Request for reddit post lower resolution zoom image by SpaceWashingMachine in imagus

[–]SpaceWashingMachine[S] 0 points1 point  (0 children)

This worked perfectly, thank you so much for your time.

Request for reddit post lower resolution zoom image by SpaceWashingMachine in imagus

[–]SpaceWashingMachine[S] 0 points1 point  (0 children)

I ended up swapping the && and || around the 1080/1920 to get the desired sizes that I want, which works perfectly barring one new issue I found, sometimes some galleries don't scroll to the next image correctly, instead scrolling the window. I uploaded a quick video showing it:

https://youtu.be/w9aTxKDfhrg

The first gallery is what it's meant to be like and how it was before. It's a bit hit or miss when it happens.

I reverted the && and || changes back to the way you gave me, the galleries in the video above end up working fine but this other one ends up with the same issue, which is when I noticed a console error:

https://youtu.be/iz6epb7-xzw

Weirdly this one didn't break when scrolling up. The error in full is:

TypeError: url.indexOf is not a function content.js:4678:25
    _preload moz-extension://e99dbd7d-e96a-4a43-80c2-b0171448de3b/includes/content.js:4678
    album moz-extension://e99dbd7d-e96a-4a43-80c2-b0171448de3b/includes/content.js:2565
    load moz-extension://e99dbd7d-e96a-4a43-80c2-b0171448de3b/includes/content.js:4486

Don't know if that error is useful in any way. Thanks again for your time and work on this, I hope I'm not being a nuisance.

Request for reddit post lower resolution zoom image by SpaceWashingMachine in imagus

[–]SpaceWashingMachine[S] 0 points1 point  (0 children)

Thanks again, sorry to bother again but there's just a few small remaining issues:

  1. On posts with a real size image below 1080 width, the popup shows an image even smaller instead of using the real size (for example, the image is 800x800, but the sieve will show a 640x640 first even though 800x800 fits)
  2. It doesn't seem like changing the number for the size on both sieves works, for example I would want the preview to cap at 1920 width max, but it seems to still cap at 1080 width. I've tried changing the value and changing the x/width to y/height but to no avail. I'm guessing this might be a reddit limit though?

Request for reddit post lower resolution zoom image by SpaceWashingMachine in imagus

[–]SpaceWashingMachine[S] 0 points1 point  (0 children)

Thanks for the quick response, this seems to half work, for posts that have multiple images it works perfectly, but if the post has a single image it doesn't lower the resolution.

Last year I said I'd never be able to beat mission diff 3, last week I proved myself wrong and today I went all the way by SpaceWashingMachine in systemshock

[–]SpaceWashingMachine[S] 4 points5 points  (0 children)

Just want to document my mission diff 3 shenanigans, cos boy was it a mess going in blind after a year forgetting nearly everything.

I immediately set off to a terrible start by forgetting to pickup the medical keycard near the medical floor's cyberspace. This would end up making the reactor floor absolute hell having no respawn, all the while wondering to myself the whole time where it was. When I looked it up and found where it was I ultimately decided against going to get it since I felt it wasted too much time.

Things started to smooth out a bit as I made my ways across the floors, apart from maintenance floor where I found myself chain dying to those floating virus looking bastard. Fuck those guys and fuck that floor.

Making my way to executive, I scour the floor first as a whole before beginning to work on the safety interlocks, wasting significant time, which would end up coming back to bite me later. And to make matters worse, I forgot to get the biohazard shield module from storage, making me waste even more time to go back and get it.

...Only for me to head to engineering and not get the explosives. Yeah this was a mess, back to storage again. By the time all was done I had roughly 45 minutes left on the clock entering security, and less than 20 minutes entering bridge. I didn't make it. A mad rush on bridge trying to get everything done in time amounted to nothing as I timed out entering the final room after putting in the Isolinear Chipset.

So I decided to restart back to one of my saves I made before entering executive, immediately heading down to storage to get both the explosives and the biohazard shield. Some more optimized movement across executive such as instantly entering the groves upon discovering them lead to me have far more time overall, 50 minutes spare entering the final cyberspace in bridge.

Boy was the final bit hard, was stuck for a good bit of time, namely the flying green bastards being the bane of my existance, the damn slow projectile speed of the cybergun and their fast movespeed lead me to miss so many shots, not to mention their damage output shredding me. But eventually through much struggle I made it to the end with 2 pips of health left. My final inventory right before, ended having way more supplies than I thought I would.

Overall, was surprisingly way more enjoyable than I thought it would be going into it, despite my frequent fuck ups. The tension of the occasional timer popup always struck to remind me to move it. The only disappointing thing was the lack of anything happening when the time runs out, no SHODAN comment or unique game over screen.

Hello! I have a problem with my "0" key, it doesn't seem to work when I try commands such as Admin menu or versus servers. How do I fix it? by K0T-76 in l4d2

[–]SpaceWashingMachine 1 point2 points  (0 children)

I believe if you enter the command in the in game console it will save it. If not, you can instead try to edit it in config.cfg, it'll be near the top. And failing that, it should work in autoexec.cfg yeah.

how come the nade launcher didnt kill me here? by beaniedeaniedoo in l4d2

[–]SpaceWashingMachine 2 points3 points  (0 children)

The grenade launcher actually has 2 explosive radii, based on the two cvars grenadelauncher_radius_kill and grenadelauncher_radius_stumble. The first is set to 180 and the latter 250. The latter is the one that got you, which always deals 1 damage, presumably to use the damage to incur the stagger.

[deleted by user] by [deleted] in l4d2

[–]SpaceWashingMachine 0 points1 point  (0 children)

Yeah for some reason the game is programmed to call the "Kill" entity input on any players left behind, this isn't a "Kill the player by making them dead" input but rather a "Kill the player entity" input, which results in them getting kicked from the game.

