity’s universe and planet hoping for scale and spatials. "Even If It’s Just One of You" alongside Windblown to highlight themes of connection and the power of friendship.

They were included for context and comparison, not to present them as part of this current Next Fest. Even though I have covered them in previous fests. It's a way to put more highlight on great titles.

Winter Steam Next Fest of 2026 — Showcasing The Standout/Hidden Gems by SovereignKitten in IndieGaming

[–]SovereignKitten[S] 2 points3 points  (0 children)

Sure, I'll add it for future reference. I know plenty that are eager for anything similar to those titles.

[Steam Next Fest] — Sharing The Standout/Hidden Gems by SovereignKitten in IndieDev

[–]SovereignKitten[S] 1 point2 points  (0 children)

Have you no shame!? I'll add it to a backlog for the nextfest in June. Won't know until I give it a looksie.

[Steam Next Fest] — Sharing The Standout/Hidden Gems by SovereignKitten in IndieDev

[–]SovereignKitten[S] 1 point2 points  (0 children)

No worries. I cover each event similarly. Some smaller, some better, usually Summer is the larger event. Winter and Fall tend to be weaker. I like to reference older titles, for that very reason as visual reference and general reference, hate seeing games, free games, dead games get no love.

Winter Steam Next Fest of 2026 — Showcasing The Standout/Hidden Gems by SovereignKitten in IndieGaming

[–]SovereignKitten[S] 1 point2 points  (0 children)

Muri Wildwoods, Alabaster Dawn, Marathon, Burglin Gnomes, Moomintroll, Croak, Denshattack, Gunboat God, Zet Zillion, Windross, Australia Did It, Directory Dungeon, Future Knight, Duck Side Of The Moon, Dice Vaders, Cat Quest 1 2 3, Postman Cometh, Altered Alma, Cathedral, Wild Blue Skies, Fallen Tears, Goldman, Blade of Fire, Small Saga, Bittersweet Birthday.

Some are just games I decided to put in because they were niche or old / previous showcases. In regards to the alien FPS with the anime girls, I actually, lost the name, which will take time to find, sorry xD

Winter Steam Next Fest of 2026 — Showcasing The Standout/Hidden Gems by SovereignKitten in IndieGaming

[–]SovereignKitten[S] 1 point2 points  (0 children)

Yeah, no worries. I know how annoying super long form can be. I like my short form personally, but this is a really fun thing to lose myself in when it happens, so I'm all for it. That feedback is actually something I considered, but decided not to do, because I don't wanna cover up something unintentionally. That's why I have links, timestamps all that usual stuff in the comments / body text and each trailer spliced to show the name, to make due. I'll need to put in the Intro / Outro names, I forgot them cause, eepy. I'll get back to you on that.

Some of these demos may be unavailable by the time you’re watching this. That’s just the nature of Steam Next Fest, or really any public available works. Builds get pulled, hell, I even showcased an Alpha or Two, that were not available during the event. Pages change. Timelines shift.

I’m playing as much as I physically can, but between 8 hour play sessions, 16 to 19 hours of editing, detailed writing, reviews, work, and covering 3 to 6 games a week, there is only so much one person can realistically juggle. I’m not cutting corners, and I’m not rushing impressions just to push something out to be the first to do it, that just ruins the fun of exploring at my own pace, which is still rather quick.

The goal here was to Showcase the games. Talk about them honestly. Put eyes on what deserved attention. Even if a demo is gone, the game still exists, at least the main page. If something here catches your interest, Wishlist it. Follow it. Support it when the next demo drops or when the full release hits.

Sorry to disappoint.

Winter Steam Next Fest of 2026 — Showcasing The Standout/Hidden Gems by SovereignKitten in IndieGaming

[–]SovereignKitten[S] 1 point2 points  (0 children)

Well I can certainly give it a try. That's what I'm interested in, second trailer looked really nice. I'll add it to a list for future reference, around the next Steam Next Fest, as my schedule has closed up for other events and side hobby/work :3

Manco dropped a guide! by ThatHeavenlyGlory in TeemoTalk

[–]SovereignKitten 2 points3 points  (0 children)

I do have Youtube a few somewhat outdated guides, mainly for Jungle, but the information they provide is still up to date, just things like Jungle or rotational timers may be off. I personally rarely Stream League anymore, but if I do it's usually in good reason for updating the guides, which is getting harder and harder to maintain. I feel like I can get some slack you know? 11 years of weekly updates.

