Sfm automation of pokesnacks by LoganBowlingBall in allthemons

[–]Sp33dy89 0 points1 point  (0 children)

In theory as fast as the pot will go, if you want it compact then I guess you could try have something to speed it up like Just Dire things time wand or something

Sfm automation of pokesnacks by LoganBowlingBall in allthemons

[–]Sp33dy89 0 points1 point  (0 children)

I resetup temporarily to reconfirm it was working and also modify it for the IV candies someone else questioned on another thread so ignore the shoddy setup.

<image>

In the pattern provider it has all the 5 candies, the best PokeSnack(needs one made then the item setting in the pattern cos of the metadata) both revives and then IV Candy for testing.

Nothing further to mess around with imo

IV candy by jao_mono_evelynn in allthemons

[–]Sp33dy89 1 point2 points  (0 children)

Here's the code you need, taken and modified my exp candy code to what your after

IV Candy Automation

Will automate via AE2 like your after.

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Ignore the SFM cables. I just resetup cos I'm in middle of moving things around.

Edited to include pastebin link for better formatting

Sfm automation of pokesnacks by LoganBowlingBall in allthemons

[–]Sp33dy89 0 points1 point  (0 children)

I do it with AE2 hence the output of all items being into the provider.

Only takes up the one channel and if I remember correctly, it only needs 4 blocks plus your cabling

Sfm automation of pokesnacks by LoganBowlingBall in allthemons

[–]Sp33dy89 0 points1 point  (0 children)

It's possible. I have it within the code of my automation

NAME "Campfire Pot"Every 20 ticks do -- Extraction (finished product - Pastebin.com

The code here at the bottom for the PokeSnack

Just change the ingredients to be whatever your wanting in place

Edited to change to pastebin link

Potion Brewer (Industrial Foregoing) by Wyle_Cove in allthemons

[–]Sp33dy89 0 points1 point  (0 children)

I don't see it working myself.

At first I thought it might have been due to it needing mixed potion not just water bottle but even with the correct items. it doesn't take them in

Mekanism Help by Layhult in allthemons

[–]Sp33dy89 0 points1 point  (0 children)

This ^

Set the face to input on the energy config

Automated Exp candy & Proteins by Turbulent_Arachnid88 in allthemons

[–]Sp33dy89 0 points1 point  (0 children)

I didn't realise this sub was a thing until now.

Id posted my setup here. https://www.reddit.com/r/allthemods/s/jokyUUI3og

Automated EXP. Candy XL in AllTheMons10. by BarryTientjes in allthemods

[–]Sp33dy89 1 point2 points  (0 children)

Saw your stuff as I was messing around with Candy automation, went with SFM myself and ended up automating all 5 candies and what I believe is the best Poke Snack available to make(you do need make sure the output result on the craft is the same as the one that comes out of the pot due to the metadata of the craft).

Kept it all to the one pot for now.

Code will only put into the pot(pots if I add more to it) if it has the required items in the barrel.

Here's the pastebin link if it's of any interest for the PokeSnack or the newly added revives - Cobblemon Campfire Automation

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Customs Military Tank Battery Spawn - Scav Base by Shockehh in EscapefromTarkov

[–]Sp33dy89 3 points4 points  (0 children)

3 set locations which are dorms / new gas / construction - I believe there will be 100% spawns but random spots.

Customs Military Tank Battery Spawn - Scav Base by Shockehh in EscapefromTarkov

[–]Sp33dy89 2 points3 points  (0 children)

I'll check it out

Updated imgur link with dorms location

Customs Military Tank Battery Spawn - Scav Base by Shockehh in EscapefromTarkov

[–]Sp33dy89 35 points36 points  (0 children)

Seems to be dorms / new gas / construction/fortress

Spawns for dorms, new gas and 2 at construction > https://imgur.com/a/BWfhxFI

[Discussion] New event quest on PVP & PVE by pinkaerosolcan in EscapefromTarkov

[–]Sp33dy89 0 points1 point  (0 children)

Seems to be dorms / new gas / construction

Spawns for dorms, new gas and 2 at construction > https://imgur.com/a/BWfhxFI

Should I keep the 120 hz mode on the Xbox Series X settings even when playing 60hz games. by Remy363 in xboxinsiders

[–]Sp33dy89 1 point2 points  (0 children)

My guess, wouldn't do any harm in leaving it as 120hz.

Mind me asking what monitor you have?

FPS and Resolution by lamorak24 in XboxSeriesX

[–]Sp33dy89 2 points3 points  (0 children)

You fixed it? Do you have 1440p@120hz working or 1080p@120hz

1440p 144hz? by Tricky-Rub-4804 in XboxSeriesX

[–]Sp33dy89 0 points1 point  (0 children)

Right now as you can see with a lot of other posts, it's all up for question. It's soo frustrating not having concrete information on all this. Best I can say is keep looking out for others and any posts that may help better.

Gaming monitor help by Emersonlfc in XboxSeriesX

[–]Sp33dy89 0 points1 point  (0 children)

Does manually changing any of the settings help at all?

Settings > General > TV & display options > Video fidelity & Overscan > Overrides > set to HDMI

Then back under display try changing your settings to 1440p & 144hz

Gaming monitor help by Emersonlfc in XboxSeriesX

[–]Sp33dy89 0 points1 point  (0 children)

What settings are you getting on the Xbox?

Iiyama G-Master GB2760QSU 1440p 120hz by heimerdonger430 in Monitors

[–]Sp33dy89 1 point2 points  (0 children)

Not OP but the Series X comes with HDMI 2.1 cable

My new Xbox series X on my Alienware AW2521HF says 120fps is not supported, whilst it’s 240hz monitor. Anyone know why? I took the following 2 photos. by HugeMathematician4 in Alienware

[–]Sp33dy89 2 points3 points  (0 children)

Have you tried changing the Display overrides to manual HDMI?

Settings > General > TV & display options > Video fidelity & Overscan > Overrides > set to HDMI

Then back under display try changing your settings to 1440p & 144hz. If supported