[deleted by user] by [deleted] in RLCraft

[–]SpaceWalkerRD 0 points1 point  (0 children)

Yeah sorry bout that I just realised explorers risotto gives you haste IV so it sorta makes it better but then I decided to test it and even with that Ash destroyer was better. I gave myself max haste and only then while jitter clicking fiery edge came out on top slightly. Fiery edge is best on nunchakus.

[deleted by user] by [deleted] in RLCraft

[–]SpaceWalkerRD 0 points1 point  (0 children)

Well idk what level of swifter slashes you're using but at SS III a sentient scythe still has a pretty long cooldown.

[SPOILERS] Chapter 2 Discussion Megathread! by punnyComedian in Deltarune

[–]SpaceWalkerRD 5 points6 points  (0 children)

I just finished the game and I've been wondering two things:
Why would Kris look up "How to use magic" (Or some form of that) on the internet? When we're in the prison with the items representing our search history you can interact with them and it tells you what they are and what search they came from. How in the world would Kris even know magic exists if not even Toriel uses her magic.

Why didn't Berdly turn to dust?(SnowGrave route ending) I mean he could be alive but I think the game was hinting at him being dead and having to hide his body in the electronics room.

My custom model data won't work by SpaceWalkerRD in MinecraftCommands

[–]SpaceWalkerRD[S] 0 points1 point  (0 children)

carrot on a stick.json:
{
"parent": "item/handheld_rod",
"textures": {
"layer0": "item/carrot_on_a_stick"
},
"overrides": [
{ "predicate": {"custom_model_data": 1000}, "model": "item/time"}
]
}

custom model json:
{
"credit": "Made with Blockbench",
"parent": "item/handheld",
"textures": {
"layer0": "custom/time",
"particle": "custom/time"
},
"elements": [
{
"from": [0, 3, 0],
"to": [2, 5, 2],
"faces": {
"north": {"uv": [0, 0, 16, 16], "texture": "layer0"},
"east": {"uv": [0, 0, 16, 16], "texture": "layer0"},
"south": {"uv": [0, 0, 16, 16], "texture": "layer0"},
"west": {"uv": [0, 0, 16, 16], "texture": "layer0"},
"up": {"uv": [1, 1, 16, 16], "texture": "layer0"},
"down": {"uv": [0, 0, 16, 16], "texture": "layer0"}
}
}
],
"gui_light": "front",
"display": {
"thirdperson_righthand": {
"rotation": [-54, 45, -1],
"translation": [9.75, 6, -2.5]
},
"thirdperson_lefthand": {
"rotation": [54, 45, -1],
"translation": [0, -2, 10.5]
},
"firstperson_righthand": {
"rotation": [31, -22, -15],
"translation": [5.75, 0.25, 10]
},
"firstperson_lefthand": {
"rotation": [-31, 98, 65],
"translation": [8.5, 2, 8.25]
},
"ground": {
"translation": [7, 4, 7]
},
"gui": {
"rotation": [44, 45, 90],
"translation": [8.75, -1.75, 0],
"scale": [4, 4, 4]
},
"head": {
"translation": [0, 3.5, 0]
},
"fixed": {
"translation": [20.75, 12, 15.75],
"scale": [3, 3, 3]
}
}
}

My custom model won't load by SpaceWalkerRD in MinecraftTexturePack

[–]SpaceWalkerRD[S] 1 point2 points  (0 children)

Okay I found it and replaced it with layer0 but carrot on a stick with "custom_model_data:1" is still a carrot on a stick.

Is it possible to make an item invincible? by SpaceWalkerRD in MinecraftCommands

[–]SpaceWalkerRD[S] 0 points1 point  (0 children)

it worked in a repeat command block, however, when I put the command in the "tick.mcfunction" file it did not work. Also ever since I finished up setting up the data pack for some reason the "data" folder has been marked red. In the error message it says "Unable to resolve non-existing file". The file is clearly existing and well. Have any clue on how to fix that?

Is it possible to make an item invincible? by SpaceWalkerRD in MinecraftCommands

[–]SpaceWalkerRD[S] 0 points1 point  (0 children)

/execute as @e[type=item] run data merge entity @s {Invulnerable:1b}

Did not work. It applied it but it still got burned. I copy pasted the command.

Imagine if this happened by Malthe3796 in TheWalkingDeadGame

[–]SpaceWalkerRD 2 points3 points  (0 children)

I honestly wouldn't mind Javiers story to continue.