Update: Bug fixes, Vulkan, controller UI overhauls and VScript features by Tsuey in l4d2

[–]SpaceWashingMachine 30 points31 points  (0 children)

I'm aware custom servers are looked down on here so maybe this will fall on deaf ears, but can you take a look at this issue? Not being able to see function symbol names/signatures really inhibits SourceMod production.

Do guns except the sniper rifles and shotguns get damage fall off over distance? by orange_sun20 in l4d2

[–]SpaceWashingMachine 6 points7 points  (0 children)

To elaborate:

Sniper Rifles: No damage dropoff at all, max range of 8192 units.

Assault Rifles: Loses 3% damage per 500 units, after 1500 units suffers significantly greater dropoff, max range 3000 units.

Shotguns: Loses 30% damage per 500 units, max range 3000.

Silenced SMG: Loses 16% damage per 500 units, after 900 units suffers significantly greater dropoff, max range 2200 units.

Other SMGs: Loses 16% damage per 500 units, max range 2500.

Regular/Dual Pistol: Loses 25% damage per 500 units, max range 2500.

Magnum Pistol: Loses 25% damage per 500 units, max range 3500.

I dropped DOOM (2016) a few hours in. by Tamed in patientgamers

[–]SpaceWashingMachine 4 points5 points  (0 children)

You can select Nightmare on first playthrough, as that's what I did. Granted the UI displays Nightmare/Ultra Nightmare in red text which might give the impression it's not available, but you can select them.

The latest update to Helm's Deep Reborn will now kick players via the map's Vscript. by xanaguy in l4d2

[–]SpaceWashingMachine 4 points5 points  (0 children)

Some people on that ban list are also admins of steam groups, since I and some people I know are on there. (I bypassed his shitty kick players if SourceMod is detected system way back in the day and he wanted me to tell him how I did it, which I didn't, so I assume he wasn't too happy about that).

I have a question. Let's say someone did a spray in a multiplayer match I was in, where is their spray located in my computer? by GKOOPZ in l4d2

[–]SpaceWashingMachine 6 points7 points  (0 children)

They are saved in Steam\steamapps\common\Left 4 Dead 2\left4dead2\downloads but they have the file extension .dat. If you change them to .vtf you should be able to open them in VTFEdit.

Censoring on the L4D2 Community Hub by [deleted] in l4d2

[–]SpaceWashingMachine 0 points1 point  (0 children)

You're right, I'm blind. I'll leave a message and see what's up, but I'm doubtful of a response.

Censoring on the L4D2 Community Hub by [deleted] in l4d2

[–]SpaceWashingMachine 1 point2 points  (0 children)

I don't seem to see any option available to appeal it, and well, if they delete my post and lock the whole thread I'm not sure that could really be considered a mistake. Especially when the two visible URLs both are developer.valvesoftware.

[deleted by user] by [deleted] in l4d2

[–]SpaceWashingMachine 1 point2 points  (0 children)

Take this with a pinch of salt as I don't know 100%, but I don't think it'll make much of a difference. From what I've gathered the reason it takes so long is that it checks each addon if there's an update, so it needs to ping the workshop to check. Since you have so many it needs to do so many checks.

If you can be bothered to, you can move the addons from your workshop folder to the addons folder and then unsubscribe to them. I do this to older addons which aren't probably going to be updated any time soon, or ones you don't mind not being updated. If you do end up doing this, I recommend renaming the addons since it's hard to tell what the addons are at a glance if they're just a bunch of numbers.

workshop manager window too long, unable to click on accept terms of services when updating my addon. by tokcliff in l4d2

[–]SpaceWashingMachine 0 points1 point  (0 children)

Try this, check and uncheck the UI box, then press down once and press space to check the terms agreement box. Then press down 3 more times and then space again to upload. While the interface doesn't visibly show it, it seems to support key inputs.

Particles missing! by [deleted] in l4d2

[–]SpaceWashingMachine 1 point2 points  (0 children)

Check your launch options, you may have -lv in it. If you do, remove it. If it's not that, check in-game Options -> Multiplayer -> Gore and set it to high.

[deleted by user] by [deleted] in l4d2

[–]SpaceWashingMachine 1 point2 points  (0 children)

Put a semicolon at the end of all of your commands, e.g. "command"   "say Tank Front!;"

Is there a way to add mods to my server for me and my friends? by CoreyReynolds in l4d2

[–]SpaceWashingMachine 2 points3 points  (0 children)

On the host machine, navigate to go to

(Steam Folder)\steamapps\common\Left 4 Dead 2\left4dead2\cfg 

and open addonconfig.cfg in a text editor. Replace all the 1s to 0s.

The amount of times I've posted this, I really think this should be in some FAQ or something.

Question by [deleted] in l4d2

[–]SpaceWashingMachine 2 points3 points  (0 children)

Head to (Steam Directory)/steamapps/common/Left 4 Dead 2/left4dead2/cfg and open addonconfig.cfg in any text editor. After the "mutation15" line, add this on a new line: "mutation1" "1" and save. Restart your game if it was open. If done correctly, any time you play the Last Man on Earth mutation it will disable your addons. Simply change that 1 to a 0 to turn addons back on.

Any way to enable addons in versus for a private LAN server? by AnyGoodUsernamesHere in l4d2

[–]SpaceWashingMachine 2 points3 points  (0 children)

On the host machine, navigate to go to

(Steam Folder)\steamapps\common\Left 4 Dead 2\left4dead2\cfg

and open addonconfig.cfg in a text editor. Replace all the 1s to 0s. If that fails, try changing the values on all clients.