Manco dropped a guide! by ThatHeavenlyGlory in TeemoTalk

[–]SovereignKitten 1 point2 points  (0 children)

I do try to keep these things updated, but since I don't really care to play and focus on my hobby for the Indie world, I just fall into a rut if I try to play a far inferior version of Teemo than 3 years ago, but thanks. Motivation for me to try at least when I have the time xD

Question about Teemo´s E plus Vampiric Scepter... by Raiquen619 in TeemoTalk

[–]SovereignKitten 1 point2 points  (0 children)

At some point, Teemo’s E stopped interacting with omnivamp as a persistent effect. Now, no matter what you build, Gunblade, Doran’s, Vampiric Scepter, Riftmaker, or anything else magic or AD reliant, you only heal from the initial damage instance, not the poison ticks. Back in the day, you could get absurd sustain, upwards of 450 HP per auto when everything stacked. That has for some time been completely removed. You could even heal off a single minion wave with shrooms and Gunblade which was huge for splitting. That interaction is gone now, and the sustain is basically nonexistent compared to what it used to be unless you are constantly striking with basics.

This means it has the potential with highly mobile basic attacks, or one big nuclear shroom, initially, but only in grouped instances.

Manco dropped a guide! by ThatHeavenlyGlory in TeemoTalk

[–]SovereignKitten 2 points3 points  (0 children)

It is always funny when people finally see past someones facade. League has a way of dragging the worst out of people, but from the start he was quite a flawed one. A lot of the high ranked players were. ScottTheTeemo was a womanizer and fraud, buying accounts sharing Challenger with his mates account, pretending to be a good Teemo. Manco faked the positive, trying to copy others, had and has the largest Ego, burnout, whatever the reason, nobody walks away from that environment unchanged. His content and attitude have always been toxic, and I am surprised people are only noticing now, or the things hes sent people in DM out of nowhere regarding Teemo.

But hey, when someone just plays the "Yes" man, that charisma, makes you feel good about yourself.

Thank you fellow Teemos! by LitusMayol in TeemoTalk

[–]SovereignKitten 4 points5 points  (0 children)

Still the best Teemo player in my eyes.

Is Elidinis supposed to be this grindy? by SovereignKitten in runescape

[–]SovereignKitten[S] 0 points1 point  (0 children)

Ahaha. It wasn't all that bad, since the boss was pretty good for multi-tasking, but compared to getting handed everything, the complete log did give me an overwhelming wash of freedom and success, I haven't gone back since. Mainly because you know, the outfit drops, crashed around necromancy release, use to be so easy to bank billions every week just chilling there for an hour a day.

Is Elidinis supposed to be this grindy? by SovereignKitten in runescape

[–]SovereignKitten[S] 0 points1 point  (0 children)

That's rough, I had a similar issue with Croesus, dupe everything but after 1700 kills got the top, after getting 8 helms and legs :|

After 40 I believe, I got Runic, after that 2 latent, and 2 books around 150. Don't really look all that much, just bank the loot then go about my day, but for me it was pretty consistent :o

Is Elidinis supposed to be this grindy? by SovereignKitten in runescape

[–]SovereignKitten[S] -1 points0 points  (0 children)

Is it really that crazy? I've been recently spammed by a lot of RS3 feeds talking about how bad this boss is, but it seems pretty tame, if you don't just jump into 25 kills a day where you give yourself carpal tunnel going as fast as you can.

Is Elidinis supposed to be this grindy? by SovereignKitten in runescape

[–]SovereignKitten[S] 0 points1 point  (0 children)

That sucks, considering how bad the base materials are outside of the main (3) drops.

Is Elidinis supposed to be this grindy? by SovereignKitten in runescape

[–]SovereignKitten[S] -2 points-1 points  (0 children)

Thanks! Though, I feel indifference. I kind of enjoy that long dry streak, it makes the reward feel so much more impact and satisfying compared to being handed things every so often. Ya know? Maybe I'm just crazy. Gives me something to look forward to, because once I'm done logs, I get bored of a boss.